We used IA to generate Character portrait.
- Creator
- Kwing works
- Reviews
- 16
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used IA to generate Character portrait.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
The logo, paints in the game, the voices and the music are AI generated.
This game uses generative AI for the creation of pre-rendered voiceovers
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
only marketing banners/ posters
AI has been used to help improve steam store images and achievements images.
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
Music tracks, app icon
Voice acting
AI has been used to help develop the game's cover art.
Pictures by ChatGPT & Canva Some Code by Unity Muse
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
Minimal use of AI. Basic code generation. Upscale textures.
We used AI to create the capsules for the game's store page. We used AI to translate the game into other languages.
Most texts in the game and store have been refined using AI to improve readability.
AI is used for store page capsule art and in-game character portrait art creation...
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team.
Some graphics, icons or design.
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad: 🖌️ Arte y Diseño Visual Generación de sprites detallados, asegurando un estilo visual coherente y atractivo. 📜 Código y Optimización Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida. Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮
The description of game content translated with multiple languages helped by AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the textures and SFX was created with AI
Used KI to generate all game art and logos and manually modified it.
The English version of the game was translated using ChatGPT.
AI used for store capsule photos and achievement icons.
Generative artificial intelligence was used to create some background graphics for the store and the game
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
Game Logo is created with the help of an AI.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
This game includes some visual elements created with the assistance of AI tools.
Only Airplane announcement and guide voice are made by AI voice
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Music in this game was generated by AI.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
the pictures are AI-generated
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
None, just used in store page for images
Some background images and a few music are generated by AI
Store page capsule was generated using AI.
Some of the translations and musics are generated with AI
A limited number of images are initially generated using FLUX before undergoing manual enhancement.
AI-generated art objects
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
我就是建-I just build In-game content art | We used IA to generate Character portrait. | Kwing works | 16 | Mar 18, 2026 | |
Neuroarena: Black Duel Master art | Our AI system has special restrictions in generation within the existing game universe, blocking explicit images | PGD L.L.C | 15 | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
Post Apo Tycoon - Idle Builder Store/marketing art | only marketing banners/ posters | PowerPlay Studio | - | Mar 18, 2026 | |
Tropical Clicker Store/marketing art | AI has been used to help improve steam store images and achievements images. | LGC Studio | - | Mar 18, 2026 | |
Postman Simulator Store/marketing art | Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay. | Blackbird Studios | - | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
Bowling Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Melon Clicker Store/marketing artcode | Pictures by ChatGPT & Canva
Some Code by Unity Muse | GFZ Games | 51 | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Twins & Dreams In-game content artcode | Minimal use of AI. Basic code generation. Upscale textures. | Moralabs | - | Mar 18, 2026 | |
Screen Cat In-game content textart | We used AI to create the capsules for the game's store page.
We used AI to translate the game into other languages. | Vorh Games | 1.6k | Mar 18, 2026 | |
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
Car Mechanic Shop Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 109 | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
Cooking Clash In-game content audio | This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team. | Tyche Mobile Technology Inc Limited | 85 | Mar 18, 2026 | |
Magical Frontline Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Super Rising Ball In-game content artcode | Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad:
🖌️ Arte y Diseño Visual
Generación de sprites detallados, asegurando un estilo visual coherente y atractivo.
📜 Código y Optimización
Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida.
Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮 | ek_zyz | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Skuf vs beer bottle party Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
rodent race In-game content art | Used KI to generate all game art and logos and manually modified it. | hyperg8 | - | Mar 18, 2026 | |
被遺留的夜幕細語 In-game content text | The English version of the game was translated using ChatGPT. | 弓茶 | 23 | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Speed Rivals - Slot Racing In-game content art | We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services. | BabelGames | 11 | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
Clash Of Emojis Store/marketing art | None, just used in store page for images | Pixel Moon Studios | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Perplex In-game content textaudio | Some of the translations and musics are generated with AI | Cyvana | 18 | Mar 18, 2026 | |
Total Defense: Three Kingdoms In-game content art | A limited number of images are initially generated using FLUX before undergoing manual enhancement. | JinDai | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Car Wash Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |