Ideas for creating some images using artificial intelligence, such as the logo
- Creator
- AAA DEV
- Reviews
- 16
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Ideas for creating some images using artificial intelligence, such as the logo
Some store page art or in-game art may eventually be AI-generated
Music and 2D Graphics are made with AI generated content.
We use AI to create images of craft items to make the drinks that appear in our games. Generative AI was utilized to create walking animation of characters.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
Character portrait generated by AI+self modified
AI was used to help make some of the achievement arts
The original illustration is loaded and the illustration is generated by AI.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
Ai is used to generate images and marketing material/ text content
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
Background music (instrumental)
Some languages are translated with the help of AI, some graphical assets have been created with AI.
I use Suno AI generate My Game BGM
Some art images contain AI images.
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
Music generated by AI, some images referenced from AI
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
Graphical game assets, photos and marketing materials
AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects.
Game assets for animals and background images were generated by AI.
''When you open the game, the background image you see is AI-generated.''
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
Some art assets created partially using AI
This game uses AI-accelerated features to enhance gameplay and content creation.
We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art.
部分素材使用了AIGC内容进行素材生成。
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
The game's icons were created by an artist and with the use of generative AI tools to automate certain processes, such as removing backgrounds, among others. We ensured compliance with all copyright and intellectual property policies.
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
This game was created with the help of artificial intelligence.
Ai is used to generate reference images and to create marketing material
Some graphic, icons or design
The room images featured in the game, as well as those in the item store and on the store page (including the game icon and other related artwork), are generated using artificial intelligence. AI is not used in any other aspect of this product.
Music Generation (Licensed)
The logo and music are generated by AI. I have the right to use them.
All background images and character illustrations are created by generated AI.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
Use AI to generate some art assets
Only used in designing the background graphic of Steam card capsules
AI used for game logo and icon generation
AI has been used to help develop the game's cover art.
The backgrounds images pre-rendered AI art
Some image resources are generated by AI. Text localization is generated by AI translation.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
2 BGM was generated using AI. Some background image for the PVE mode was generated using AI.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
TinyCraft Town Unclear art | Some store page art or in-game art may eventually be AI-generated | Overaction Game Studio | 38 | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Giggy Shangri-La In-game content art | We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters. | sookish | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
Go! Chicken Jump! Store/marketing art | Some art images contain AI images. | YOUBEE | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
瘋狂地下餐酒館《Crazy Dungeon Tavern》 In-game content audioart | Music generated by AI, some images referenced from AI | 我的天啊工作室 | - | Mar 18, 2026 | |
Fish Shop Simulator Store/marketing art | AI used for capsule art and logo design | Lazy Turtle Games | 40 | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Dead Apples Dare In-game content audio | AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects. | BoxLoafEnd | 26 | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
TimeTrain In-game content art | Some art assets created partially using AI | Crowbot Games | - | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
What Should I Eat In-game content artaudio | We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art. | Fire Game Studios | - | Mar 18, 2026 | |
It: Unstoppable In-game content art | 部分素材使用了AIGC内容进行素材生成。 | JUST IN TIME | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Kosmolaris In-game content art | The game's icons were created by an artist and with the use of generative AI tools to automate certain processes, such as removing backgrounds, among others. We ensured compliance with all copyright and intellectual property policies. | Juan Manuel Flecha | 45 | Mar 18, 2026 | |
Cashrooms In-game content audio | We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use. | NoHead Games | 61 | Mar 18, 2026 | |
Van Simulator Unclear | This game was created with the help of artificial intelligence. | Martin Bútora | 10 | Mar 18, 2026 | |
Jane Austen Simulator: Pride and Prejudice Store/marketing art | Ai is used to generate reference images and to create marketing material | Simen Sollihøgda | - | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
Lucky Realtor In-game content art | The room images featured in the game, as well as those in the item store and on the store page (including the game icon and other related artwork), are generated using artificial intelligence. AI is not used in any other aspect of this product. | Mirzazada A | 16 | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
The Wandering Trader In-game content artaudio | The logo and music are generated by AI. I have the right to use them. | Eva Marbach | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Electronics Shop Simulator In-game content art | AI used for game logo and icon generation | Vio Games | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Strange Block 36 In-game content audioart | 2 BGM was generated using AI.
Some background image for the PVE mode was generated using AI. | CSJL | - | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 |