This game contains a small amount of AI-generated images, primarily used for scene construction and world-building.
- Creator
- MoFengHeiHei
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game contains a small amount of AI-generated images, primarily used for scene construction and world-building.
The materials of some flat cartoon characters appearing on the game screen are generated by artificial intelligence
Heart Duels is a solo-developed game. I use AI-assisted tools for some art and audio. All assets are curated and integrated by me to create a cohesive experience.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Generative AI was used in the creation of the artwork for the menus.
Radio voiceovers were made using AI.
The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligence that directly affects the gameplay.
AI is used to help generate some game assets (icons and artwork)
Since I’m mostly developing this game on my own, I couldn’t have done it without a little help from AI. Portraits, some sound effects, and UI elements were refined or generated using AI. Still, most of the game is old-school manual work! I ran around with a microphone recording individual sounds, wrote entire music tracks, modeled and textured objects, and of course designed levels and much more, all with my own hands using the full range of available NO-AI classic tools. Over time, I’ve been removing more and more AI-generated content with the help of some talented friends.
Temporary artwork for the store page.
Generative AI was used to create the game's cover art.
"The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality."
Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development process. All such content was reviewed, edited, and refined by the development team to ensure consistency and quality.
The background image for the store page art and the in-game menu have been generated by AI.
Some of the in-game audio (speech and radio music) is partly AI generated.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
AI-generated art objects
AI-generated artifacts
AI support has been used in the translations and visuals on the Steam store page.
Part of the art was assisted by AI
AI-generated artifacts
This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay.
Music and character/dialogue voice lines in the game were created with the assistance of generative AI tools. These AI-generated assets are used for background music, atmosphere, character dialogue, and narrative audio.
Official AI Usage Statement: Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates. The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process.
Upgrade and achievement icons/images
AI is used for code writing and capsule art.
Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are used as part of the game's horror atmosphere and enemy audio design. The game does not generate AI content in real time during gameplay.
AI tools were utilized to generate some art assets on the store page.
AI-generated artifacts
AI tools were used for minor elements in promotional artwork.
As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were then refined and adapted during development. Thank you for your understanding.
Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technology for specific assets like background music, character voices, and some 3D model foundations. This tech acts as my "extended team," allowing me to deliver a rich, voiced, and musically atmospheric world that would otherwise take years for one person to build manually.
This game incorporates generative AI to enhance visual storytelling and character depth in the following ways: Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark. Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E). We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players.
Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
Store page translations and Localization with AI assistance and reviewed by the developer.
Logo was created by AI.
This game uses generative AI tools in part for creating UI character images and music. These assets are further edited and refined by the developer before being implemented into the final game content. No AI-generated content is created in real time during gameplay.
The dubbing was done using AI
Generative AI was used solely as a supplementary tool for music composition and a small number of non-core textures (such as background patterns and decorative assets). All AI-assisted content has undergone significant manual refinement and human oversight to ensure it meets our artistic standards and visual style. AI was used only to enhance development efficiency; all core character designs, key art, and narrative elements remain 100% human-authored.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Used for programming assistance and text translation.
AI generated or edited with AI art. OpenAI Codex support during programming.
Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative.
It shows a video on the gameplay made with gemini. no IA was used for coding this game
AI was used to assist in the translation of in-game text and store descriptions.
Game Items are partially generated by AI.
The capsule images for this game were enhanced using AI tools.
The game code and 3D models are built by humans using generative AI tools.
AI has been used to generate 3D models based off of human-created concept art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mutation In-game content art | This game contains a small amount of AI-generated images, primarily used for scene construction and world-building. | MoFengHeiHei | - | May 23, 2026 | |
Sit or Die In-game content art | The materials of some flat cartoon characters appearing on the game screen are generated by artificial intelligence | WU ZIJIAN | - | May 23, 2026 | |
Heart Duels In-game content artaudio | Heart Duels is a solo-developed game. I use AI-assisted tools for some art and audio. All assets are curated and integrated by me to create a cohesive experience. | Encased Heart | - | May 23, 2026 | |
Glowbot Tower Defense In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
Messiah Simulator In-game content art | Generative AI was used in the creation of the artwork for the menus. | Patrick Gallaway | - | May 23, 2026 | |
Signs Of Devourer In-game content audio | Radio voiceovers were made using AI. | Chill Room Games | - | May 23, 2026 | |
Stone to Stove Dev only code | The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligence that directly affects the gameplay. | mehmetozbostanci | - | May 23, 2026 | |
Echo of me In-game content art | AI is used to help generate some game assets (icons and artwork) | Molodtsov.Games | - | May 23, 2026 | |
About Thieves In-game content artaudio | Since I’m mostly developing this game on my own, I couldn’t have done it without a little help from AI. Portraits, some sound effects, and UI elements were refined or generated using AI. Still, most of the game is old-school manual work! I ran around with a microphone recording individual sounds, wrote entire music tracks, modeled and textured objects, and of course designed levels and much more, all with my own hands using the full range of available NO-AI classic tools. Over time, I’ve been removing more and more AI-generated content with the help of some talented friends. | Little Beetle | - | May 23, 2026 | |
