Some visualizations on the Steam page were created by artificial intelligence.
- Creator
- Editmode
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visualizations on the Steam page were created by artificial intelligence.
Steam library, capsules and images
Some texture files. Blueprint coding advice.
The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game.
Some characters, music are generated by AI
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
AI has been used to generate store page elements only.
We use AI tools during development for concept exploration and texture generation only.
We used AI to generate some background picture、card picture etc,etc
Some parts of the game code were generated by AI
AI has assisted with code development, some textures, and several icons.
The game may contain AI-generated sounds and images.
The game uses AI-assisted art generation.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time.
AI assistance is used sparingly.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements.
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
AI is used for some art assets.
Some images, text and code was AI generated before being reworked.
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
The store page description was translated using AI.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
The voices have been generated using TTS and post-processed with AI to give them a more natural intonation
Cat-turret models in Tower Defence mission
Music from Old Fairy Tales The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
all the pictures are generated by artificial intelligence.
AI was used to enhance promo art screen and generate song for the trailer.
Some Paintings
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
AI Usage Disclosure for Flowrate: AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ashuk and Mashuk Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
Uncanny Tales: 1992 In-game content art | The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game. | VYASTUDIO | 301 | Mar 18, 2026 | |
Synthetic Captive In-game content artaudio | Some characters, music are generated by AI | Seasonbean Team | 13 | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
B.O.O. Squad Store/marketing arttext | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 | |
Dreamless Kingdom In-game content art | We use AI tools during development for concept exploration and texture generation only. | Hyperdense LLC | - | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
Louis Charles In The Louvre In-game content artcode | AI has assisted with code development, some textures, and several icons. | Matthew Melmon | - | Mar 18, 2026 | |
Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Профессор Галактионов и начало робоапокалипсиса In-game content art | The game uses AI-assisted art generation. | Retrohard Games | 17 | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
The Dark Legacy In-game content artaudio | We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time. | Hollowseed | 29 | Mar 18, 2026 | |
Dark Sentinel Unclear | AI assistance is used sparingly. | Sentinel Studios | - | Mar 18, 2026 | |
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
Void Protocol Store/marketing art | Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements. | CelestialArk | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Tool Land In-game content text | The store page description was translated using AI. | bjsjsk | - | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Quantum Resonance In-game content audio | The voices have been generated using TTS and post-processed with AI to give them a more natural intonation | Cubyte Games | 13 | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Once Up In-game content audio | Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them. | Rennsemmel81 | - | Mar 18, 2026 | |
DungeonDominator In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. | Next Genium | - | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
The Firestorm is Coming Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
ЗУМЕРЫ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
Labyris Store/marketing arttext | Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release. | Ganduja Interactive OÜ | - | Mar 18, 2026 | |
Flowrate Dev only textcode | AI Usage Disclosure for Flowrate:
AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led. | Arekcuta | - | Mar 18, 2026 | |
Good Luck Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Happybara Games | 39 | Mar 18, 2026 | |
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
宁静之海 Store/marketing art | Some store page promotional images are created using AI graphics.
一些商店页面促销图像是使用AI图形创建的。 | 烟熏渔 | - | Mar 18, 2026 |