Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.
- Creator
- Acid Arrow Studio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.
This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary.
Some of the in game dialogue is narrated by AI technology
This game uses AI to generate some images.
100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props.
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
AI is used for part of the image processing and coding.
EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world. A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools.
During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team. If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content. We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight.
Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video.
Graphic marketing materials
We use generative AI as an assistive tool in the following areas of development: Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards. Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface., All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights.
Voice Acting
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture.
Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually.
Music AI generated music, icons and voice overs.
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
Some of the images and artwork in this game were made with the help of generative AI tools.
AI was only used to help create UI image elements.
some voices are generated
This game uses VoiceGPT addon to read the prewritten voice lines.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
All art assets were generated using generative AI
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
AI生成背景图
During the development period, AI generated concept art was used to speed up our process.
AI used to generate Steam Store page artwork.
Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork.
AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay.
Translations into various languages and parts of the background music were created using generative AI.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Voiced narration in the game has been created using AI.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
AI-generated translations
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use. No live generation or AI-based interaction is included in the gameplay itself.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music. However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer. AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay. All final content has been reviewed and edited by a human.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deep Sheol In-game content textcode | Generative AI (LLM) was used to assist in translating in-game text.
Additionally, AI tools provided assistance in writing, optimizing, and debugging source code. | Acid Arrow Studio | - | May 23, 2026 | |
Phantom Tower In-game content text | This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary. | Horien Studio | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
Who Am I Unclear art | This game uses AI to generate some images. | PantsSmell | - | May 23, 2026 | |
Wordless Forest In-game content art | 100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props. | Dogus Cagrici | 36 | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
DEBUG NEPHEMEE Dev only artcode | AI is used for part of the image processing and coding. | Nephemee Studio | - | May 23, 2026 | |
EXD - Extra Dimensional In-game content art | EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world.
A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools. | Lords of Illusion | 265 | May 23, 2026 | |
朕,不想死! In-game content text | During development, this game used generative AI tools to help brainstorm, expand, and polish narrative and dialogue text, and to assist with in-editor organization in the development stage (for example, using novel/story-related plugins to structure plot outlines). All such material was reviewed, rewritten, and unified by the team; the final in-game text is based on the version approved by the team.
If a game build includes dialogue or text generated in real time by a large language model (for example, online responses from a third-party AI service), we will update this disclosure with the specific scope when that feature goes live. In the currently public version, the experience is primarily based on pre-written, human-reviewed story content.
We did not use generative AI to replace basic fact-checking for historical subject matter; statements involving history and historical figures remain guided by design intent and human oversight. | 四方格工作室 | - | May 23, 2026 | |
BugFixer In-game content arttextaudio | Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video. | CottonCandyGames | - | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
星火燎原 In-game content art | We use generative AI as an assistive tool in the following areas of development:
Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards.
Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface.,
All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights. | Ignicorvus Studios | 212 | May 23, 2026 | |
Ralkoz In-game content audio | Voice Acting | Efe Gürhan Saban | - | May 23, 2026 | |
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
Geminum In-game content audioart | Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture. | Three Old Pals Inc | - | May 23, 2026 | |
SEVERANCE In-game content art | Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually. | Sykes Games | 449 | May 23, 2026 | |
Cyberpunk Crafter In-game content audioart | Music AI generated music, icons and voice overs. | Hologram Nation | - | May 23, 2026 | |
Pixel Troopers In-game content audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only.
Now, as in the future, music and art will not be created using generative AI. | Liberator Studios | - | May 23, 2026 | |
Analog - MIRROR In-game content art | Some of the images and artwork in this game were made with the help of generative AI tools. | Adouson | - | May 23, 2026 | |
Bushido Kensei The Last Warrior In-game content art | AI was only used to help create UI image elements. | Ninja Studios | - | May 23, 2026 | |
The Great Serpent Beholds In-game content audio | some voices are generated | Zorge Lab | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
舰魂重构 In-game content art | All art assets were generated using generative AI | 洛米条 | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
AngelDA Store/marketing art | AI生成背景图 | SptrYowng | - | May 23, 2026 | |
Krodha Store/marketing art | During the development period, AI generated concept art was used to speed up our process. | notHOW Game Studio | - | May 23, 2026 | |
Cleaning The Ocean Store/marketing art | AI used to generate Steam Store page artwork. | Nasheik | - | May 23, 2026 | |
Beneath the Quiet: Where It Ends In-game content art | Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork. | Side Eyes Project | 12 | May 23, 2026 | |
Pickle Panic In-game content text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed. | Nonfigure Studio | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Dev only code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
The Last Transmission In-game content audioart | Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay. | Hidden Veil Studios | 10 | May 23, 2026 | |
地禍駐車場 -The Cursed Underground Parking Lot- In-game content textaudio | Translations into various languages and parts of the background music were created using generative AI. | Diabonobbu Game | 18 | May 23, 2026 | |
Sol Titan: Echno In-game content art | Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software. | TurboCodin | - | May 23, 2026 | |
Red Rust Pioneers In-game content text | Localised game text and store updates have been created using translation tools. Game text will receive human review before final release. | fish in a bottle | - | May 23, 2026 | |
MEATHOOK In-game content text | - To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information. | Alex Rassloff | - | May 23, 2026 | |
Skara In-game content audio | Voiced narration in the game has been created using AI. | Charles Watkins | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
Pizza Oof! In-game content arttext | Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services. | Newmatic Co., Ltd. | - | May 23, 2026 | |
守卫地下城 In-game content text | I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players. | Fruit Platter Hermit | - | May 23, 2026 | |
ミカネノカード In-game content text | AI-generated translations | Miwas Rocket | - | May 23, 2026 | |
探偵は月を見る In-game content art | Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself. | YUUIRO | - | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
SHEROK's Case ;Recollection In-game content textaudio | This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human. | Gamitive Of Miya | - | May 23, 2026 | |
Sports Adventure:5in1 In-game content art | Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness. | Fitness enthusiast Liu | - | May 23, 2026 |