Project: C.E.L.L. Store/marketing art | Temporary artwork for the store page. | Under Stair Games | - | May 23, 2026 | |
Drive To Meet Store/marketing art | Generative AI was used to create the game's cover art. | make sense | - | May 23, 2026 | |
WOTT In-game content arttext | "The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality." | WOTT Studios | - | May 23, 2026 | |
We Die Below In-game content artaudiotext | Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development process. All such content was reviewed, edited, and refined by the development team to ensure consistency and quality. | FourFootOne Games | - | May 23, 2026 | |
Dark DieMansion In-game content art | The background image for the store page art and the in-game menu have been generated by AI. | Tempus Rift Games | - | May 23, 2026 | |
Happy Country In-game content audio | Some of the in-game audio (speech and radio music) is partly AI generated. | Bugshell Entertainment | - | May 23, 2026 | |
Rescue Guys - Firefighters Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | - | May 23, 2026 | |
Bloody Cleanup TOGETHER Unclear art | AI-generated art objects | Meraki Tech | - | May 23, 2026 | |
Mow Simulator Together Unclear | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
Pass the Mask! In-game content arttext | AI support has been used in the translations and visuals on the Steam store page. | Immeta Studios | - | May 23, 2026 | |
丹命 Unclear art | Part of the art was assisted by AI | Pelican Game | - | May 23, 2026 | |
TRUCK SIMULATOR US DRIVER Unclear | AI-generated artifacts | Christopher Ikeda | - | May 23, 2026 | |
The Frontrooms In-game content audio | This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay. | Carbonated Rabbit | - | May 23, 2026 | |
The Last Elf In-game content audiotext | Music and character/dialogue voice lines in the game were created with the assistance of generative AI tools. These AI-generated assets are used for background music, atmosphere, character dialogue, and narrative audio. | Conteza LLC | - | May 23, 2026 | |
Century’s End Awakening In-game content audio | Official AI Usage Statement:
Some of the soundtracks in the game have been procured from commercial music large-scale models and are accompanied by commercial licensing certificates.
The initial rough models of certain game elements were generated by commercially viable large-scale models to assist in the development process. | 卜帆菌 | - | May 23, 2026 | |
ALL GAS In-game content art | Upgrade and achievement icons/images | VelociLogic | - | May 23, 2026 | |
The Butler's Manison Store/marketing codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
The Lifeline In-game content audio | Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are used as part of the game's horror atmosphere and enemy audio design. The game does not generate AI content in real time during gameplay. | Penche Software | - | May 23, 2026 | |
Galactic Patrol Store/marketing art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
Real Car Market Simulator Together Unclear | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
Not My Son Store/marketing art | AI tools were used for minor elements in promotional artwork. | Antantic | - | May 23, 2026 | |
Eternal Eden™ Resurgence In-game content art | As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were then refined and adapted during development. Thank you for your understanding. | Wathitdew Record | - | May 23, 2026 | |
Silly Agent In-game content audioart | Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technology for specific assets like background music, character voices, and some 3D model foundations. This tech acts as my "extended team," allowing me to deliver a rich, voiced, and musically atmospheric world that would otherwise take years for one person to build manually. | Pure Intention Games | - | May 23, 2026 | |
야간근무 - Finding In-game content arttext | This game incorporates generative AI to enhance visual storytelling and character depth in the following ways:
Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark.
Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E).
We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players. | Videogame by Lee Si Hyeon | - | May 23, 2026 | |
Bar Simulator In-game content art | Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay. | Co's Studios | - | May 23, 2026 | |
Synapse Idle In-game content text | Store page translations and Localization with AI assistance and reviewed by the developer. | PAVDUP | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Gear Notes -ogre slayer- In-game content artaudio | This game uses generative AI tools in part for creating UI character images and music.
These assets are further edited and refined by the developer before being implemented into the final game content.
No AI-generated content is created in real time during gameplay. | GraphicLatte | - | May 23, 2026 | |
Dream&Robot In-game content audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
Happy Lane: The Threshold In-game content audioart | Generative AI was used solely as a supplementary tool for music composition and a small number of non-core textures (such as background patterns and decorative assets). All AI-assisted content has undergone significant manual refinement and human oversight to ensure it meets our artistic standards and visual style. AI was used only to enhance development efficiency; all core character designs, key art, and narrative elements remain 100% human-authored. | Rover Studio | - | May 23, 2026 | |
Indian Street Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | - | May 23, 2026 | |
Animal Clicking In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | May 23, 2026 | |
GolFall: Make Your Way Up Dev only text | Used for programming assistance and text translation. | tesakiza | - | May 23, 2026 | |
Necroforge: Outbreak In-game content artcode | AI generated or edited with AI art. OpenAI Codex support during programming. | Sorontar Entertainment | - | May 23, 2026 | |
Titanic Escape Simulator™ In-game content audio | Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative. | magicprostudio | 223 | May 23, 2026 | |
County Hospital Outbreak text | It shows a video on the gameplay made with gemini. no IA was used for coding this game | LFR Games | - | May 23, 2026 | |
Just Eat Sushi! In-game content text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | 14 | May 23, 2026 | |
Drowning Dream In-game content | Game Items are partially generated by AI. | d273 | - | May 23, 2026 | |
Rock Diver Store/marketing art | The capsule images for this game were enhanced using AI tools. | Tholus | - | May 23, 2026 | |
MythicMonsterOutlaws Dev only codeart | The game code and 3D models are built by humans using generative AI tools. | BestGameStudios | - | May 23, 2026 | |
Varren's Expanse In-game content art | AI has been used to generate 3D models based off of human-created concept art. | Wonder Forge, Inc. | - | May 23, 2026 |