The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
- Creator
- Juri Schupilo
- Reviews
- -
- Added
- Mar 18, 2026
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The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
We're using AI-generated images only for the distant background of the game.
Practically all the content for the game was made by AI, pictures, text, parts of the code.
Drafts of screens were created using AI
Some image assets are produced with AI assistance.
Some music is generated by AI
AI assistance in creating images, based on photographs.
Some of the image assets in the game are AI generated.
Parts of the Steam page assets was made using AI
Some of the assets in the game are processed and implemented from the output by the generation AI.
Game Assistant Voice Generation
I use AI for text translation.After that, the text is manually adjusted by humans.
Steam store page image backgrounds created with AI tools.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
Real-time AI generative content is included in the application, please use it in compliance with local regulations.
Pictures and music
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Some Graphics, icons or design
Various usage throughout.
AI used for character art
Some graphics of the game are generated by AI.
"Ecos del Fuego"(Snakes song) is AI generated
We have only used AI tools to assist with localization.
Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
I generated some graphic elements using AI
Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura. There is no generative AI art in this game.
The images were professionally created with the help of AI. All are high-quality and carefully selected
We used AI to create the capsules for the game's store page.
There are paintings in the game that are AI generated.
Used to create visual assets for the game
The puzzle images pre-rendered AI art
The voice acting and some images were generated using neural networks.
Some of the icons in the game are pulled from DALLE.
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
Gameplay trailer background music partially generated with AI
AI have been used for the logo but is replaced by a non AI artwork now.
The localisation was made with AI
The background images and cats pictures are pre-rendered AI art
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
In my game development process, I used GitHub Copilot to enhance coding efficiency. During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno. But these assets will NOT appear in the actual game!
Concept art was generated by AI
AI-generated art objects
Cover image was created with the help of AI
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
AI-generated illustrations of the characters in the film.
Some temporary sound files and graphic resources during development
Yes, we used it for logo.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
소녀는 꿈의 숲을 여행합니다-2 에이바 In-game content art | We're using AI-generated images only for the distant background of the game. | 조규석(Cho Gyu Seok) | - | Mar 18, 2026 | |
BOBRKUR In-game content arttextcode | Practically all the content for the game was made by AI, pictures, text, parts of the code. | Jury | - | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
Bubbles in the Air In-game content art | Some image assets are produced with AI assistance. | Elder Bear | - | Mar 18, 2026 | |
双手随意闯! In-game content audio | Some music is generated by AI | 渡叶工作室 | - | Mar 18, 2026 | |
Adequately Ever After Store/marketing art | AI assistance in creating images, based on photographs. | Julia Nolan | 32 | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
Lower? higher!: buy or bye Store/marketing art | Parts of the Steam page assets was made using AI | Unplugged Studio | 19 | Mar 18, 2026 | |
Cats Fishing for Cats In-game content artaudiocodetext | Some of the assets in the game are processed and implemented from the output by the generation AI. | 1st-impact co.,Ltd. | 50 | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
Save The Village Store/marketing art | Steam store page image backgrounds created with AI tools. | Zupti | - | Mar 18, 2026 | |
The Uncultured In-game content arttext | The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary. | Kosippy | - | Mar 18, 2026 | |
吾家有女 Ai Live AI text | Real-time AI generative content is included in the application, please use it in compliance with local regulations. | AI GAME STUDIO | 19 | Mar 18, 2026 | |
Planet Shield Unclear artaudio | Pictures and music | Roland Stanford | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
My Happy Village in the Kingdom Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
JAMs Unclear | Various usage throughout. | BlackSails.com | 70 | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
诸天刷宝录 - 东汉三国 In-game content art | Some graphics of the game are generated by AI. | 游戏养家工作室 | 188 | Mar 18, 2026 | |
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
Argillite Tamers Live AI textart | Argillite Tamers connects to self hosted open source models on our personal kubernetes cluster in GCP. Players use an LLM and generative image model to create a Monster's likeness, stats, and moves. | Shoebox Studios | - | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 | |
ライバー育成カードゲーム In-game content art | In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience. | Honewa | - | Mar 18, 2026 | |
Interstellar Pioneering Unclear art | I generated some graphic elements using AI | 是茄子的呀 | - | Mar 18, 2026 | |
AuraVale Live AI text | Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura.
There is no generative AI art in this game. | Incite Interactive Inc | - | Mar 18, 2026 | |
Futanari's Secret: The Forest Store/marketing art | The images were professionally created with the help of AI. All are high-quality and carefully selected | Red Sasori | 12 | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Echoes of Eldoria In-game content art | Used to create visual assets for the game | Joshua Shih | - | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
Garden Rivals Store/marketing art | AI have been used for the logo but is replaced by a non AI artwork now. | leveldreamstudio | 46 | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
位面勇者 In-game content codeartaudio | In my game development process, I used GitHub Copilot to enhance coding efficiency.
During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno.
But these assets will NOT appear in the actual game! | Uroboros Studio | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Friendly Sheeps: A Cozy Simulator Store/marketing art | Cover image was created with the help of AI | AGAMES | 19 | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
GirlsStrage Store/marketing art | AI-generated illustrations of the characters in the film. | GAIBAKO Co.,Ltd. | - | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
Let's play Cards Baccarat Store/marketing art | Yes, we used it for logo. | Cacciatori | 92 | Mar 18, 2026 |