Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause.
AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style.
We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use.
Core design elements including units, animations, visual effects and sound effects were all created by real artists. AI tools were used solely for supporting assets like background images, portraits, buttons, and background music. These AI-generated assets were subsequently modified by our team. This approach enabled our three-person team to concentrate on core design and game mechanics.
During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team.
The game has optional computer generated voice overs.
Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform!
This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev!
Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!
Dear Users,
We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools.
What This Means
The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes.
All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards.
Why We Use AI
The integration of AI in our creative workflow allows us to:
Experiment with innovative visual styles and ideas.
Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you.
Expand our ability to create a wide range of high-quality assets efficiently.
Commitment to Creativity and Integrity
We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards.
This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content;
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
DarkSwarm is built by hand, by talented individuals — but we may have used generative AI, among other tools, to visualize ideas during the concept phase, helping us deliver the best possible game experience.
In that sense, it has supported the creation of certain environmental assets, images, and props. It's one of many tools in our creative toolbox and is always used alongside handcrafted work.
Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team.
Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time.
I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI.
I have used AI to come up with story ideas, and also used it for text.
Text used in game is not directly from AI, except for one exception, spell-checking.
Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things.
In the end I myself write the stuff based upon what AI have given me.
As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly.
Otherwise the text is a combination of me and AI.
To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials.
These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations.
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings.
The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted)
We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause.
AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style.
We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use.
Core design elements including units, animations, visual effects and sound effects were all created by real artists. AI tools were used solely for supporting assets like background images, portraits, buttons, and background music. These AI-generated assets were subsequently modified by our team. This approach enabled our three-person team to concentrate on core design and game mechanics.
During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team.
The game has optional computer generated voice overs.
Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform!
This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev!
Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!
Dear Users,
We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools.
What This Means
The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes.
All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards.
Why We Use AI
The integration of AI in our creative workflow allows us to:
Experiment with innovative visual styles and ideas.
Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you.
Expand our ability to create a wide range of high-quality assets efficiently.
Commitment to Creativity and Integrity
We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards.
This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content;
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
DarkSwarm is built by hand, by talented individuals — but we may have used generative AI, among other tools, to visualize ideas during the concept phase, helping us deliver the best possible game experience.
In that sense, it has supported the creation of certain environmental assets, images, and props. It's one of many tools in our creative toolbox and is always used alongside handcrafted work.
Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team.
Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time.
I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI.
I have used AI to come up with story ideas, and also used it for text.
Text used in game is not directly from AI, except for one exception, spell-checking.
Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things.
In the end I myself write the stuff based upon what AI have given me.
As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly.
Otherwise the text is a combination of me and AI.
To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials.
These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations.
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings.
The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted)