Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
- Creator
- Carlos Roberto de Souza Junior
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
AI was used for : - English text translation - Game logos - 1 in-game asset The points listed above are temporary and will be reprocessed by a human at a later date.
AI is only used for Steam page translations
Some of the images in the game are created with AI and use pre-generated AI illustrations
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
Game icons and background images are created using AI.
The original versions of some in-game art assets were generated by AI.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Development of Visual Assets: For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork. Software Development Support: During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties. We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
Character skill images are made with Image Generator.
While AI supported parts of the early workflow, the finished assets were tailored for the game.
A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience.
Steam Page thumbnail and Sentence flow.
AI绘图
Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors
Music generated by AI
游戏中部分美术、音乐是AI生成后二次创作
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Only for music.
Certain in-game 2D images and English translation were generated with the assistance of AI.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay. Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets. Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
Artificial Intelligence was used during the development process in the following ways : • Writing and optimizing some of the game's scripts and code logic • Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
For Creating Capsules
Partial background images generated by Ai
Some 3D models and their materials are made by AI.
We used generative AI tools for the development of some in-game art resources.
AI is used in character illustrations, background music, as well as some animations and plugins
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Only for Marketing material, if we reach our goal we will pay a real person fr fr.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
AI-generated voices are used for certain characters.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured. Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
AI utilized for graphics creation and coding assistance.
Story,Localization; I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.
部分动画效果和物品图标采用AI 生成
There is an AI soundtrack, AI generated character faces, and AI battlebacks.
Some assets were developed working with large language models.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
Bily'Sine In-game content textart | AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date. | Kazuma | - | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
Coinborne In-game content art | The original versions of some in-game art assets were generated by AI. | Team Greenmore | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
VADE RETRO SATANA In-game content textaudio | Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar. | Salazar Productions | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
启程吧波姆 In-game content art | Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation. | chengyou | - | Mar 18, 2026 | |
Rochinko In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | IronDrop Studios | - | Mar 18, 2026 | |
Starfell In-game content artcode | Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay. | Elim Savapra | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Battlethorne: Reckoning Dev only | While AI supported parts of the early workflow, the finished assets were tailored for the game. | Primarch Interactive | - | Mar 18, 2026 | |
净化战线 In-game content art | A small portion of the art assets in this game utilizes AI-generated results, which have been manually redrawn or modified and will not affect the gaming experience. | 百川工作室 | - | Mar 18, 2026 | |
The Queen's Quest Store/marketing art | Steam Page thumbnail and Sentence flow. | greatnategame | - | Mar 18, 2026 | |
谍影:余烬 Unclear art | AI绘图 | 咕噜狗 | 11 | Mar 18, 2026 | |
I'm not a robot! In-game content art | Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors | S.P.G | 16 | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
仙旅异闻录 In-game content artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
魔星兄弟2 In-game content arttext | A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI. | 易远游戏 | 239 | Mar 18, 2026 | |
Calamon Store/marketing art | Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers. | J5 Indie Game | - | Mar 18, 2026 | |
Miner to Die Unclear audio | Only for music. | Mercimek Games | - | Mar 18, 2026 | |
Paid By Blood In-game content arttext | Certain in-game 2D images and English translation were generated with the assistance of AI. | HU JIA XI | - | Mar 18, 2026 | |
Codex Verbra Live AI text | This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool. | GZ Production | - | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
La Voie du Réveil In-game content codeart | Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game. | AFTS Zed'N | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
Vinash: Vengence For Blood Store/marketing art | For Creating Capsules | Adarsh Verma | - | Mar 18, 2026 | |
Journey To Dawn In-game content art | Partial background images generated by Ai | 月下辉煌 | - | Mar 18, 2026 | |
齿轮 In-game content art | Some 3D models and their materials are made by AI. | JKLI | - | Mar 18, 2026 | |
Creator Chronicles In-game content art | We used generative AI tools for the development of some in-game art resources. | Origin Studio | - | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Mourningwood Lodge In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 147 | Mar 18, 2026 | |
0X13 general | Only for Marketing material, if we reach our goal we will pay a real person fr fr. | Andrei | - | Mar 18, 2026 | |
Blood Moon: Last Stand Store/marketing art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards. | KW Studio | - | Mar 18, 2026 | |
Algoremind In-game content artaudio | During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay. | Remindera | - | Mar 18, 2026 | |
David: Rise of the Shepherd In-game content audioarttext | Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative. | PrayerPathGames | - | Mar 18, 2026 | |
Arena of Suffering In-game content artaudio | Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released. | Potato Publishing | - | Mar 18, 2026 | |
Pilot Tycoon In-game content audio | AI-generated voices are used for certain characters. | Earthrise Games | - | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
贤者:灵辉之焰 The Sage's Spirit: Shining Flame In-game content art | To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved. | 缨时Time_Tassel | - | Mar 18, 2026 | |
Backyard Defenders In-game content artcode | AI utilized for graphics creation and coding assistance. | Theodore Hauenstein | - | Mar 18, 2026 | |
The King's Bargain In-game content text | Story,Localization;
I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer. | Pleja Games | - | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
Mindfall: Song of the Echo In-game content audioart | There is an AI soundtrack, AI generated character faces, and AI battlebacks. | Luke De Salvo | - | Mar 18, 2026 | |
Trial of Ariah Unclear | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 |