Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters.
I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence.
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters.
I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence.
Some visual and audio assets in this game were created with the assistance of AI tools during development. No AI-generated content is created during gameplay.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.