We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials.
- Creator
- BRAVEGIANT LTD
- Reviews
- -
- Added
- Mar 18, 2026
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We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials.
We do not use live-generated AI in our game. All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards. AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork. As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute. Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible.
Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo
Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed. AI was used in development in three ways: -Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer. -Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use. -Additionally, AI was used to assist with Localization Translations. All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use.
AI generated voice acting and some art has ben used
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
Image generation AI is used for the illustration CG and background of this game.
AI is used in image generation for wallpaper and logo.
使用了ai绘画制作
AI is used to generate concepts for objects and spaces, which are then edited manually.
The game used AI to help create some background in the story.
Backgrounds and some characters are created using AI.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
Artificial intelligence resources were used to generate the characters' lines and some of the artwork.
In music, a few materials and scenes, AI is used to pre-generate content.
I used AI paid painting tools to make some picture in the game,
AI tools were used in sound creation (not music), sprite scaling, and debugging.
Character voices, posters in the background
use only for covers
The coloring of the images uses AI technology.
Part of the NPC dialogue is generated by AI
This game uses AI technology to create some art assets.
The VO is run through an AI filter.
Some parts of the story were written with assistance using Chat GPT.
Some visual assets were created with the help of artificial intelligence.
I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3)
"Uncanny Valley: Machine" uses images and music generated by neural networks. Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted. When creating the images, no names of any authors or companies were indicated. Most of the images were edited using photo editors. The following types of images were generated by II: Characters; Backgrounds; Interior objects. All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes.
Music generate AI for Game title BGM.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year.
Background images, character images, and icons use AI-generated images as pixel art drafts or materials.
AI-Generated Artwork in A Tiny Space Adventure In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players. All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience. We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design.
游戏的部分美术由AI完成
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
Some of the background art in this game was initially generated using AI, then extensively modified and improved by our human artist to fit the style and vision of the game. The characters, inventory, interface, and other art assets were created directly by human artists without AI.
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
AI tools were used to support the development process of X Burger: Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI. Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools. Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision.
The art is rendered by AI.
游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。 The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player.
Artificial intelligence has been used for: - creating story videos for the game - some single images for user interface (character portraits) - game logo
Most of the artwork was generated by Dall-E 3 and the voice over is generated by elevenlabs.io
This game uses AI in the processing stage of the portrait materials.
This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E.
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
we using Ai made some cartoon images of some characters were generated in the ending
Individual character portraits in the game are generated using AI and then refined by artists before use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Divine Journey 2: The Five Books of Moses In-game content artaudio | We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials. | BRAVEGIANT LTD | - | Mar 18, 2026 | |
Black Castle In-game content art | We do not use live-generated AI in our game.
All AI-related work has been curated, and we take great care to correct and finalize all AI-related work to avoid copyright infringement and meet our quality standards.
AI is used as part of our art creation workflow. For example, we may create parts of an artwork (texture, illustration...), bring them into a graphics editor, combine, tweak and overpaint them there, then use different AI tools and configurations to inpaint and re-create parts of the artwork or create variations, then bring the results back into a graphics editor and combine and tweak them again. This is repeated until the artwork is complete, at which point we extract and repaint parts of the artwork to create separate layers that can be used for animation or simply allow us to be more flexible with the artwork. AI is also used to extend artwork for different aspect ratios, to select parts of an image, or to upscale artwork.
As a small game studio we use AI to help our artists and creatives to improve our output and stay competitive. We understand that AI is a topic of concern for many. Our idea is to use these tools responsibly to support and not substitute.
Thank you for supporting our small studio. Your trust and understanding means the world to us as we strive to bring you the best gaming experience possible. | Zeitland | - | Mar 18, 2026 | |
Resurrection : Nuke Island In-game content art | Utilized AI for icons, logos, for main menu background, provided player character and level images as input to generate main menu background logo | ACS Game Studios | - | Mar 18, 2026 | |
Sanguine In-game content artcodetext | Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed.
AI was used in development in three ways:
-Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer.
-Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use.
-Additionally, AI was used to assist with Localization Translations.
