Public Steam disclosure research25,508 disclosures tracked
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This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI helped me a lot when moving from GML to C#. The music in the Early Access version is also AI generated this is just a free-time hobby project and I mainly needed some semi ambient tracks to set the mood. Later on, I plan to purchase proper human made tracks before the full release. Towards the end of development I also used an AI plugin for Aseprite to speed up animating some of my own hand drawn sprites, but the very vast majority of the graphics was made by me, handcrafted, pixel by pixel.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO)
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI."
This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI helped me a lot when moving from GML to C#. The music in the Early Access version is also AI generated this is just a free-time hobby project and I mainly needed some semi ambient tracks to set the mood. Later on, I plan to purchase proper human made tracks before the full release. Towards the end of development I also used an AI plugin for Aseprite to speed up animating some of my own hand drawn sprites, but the very vast majority of the graphics was made by me, handcrafted, pixel by pixel.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO)
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI."