Generative AI tools were used to help develop some in game assets.
- Creator
- AEVO
- Reviews
- -
- Added
- Jul 25, 2026
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Generative AI tools were used to help develop some in game assets.
Generative AI was used in a limited capacity for pre-generated visual assets and localization assistance during development. Temporary AI-generated artwork will be replaced with original artwork before the full release.
Some images are drawn after being referenced by AI-assisted generation
Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay.
Generative AI Disclosure During the development of SandSea Ark, we utilized generative AI tools (such as Claude) to assist with: 1. Code writing and debugging: AI-assisted generation and optimization of GDScript code to improve development efficiency. 2. Data configuration: Assistance in maintaining game data tables and configuration files. 3. Documentation: Some technical documents and changelogs were generated with AI assistance. The following content was NOT generated using AI: - Game art assets, UI design, and scene layouts - Core game design, mechanics, and balance tuning This game does not contain live-generated AI content — all in-game content is pre-designed and hand-crafted. The game does not dynamically generate text, images, or audio during gameplay.
Generative AI was used for some in-game visual assets and certain store artwork. All generated content was reviewed and curated by the development team.
Some promotional key art (store capsule illustrations and website artwork) was created with generative AI tools and then curated and edited by the developer. All in-game content - graphics (procedural vector rendering), gameplay, text, and audio - is hand-authored. The game does not generate any content with AI at runtime and does not connect to any AI service.
Some visual elements of the game have been created with the use of ai.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels.
AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay.
Some of Flekkia's assets were created with the help of generative AI tools during development: part of the artwork (backgrounds, screens and event cards) and the game's music. They were then selected, edited and integrated by hand. The same assets appear on the store page and in the trailer. No content is generated by AI while you play. Everything you see and hear is fixed in the game and identical for every player: Flekkia does not connect to any AI service and sends none of your data to one.
This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop.
I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way.
We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukrainian voice actors. We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits.
The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/) Backgrounds will be replaced with original artwork.
Localization features are AI-assisted.
No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help.
A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human.
Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.
AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text.
Selected background music was created with Suno AI. No AI-generated content is created during gameplay.
Some in-game art assets are AI-generated.
Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments.
Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
Pre-generated: Store page capsule art and marketing images were created with AI assistance. In-game text (unit descriptions, UI copy) and the store description were written with AI assistance. All in-game visuals are drawn procedurally at runtime by the game's own code. No AI model runs in the game and no content is generated during play. All AI-assisted output was reviewed and edited by the developer and contains no third-party or infringing material.
The background images and strawberrys pictures are pre-rendered AI art.
Some 2D art assets (vehicle icons, map symbols, UI iconography) were created with AI assistance.
This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.
This game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.
Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running.
Some in-game item icons are created with the help of AI-assisted generation tools.
The game to contain art assets generated by artificial intelligence
Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.
For Coding Purposes with Electron
The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand.
Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses.
Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development.
Source Code, Graphic, Sound used LLM
AI-assisted art tooling used for promotional graphics only.
部分UI、配音、音乐使用AI生成
All aspects of this game—including character design, animation, background music, sound effects, and programming—were created using generative AI.
The game uses AI generated icons.
Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.
We used AI to generate images, as we don't have an artist on our team. The gameplay, design, and atmosphere are all human-created.
This game uses generative AI tools to create some of its artwork: promotional art such as the key visual and store capsule images, and some in-game image assets such as character portraits and map textures. All of it was reviewed, curated, and adjusted by the developer before use. Every screenshot shown on the store page is captured from actual gameplay and is not AI-generated. The shipped game does not use any AI to generate images, text, or audio at runtime.
Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fractal Descent In-game content art | Generative AI tools were used to help develop some in game assets. | AEVO | - | Jul 25, 2026 | |
Rotoball In-game content arttext | Generative AI was used in a limited capacity for pre-generated visual assets and localization assistance during development. Temporary AI-generated artwork will be replaced with original artwork before the full release. | Petz | - | Jul 25, 2026 | |
群琼逐鹿 In-game content art | Some images are drawn after being referenced by AI-assisted generation | YiTuiZhe | - | Jul 25, 2026 | |
Cyber Plinko In-game content art | Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay. | Cyberleek | - | Jul 25, 2026 | |
Desert Ark Dev only code | Generative AI Disclosure
During the development of SandSea Ark, we utilized generative AI tools (such as Claude) to assist with:
1. Code writing and debugging: AI-assisted generation and optimization of GDScript code to improve development efficiency.
2. Data configuration: Assistance in maintaining game data tables and configuration files.
3. Documentation: Some technical documents and changelogs were generated with AI assistance.
The following content was NOT generated using AI:
- Game art assets, UI design, and scene layouts
- Core game design, mechanics, and balance tuning
This game does not contain live-generated AI content — all in-game content is pre-designed and hand-crafted. The game does not dynamically generate text, images, or audio during gameplay. | AriesArgali | - | Jul 25, 2026 | |
Amlebic In-game content art | Generative AI was used for some in-game visual assets and certain store artwork. All generated content was reviewed and curated by the development team. | Mad Turtle Studios | - | Jul 25, 2026 | |
Strike Wings In-game content art | Some promotional key art (store capsule illustrations and website artwork) was created with generative AI tools and then curated and edited by the developer. All in-game content - graphics (procedural vector rendering), gameplay, text, and audio - is hand-authored. The game does not generate any content with AI at runtime and does not connect to any AI service. | Strike Wings Games | - | Jul 25, 2026 | |
Fortress Merge In-game content art | Some visual elements of the game have been created with the use of ai. | TapNation | - | Jul 25, 2026 | |
Stackcraft: Three Kingdoms In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | - | Jul 25, 2026 | |
Fly West In-game content art | AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels. | Afk Pixel Studio | - | Jul 25, 2026 | |
STAMPED In-game content textart | AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay. | GrazuleX | - | Jul 25, 2026 | |
Flekkia In-game content artaudio | Some of Flekkia's assets were created with the help of generative AI tools
during development: part of the artwork (backgrounds, screens and event cards)
and the game's music. They were then selected, edited and integrated by hand.
The same assets appear on the store page and in the trailer.
No content is generated by AI while you play. Everything you see and hear is
fixed in the game and identical for every player: Flekkia does not connect to
any AI service and sends none of your data to one. | BubbleStorm | - | Jul 25, 2026 | |
Boss Key Store/marketing art | This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop. | Institute of Card Game Studies | - | Jul 25, 2026 | |
Dungeon & Match Dev only | I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way. | 2E | - | Jul 25, 2026 | |
Ministry of Truth: False Memory In-game content audio | We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukrainian voice actors.
We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits. | IKKOSAMA | 43 | Jul 25, 2026 | |
Elohim Eternal: Exodus In-game content art | The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/)
Backgrounds will be replaced with original artwork. | George Alexandros | 19 | Jul 24, 2026 | |
梦境回响 DreamEcho In-game content text | Localization features are AI-assisted. | HotWaterStudio | 292 | Jul 24, 2026 | |
Chaos Chess Dev only code | No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help. | Mad Gnome Works | - | Jul 24, 2026 | |
Realmbound Frontier In-game content art | A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human. | SimProse Studios | - | Jul 24, 2026 | |
Billionth Soul In-game content artaudio | Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay. | Gnomesoft | - | Jul 24, 2026 | |
Wirehawk In-game content audiotext | AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text. | Trax | - | Jul 24, 2026 | |
TUYA In-game content audio | Selected background music was created with Suno AI.