All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use. | Ryan Berg | 12 | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
DROOM In-game content art | Image generation AI is used for the illustration CG and background of this game. | mokosoft | 21 | Mar 18, 2026 | |
Center Station Simulator Store/marketing art | AI is used in image generation for wallpaper and logo. | Nightmare Phoenix | 548 | Mar 18, 2026 | |
欧派大作战 Store/marketing art | 使用了ai绘画制作 | Laoyin | - | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
Spy 1 Lovecraftian In-game content text | The game used AI to help create some background in the story. | GoatDragonStudio | - | Mar 18, 2026 | |
Love and Crime In-game content art | Backgrounds and some characters are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
Lost In Failures In-game content textart | Artificial intelligence resources were used to generate the characters' lines and some of the artwork. | Lucas Lopes Baroni | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
莫比乌斯的封印 In-game content art | I used AI paid painting tools to make some picture in the game, | Shellpeach | - | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
The Night Jackals Vol. 1 In-game content audioart | Character voices, posters in the background | Devilsky | - | Mar 18, 2026 | |
Heist Hustle: The Unrecord Bank Job art | use only for covers | GELOS GAMES LTD | - | Mar 18, 2026 | |
Ekikoi: The Young Miss Falls for the Station Attendant - VAM Unclear art | The coloring of the images uses AI technology. | MediBang TraDe | - | Mar 18, 2026 | |
Cosmos Milk Tea Live AI text | Part of the NPC dialogue is generated by AI | Emma Yang | - | Mar 18, 2026 | |
Illegal Football In-game content art | This game uses AI technology to create some art assets. | CyberJack | - | Mar 18, 2026 | |
Wittle Mistakes In-game content audio | The VO is run through an AI filter. | Rockfire Games | 379 | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 | |
One Last Dinner In-game content art | Some visual assets were created with the help of artificial intelligence. | Cynosure Studios | - | Mar 18, 2026 | |
泠漪的幻想异闻 In-game content art | I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3) | 泠漪 | 18 | Mar 18, 2026 | |
Uncanny Valley: Machine In-game content artaudio | "Uncanny Valley: Machine" uses images and music generated by neural networks.
Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted.
When creating the images, no names of any authors or companies were indicated.
Most of the images were edited using photo editors.
The following types of images were generated by II:
Characters;
Backgrounds;
Interior objects.
All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes. | Outcast Developers | 15 | Mar 18, 2026 | |
Yume Kakigori In-game content audio | Music generate AI for Game title BGM. | YumeKakigori Team | 15 | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
修真九要 In-game content art | Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year. | 剑仙工作室 | - | Mar 18, 2026 | |
GEARS STORY In-game content art | Background images, character images, and icons use AI-generated images as pixel art drafts or materials. | KITTYPOOL | 12 | Mar 18, 2026 | |
A Tiny Space Adventure In-game content art | AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game. | Erhan Yıldırım | - | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
Alchemy of the Earth In-game content artaudio | Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design. | Tamalpais Games | 21 | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 | |
White Cat Town Mystery In-game content art | Some of the background art in this game was initially generated using AI, then extensively modified and improved by our human artist to fit the style and vision of the game. The characters, inventory, interface, and other art assets were created directly by human artists without AI. | Cozy Creative Games | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
X Burger In-game content artaudio | AI tools were used to support the development process of X Burger:
Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI.
Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools.
Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision. | Midnight Fork | - | Mar 18, 2026 | |
The Cyber Masquerade In-game content art | The art is rendered by AI. | Spectre Sun | 32 | Mar 18, 2026 | |
青春模拟器 In-game content art | 游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。
The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player. | 吴中生 | - | Mar 18, 2026 | |
Enemy Inside In-game content arttext | Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo | Six Ways Games | 10 | Mar 18, 2026 | |
Zarathustra - Cybergeddon In-game content artaudio | Most of the artwork was generated by Dall-E 3 and the voice over is generated by elevenlabs.io | Tim Rachor | 69 | Mar 18, 2026 | |
夏之幻形 In-game content art | This game uses AI in the processing stage of the portrait materials. | Bite Cake Game | - | Mar 18, 2026 | |
Challenger's Odyssey Live AI textart | This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E. | tobenot | 12 | Mar 18, 2026 | |
Soviet Soldier In-game content audioart | Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art. | Go Up Gaming | 13 | Mar 18, 2026 | |
The Incredible Adventures of Josh & Connor: The Secrets of Office World In-game content arttext | Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making. | AEGIS Game Studios | - | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
天呐!我该怎么选? In-game content art | we using Ai made some cartoon images of some characters were generated in the ending | 小生有理 | 69 | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 |