Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas.
- pre-rendered 2d pictures generated by AI used in some game assets
- pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials
The cover art and character poses and expressions in our game were initially generated using AI during the development phase to enhance the creative process. These elements were then redrawn by our art team to ensure quality and originality. Additionally, the story text within the game was refined, proofread, and translated with the assistance of AI tools. No real-time AI content is generated during gameplay, ensuring players receive a consistent and controlled gaming experience.
This game uses AI-generated content for:
Store capsule artwork
All AI content has been reviewed and edited by our development team to ensure quality and appropriateness.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas.
- pre-rendered 2d pictures generated by AI used in some game assets
- pre-rendered 2d pictures generated by AI used in some Steam community assets or marketing materials
The cover art and character poses and expressions in our game were initially generated using AI during the development phase to enhance the creative process. These elements were then redrawn by our art team to ensure quality and originality. Additionally, the story text within the game was refined, proofread, and translated with the assistance of AI tools. No real-time AI content is generated during gameplay, ensuring players receive a consistent and controlled gaming experience.
This game uses AI-generated content for:
Store capsule artwork
All AI content has been reviewed and edited by our development team to ensure quality and appropriateness.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.