AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else.
- Creator
- ismail özel
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else.
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI Art used in Store page. Some in-game voice are generated via Ai.
Game contains images of characters, modules, ships, voice of characters generated by AI.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls.
Some 3D models of objects, sounds, music, translation and voice-over of text
Only some texture on UI
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
Artificial intelligence has been used to help compose text descriptions for the store page.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Non-screenshot marketing imagery generated by AI.
A short voice change was made with ai to make realistic content.
Used to generate the icons.
Library and Capsule images
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
Some game scene maps and game promotional posters
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We used AI images in the game, but as soon as we can afford artists, we will change them.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.
Store page art
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
AI has been used to help develop the game's cover art.
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
The text used for localization is generated using AI.
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
Skill images were generated using AI
AI-generated art object
AI-generated art object
Music, sound fx, voices and textures.
Used in art asset creation
The AI was used as base for marketing materials that were than polished to get to desired quality.
AI has been used to help develop the game's cover art.
The sounds in this game are generated using AI.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
We have used AI to generate some UI in games.
The store page assets were generated with AI
The images on the store page are generated using AI
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
AI-generated art objects
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
AI has been used to help develop the game's cover art.
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Enemy Territory Terrorists Takedown In-game content textart | AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else. | ismail özel | - | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
P.A.N.I.C Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | ZTEK Studio | - | Mar 18, 2026 | |
Blade of Dawn In-game content artaudio | AI Art used in Store page. Some in-game voice are generated via Ai. | Bumeow Games | 49 | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 | |
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Red Crucible Assault art | There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls. | Massive Head Games | - | Mar 18, 2026 | |
Sever's Zone In-game content artaudiotext | Some 3D models of objects, sounds, music, translation and voice-over of text | Alexander Semenko | - | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
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