AI was employed to generate ambient backdrops for our levels.
- Creator
- Challenging Games
- Reviews
- 24
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was employed to generate ambient backdrops for our levels.
This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
This game uses AI for some translation work and programming.
AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Photoshop and AI was used to tweak backgrounds.
We used AI for generate wallpapers in rooms.
The developers used generative AI tools during the development of this game. AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team. AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time. All characters, narrative, gameplay systems, and design decisions were created by the developers. No player data is collected or processed by AI systems.
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
The images on the store page, such as capsule and library assets, are products of AI generation.
This game uses AI translation to support multiple languages.
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai.
AI is used to translate the store page.
Image generation
AI was utilized in creating some of the skill icons and capsule images.
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
AI is used to help generate some of the images and icons for the game
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
Used AI to create some item textures
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
Some assets were created using generative AI
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
most of the pictures in the game are AI generated
AI was used to create the capsules for the game's store page.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter. All images involved hours of manual editing.
Some sound files (radio), music and small pictures.
AI in store page
I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page.
The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The AI generates responses to the player's interrogations.
Some photographs and paintings have been generated by AI.
The Music is Generated, everything else is not.
We used AI to generate a small number of icons and scene materials.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
The pictures for store page are generated by AI.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
Ai is used to assist in developing some NPC dialogue and written marketing materials.
I used AI for some background art.
We use generative AI for character voices, with detailed direction and review by our creative team.
Translations done by humans, but aided by DeepL; most graphics used Leonardo and SD as tools; a few of the audio files were generated with the help of Suno and Udio, while most were made by human artists without AI help. 11.ai was used to improve the voices of the human voice actors.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fairytale Furnishing In-game content art | AI was employed to generate ambient backdrops for our levels. | Challenging Games | 24 | Mar 18, 2026 | |
Inverted Angel Live AI text | This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer. | SCIKA | 562 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
Lot Lizard In-game content artaudio | AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio. | MisledUtopia | - | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
Nightmares Mansion: Scary Dreams In-game content art | We used AI for generate wallpapers in rooms. | LIVDG LIMITED | - | Mar 18, 2026 | |
Hell of a lie In-game content art | The developers used generative AI tools during the development of this game.
AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team.
AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time.
All characters, narrative, gameplay systems, and design decisions were created by the developers.
No player data is collected or processed by AI systems. | Gamification studio | - | Mar 18, 2026 | |
KILL THE WITCH In-game content text | We use generative AI for localization support.
AI is not used for in-game content or gameplay. | SnakeEagle | 76 | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
Mannequin House In-game content text | This game uses AI translation to support multiple languages. | Actor | 21 | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Shadows of Betrayal In-game content artaudio | Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai. | JayzonBH | - | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
Pineford: Part I In-game content art | The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images. | Rebel Rebel Studio | - | Mar 18, 2026 | |
Timber Tales In-game content art | AI is used to help generate some of the images and icons for the game | HaWassawDude | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Demon Kingdom Unclear | Some assets were created using generative AI | Seven Wall | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
Worst Coach in the World Dev only art | Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing. | Mark Leung | - | Mar 18, 2026 | |
Blunted in The Malen Unclear audioart | Some sound files (radio), music and small pictures. | Outgate Studios | - | Mar 18, 2026 | |
Hunting with Dad general | AI in store page | andiegoesindie | - | Mar 18, 2026 | |
Shadows Over Harken In-game content art | I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page. | Loyalty Games | - | Mar 18, 2026 | |
A Living Room In-game content artaudio | The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis. | Valtteri Tavast | 118 | Mar 18, 2026 | |
Baskerville In-game content art | This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans | DragonCog Interactive | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
Statecraft: Corrupted Democracy In-game content artaudio | The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards. | Engincan Çiçek | 30 | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
Realm of the Everbound In-game content text | Ai is used to assist in developing some NPC dialogue and written marketing materials. | Elusive Panda | - | Mar 18, 2026 | |
Dating Joyce: a Deckbuilding Game In-game content art | I used AI for some background art. | Omshinwa18 | 39 | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
The Beautiful Island In-game content artaudiotext | Translations done by humans, but aided by DeepL; most graphics used Leonardo and SD as tools; a few of the audio files were generated with the help of Suno and Udio, while most were made by human artists without AI help. 11.ai was used to improve the voices of the human voice actors. | TBF | 41 | Mar 18, 2026 |