I used AI to clone my modified voice to be able to dub in other languages.
- Creator
- Walison Lima
- Reviews
- -
- Added
- Mar 18, 2026
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I used AI to clone my modified voice to be able to dub in other languages.
The only asset that was created with the help of generative AI is the cover (background of the cover for the game was made with the help of AI)
In our game, AI is used to generate pre-rendered content, specifically for creating descriptive texts for in-game items. These AI-generated descriptions provide detailed explanations, lore, and attributes for various game elements such as weapons, potions, and resources. All AI-generated content is finalized and embedded into the game during development, ensuring that no dynamic AI processes are run during gameplay.
My game uses pic.posters generated by "Midjourney".
The developers make use of agentic coding tools like Claude Code in their work process. In-game and store descriptions have been translated using ai-tools in the localization process.
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
This game has used AI to assist drawing card images.
Soundtrack by Suno AI
AI-generated texts and translations are partly used for the game and for marketing material.
游戏内部分图片使用AI生产后由人工修图转绘。
Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it.
Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment. We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency. We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests.
Commander avatars used during the commander selection screen are AI generated.
AI generated voices are used in some of the voice acting in the game.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
AI used for character art
We have only used AI tools to assist with localization.
ui GAME INTERFACE
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves.
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
The store page images are generated using AI, with the source being the in-game scene character materials.
The AI has created the voice lines for the player and NPCs.
The game uses real photos as well as AI generated images, all post-processed by a human designer.
Some of the in-game graphical elements and some parts of the game code is generated by AI.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
The puzzle images pre-rendered AI art
In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience.
The voice acting and some images were generated using neural networks.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
Generative AI is used in a responsible manner
Game logo was made using Microsoft Copilot
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
The background images and cats pictures are pre-rendered AI art
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
AI has been used for assisted picture drawing.
Concept for some of the game characters, store images art.
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
- Use of AI to generate photographic images used in the document: The Regis Family Files. - Use of AI to assist with linguistic translation in the game.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
Images and narration found in this game were produced with the help of AI-generated services.
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
AI images are used to show the what the driver of the computer controlled cars look like if they win.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Dunes Of Raeth Store/marketing art | The only asset that was created with the help of generative AI is the cover (background of the cover for the game was made with the help of AI) | Kalempirion Studios 13 | - | Mar 18, 2026 | |
Tutien Path In-game content text | In our game, AI is used to generate pre-rendered content, specifically for creating descriptive texts for in-game items. These AI-generated descriptions provide detailed explanations, lore, and attributes for various game elements such as weapons, potions, and resources. All AI-generated content is finalized and embedded into the game during development, ensuring that no dynamic AI processes are run during gameplay. | Truong Thanh Triet | 16 | Mar 18, 2026 | |
delivery pals Store/marketing art | My game uses pic.posters generated by "Midjourney". | stre1itzia | 139 | Mar 18, 2026 | |
Pegged In-game content codetext | The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process. | Summer Break Games | - | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
Combo Ball Slayer In-game content art | This game has used AI to assist drawing card images. | ShaneGame | - | Mar 18, 2026 | |
Arbiter's Circus In-game content audio | Soundtrack by Suno AI | Zig | - | Mar 18, 2026 | |
Neon Highways In-game content text | AI-generated texts and translations are partly used for the game and for marketing material. | Flowbit Studio | 14 | Mar 18, 2026 | |
三九 In-game content art | 游戏内部分图片使用AI生产后由人工修图转绘。 | 暗极工坊 | 17 | Mar 18, 2026 | |
ODouzy!!! In-game content art | Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it. | lhll | - | Mar 18, 2026 | |
Retail Mage code | Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment.
We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency.
We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests. | Jam & Tea Studios | 45 | Mar 18, 2026 | |
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Fallen Kings In-game content audio | AI generated voices are used in some of the voice acting in the game. | Takeadat Games | - | Mar 18, 2026 | |
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Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
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Relictus: Blackout In-game content art | Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists. | Grostphere Arts | 13 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
CLOWNOUT general | ui GAME INTERFACE | PlayGenix | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Argillite Tamers Live AI textart | Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves. | Shoebox Studios | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
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OverPour Live AI text | In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience. | Tiny Boulder Studios | - | Mar 18, 2026 | |
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Space Station Adventure In-game content arttext | The game uses images generated by AI to illustrate the story and offer visual interactions.
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Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
The Regis Family Experiment In-game content arttext | - Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game. | Productions RPIX inc. | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Bible Puzzle In-game content artaudio | Images and narration found in this game were produced with the help of AI-generated services. | Or Games | 15 | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
Over Tooned art | AI images are used to show the what the driver of the computer controlled cars look like if they win. | Esper Cat Studios | - | Mar 18, 2026 |