No AI-generated content is created during gameplay. | Windlit Studio | - | Jul 23, 2026 | |
Idle Vapor Legends In-game content art | Some in-game art assets are AI-generated. | 所以然 | - | Jul 23, 2026 | |
梦境邮局 In-game content art | Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets. | xiaoheiCat | - | Jul 23, 2026 | |
The Hunt for the Lich King In-game content art | Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments. | Federico Poli | - | Jul 23, 2026 | |
No Thoughts Just Dodge In-game content arttextcodeaudio | Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included. | Snitch Studio | - | Jul 23, 2026 | |
Area Survivors In-game content art | Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay. | Furo-Pizza Studio | - | Jul 23, 2026 | |
Nuts Pipeline In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | Jul 23, 2026 | |
Ragebait Marathon Live AI textart | Pre-generated: Store page capsule art and marketing images were created with AI assistance. In-game text (unit descriptions, UI copy) and the store description were written with AI assistance. All in-game visuals are drawn procedurally at runtime by the game's own code. No AI model runs in the game and no content is generated during play. All AI-assisted output was reviewed and edited by the developer and contains no third-party or infringing material. | SEUNG WON JUN | - | Jul 23, 2026 | |
Sweetie Candy Maze: Crimson Strawberry In-game content art | The background images and strawberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Jul 23, 2026 | |
Core Logistics In-game content art | Some 2D art assets (vehicle icons, map symbols, UI iconography) were created with AI assistance. | Amber Anchor Studio | - | Jul 23, 2026 | |
One Thought Immortal / 一念修仙 In-game content artaudio | This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated
by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP. | Tiger | - | Jul 23, 2026 | |
Huiyu Spy Draw In-game content codetext | This game uses generative AI in limited, non-gameplay-critical areas:
- AI-assisted code refactoring and performance optimization during development
- AI-assisted translation polishing for multi-language support
- UI layout refinement suggested by AI tools during the design process
All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers. | Huiyu | - | Jul 23, 2026 | |
Among Demons In-game content art | Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running. | purecosu | - | Jul 23, 2026 | |
Grimspire In-game content art | Some in-game item icons are created with the help of AI-assisted generation tools. | GuavaPurr Studio | - | Jul 23, 2026 | |
FROGGY REVENGE In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | Jul 23, 2026 | |
Tides of Empires In-game content arttext | Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay. | AtomicPixelGames | - | Jul 23, 2026 | |
Vigil: A Knight Story general | For Coding Purposes with Electron | A Story Interactive | - | Jul 23, 2026 | |
Wild Boar Digging In-game content art | The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand. | indiejoh | - | Jul 23, 2026 | |
Set the Record Straight In-game content artcode | Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses. | Anja Remic | - | Jul 23, 2026 | |
Colonerra: Age of Exploration In-game content art | Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development. | The Game Tzar | - | Jul 23, 2026 | |
corectl Dev only codeartaudio | Source Code, Graphic, Sound
used LLM | Frotrue | - | Jul 23, 2026 | |
Pappus Store/marketing art | AI-assisted art tooling used for promotional graphics only. | Choost Games | - | Jul 23, 2026 | |
生计与沉冤 In-game content artaudiotext | 部分UI、配音、音乐使用AI生成 | XGame游戏工作室 | - | Jul 23, 2026 | |
MAGIC&MONSTERS In-game content artaudiocode | All aspects of this game—including character design, animation, background music, sound effects, and programming—were created using generative AI. | PEYANGAMES | - | Jul 23, 2026 | |
Sea Drifter In-game content art | The game uses AI generated icons. | Xerxz | - | Jul 23, 2026 | |
Capy of Gods In-game content artaudio | Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved. | CapyEmber | - | Jul 23, 2026 | |
N.E.O.N. HORIZON In-game content art | We used AI to generate images, as we don't have an artist on our team.
The gameplay, design, and atmosphere are all human-created. | NeonGameStudio | - | Jul 23, 2026 | |
Marginalia In-game content art | This game uses generative AI tools to create some of its artwork: promotional art such as the key visual and store capsule images, and some in-game image assets such as character portraits and map textures. All of it was reviewed, curated, and adjusted by the developer before use. Every screenshot shown on the store page is captured from actual gameplay and is not AI-generated. The shipped game does not use any AI to generate images, text, or audio at runtime. | IKONOS STUDIO | - | Jul 23, 2026 | |
Knell Dev only code | Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game. | Lothric Systems S.R.L. | - | Jul 23, 2026 |