the game uses self AI created images. i own all rights of all of the used content
- Creator
- Schwan OG
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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the game uses self AI created images. i own all rights of all of the used content
AI was used to create the capsules for the game's store page.
Some background images were created using AI.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
Only used in capsule/library assets.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. Model: https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt Repository with license: https://github.com/openai/whisper The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2 Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Repository and License: https://github.com/facebookresearch/faiss Icon was made with local diffusion model.
AI-generated art objects
AI assistance used to craft some concept imagery.
Some photographs and paintings have been generated by AI.
Artificial intelligence was used in generation of the game backgrounds
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes.
Artificial intelligence was used to create illustrations in the game
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
Modifier by human. AI help.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
We use generative AI for character voices, with detailed direction and review by our creative team.
A selection of the Avatars in game are AI generated
We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials.
Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence.
We do not use live-generated AI in our game. All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards. AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork. As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute. Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible.
AI used to create images for the store page such as the Library and Store front icons, and banners.
In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence. The original style is drawn by a person.
AI Generated background images.
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
AI is used to generate concepts for objects and spaces, which are then edited manually.
This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included.
The images were generated using generative artificial intelligence
Some game materials are generated by AI
AI was used to generate logos and banners for your library display and store display.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
Character illustration, Background illustration
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
This game uses AI to generate images for the game play and marketing.
In music, a few materials and scenes, AI is used to pre-generate content.
AI image generation is used for some items and background images.
- Some puzzle pictures may use AI art generation - Capsules images and Library assets AI generated
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
IA is used for the background of the main menu
Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media.
Some models, music and pictures are made by artificial intelligence.
The VO is run through an AI filter.
Some visual assets were created with the help of artificial intelligence.
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
The illustrations for the game were created in Stable Diffusion using the RealcartoonAnime model https://civitai.com/models/96629/realcartoon-anime
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
AI is used as marketing, sprites, images, and a Steam page
AI-Generated Artwork in A Tiny Space Adventure In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players. All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience. We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
OG Memory: Synthwave Boats Unclear art | the game uses self AI created images. i own all rights of all of the used content | Schwan OG | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
Back to the Earth In-game content art | Some background images were created using AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
Interrogator Live AI text | Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
TIME JOURNEY In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Buckshot Arena In-game content art | Artificial intelligence was used in generation of the game backgrounds | Cursed Creatives | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
Jumping Orb In-game content audioart | The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes. | id811443 | - | Mar 18, 2026 | |
Kawaii Puzzle: Girl Adventure 🌸💖 In-game content art | Artificial intelligence was used to create illustrations in the game | Dreamers Workshop | 30 | Mar 18, 2026 | |
Paragon Slots In-game content art | Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs. | Depiction Games | - | Mar 18, 2026 | |
Mystic Guardians Slide Unclear | Modifier by human. AI help. | Fun Mind Games | - | Mar 18, 2026 | |
Flag & Country In-game content art | Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey. | Astro Game Studio | 10 | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
Chess Infinity In-game content art | A selection of the Avatars in game are AI generated | Rockwater Games | 71 | Mar 18, 2026 | |
Divine Journey 2: The Five Books of Moses In-game content artaudio | We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials. | BRAVEGIANT LTD | - | Mar 18, 2026 | |
TileTurn In-game content art | Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence. | Petal Sakura | - | Mar 18, 2026 | |
Black Castle In-game content art | We do not use live-generated AI in our game.
All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards.
AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork.
As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute.
Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible. | Zeitland | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
My Adventure Book In-game content art | In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence.
The original style is drawn by a person. | Kaser Studio | 28 | Mar 18, 2026 | |
Hues In-game content art | AI Generated background images. | funball studios | 12 | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
Sneaky Snacks - Hidden Object Game In-game content art | This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included. | Renegade Games | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
Commute Unclear | Some game materials are generated by AI | Triple E Games | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
The Crack (壳中之物) In-game content art | This game uses AI to generate images for the game play and marketing. | Riyuekong Studio | 21 | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Welcome to Ukraine In-game content art | - Some puzzle pictures may use AI art generation
- Capsules images and Library assets AI generated | Graphium Studio | 26 | Mar 18, 2026 | |
Cyber workshop In-game content art | The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game. | Maksim Baulin LLC | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
Cul-De-Sac In-game content art | Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media. | Ryan McFate | - | Mar 18, 2026 | |
Horror of Victim In-game content artaudio | Some models, music and pictures are made by artificial intelligence. | Soporific team | - | Mar 18, 2026 | |
Wittle Mistakes In-game content audio | The VO is run through an AI filter. | Rockfire Games | 379 | Mar 18, 2026 | |
One Last Dinner In-game content art | Some visual assets were created with the help of artificial intelligence. | Cynosure Studios | - | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Быки и коровы: Дикий Запад In-game content art | The illustrations for the game were created in Stable Diffusion using the RealcartoonAnime model
https://civitai.com/models/96629/realcartoon-anime | Total | 27 | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
Backrooms: Steps into the abyss In-game content art | AI is used as marketing, sprites, images, and a Steam page | SUDT Games | 24 | Mar 18, 2026 | |
A Tiny Space Adventure In-game content art | AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game. | Erhan Yıldırım | - | Mar 18, 2026 |