Some images were made using AI
- Creator
- Silly Tiger
- Reviews
- -
- Added
- Mar 18, 2026
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Some images were made using AI
This game uses AI-generated images and music to enhance the narrative experience.
We use AI to generate illustrations for the game's text scenes.
Generative AI was used to provide some image materials for the production of analog horror video assets.
The generative artificial intelligence is used for some of the marketing materials and in-game voice lines.
Uses pre-generated AI for some illustrations, assets, and music.
Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect.
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game.
I created the original sound tracks of Mad Miner 2 with artificial intelligence.
5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose.
Game uses AI to generate Achivement icons. No AI was used in-game.
Some images have been rendered using AI, as well as some texts/translations
Some music is generated by AI
I used AI to create the preview image.
Some images are generated by AI
Some of the image assets in the game are AI generated.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Generative AI was used to create some in-game posters, product labels, and parts of 3D models.
The UnSeen logo is a photomontage from several AI-generated images
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
AI use only for in-game miniatures, no in-game content uses AI.
This game has used AI to assist drawing card images.
Steam store page image backgrounds created with AI tools.
Our game will use AI to generate some of the dialogue and code in the game.
As a game that serves as a commentary on AI, several images used in the game were generated by AI to serve as illustrative examples of the kind of output that AI produces.
Creating character and monster images.
some audio
游戏内部分图片使用AI生产后由人工修图转绘。
Pictures and music
Steam capsule
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
Some art materials are generated using AI, such as original scene paintings and character materials.
AI was used to generate the images for the steam store pages.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
AI is used to generate some posters and images in the game.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
Generative AI is used for programming this game. Not used for images or text.
Ai used for concept art and for some store page images
Some assets are generated by AI.
Game background music is generated by AI.
AI was used to generate in-game image resources, including: 1. Scene images 2. Character images 3. Item images
AI-generated art objects
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Look At Me Unclear art | Some images were made using AI | Silly Tiger | - | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Decadent Heir In-game content art | We use AI to generate illustrations for the game's text scenes. | PRdroid Games | - | Mar 18, 2026 | |
无人 Dev only art | Generative AI was used to provide some image materials for the production of analog horror video assets. | HeavyLight Studio | 820 | Mar 18, 2026 | |
The Exit Project: Backstreets In-game content audioart | The generative artificial intelligence is used for some of the marketing materials and in-game voice lines. | NOSTRA.GAMES | - | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
xukaackque In-game content art | Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect. | stone | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
巅峰之智 Peak Wisdom In-game content art | Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game. | AAA GAMES | - | Mar 18, 2026 | |
Mad Miner 2 In-game content audio | I created the original sound tracks of Mad Miner 2 with artificial intelligence. | Mercimek Games | - | Mar 18, 2026 | |
The Blackwood Legacy In-game content art | 5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose. | Connor Elsworth | - | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 | |
双手随意闯! In-game content audio | Some music is generated by AI | 渡叶工作室 | - | Mar 18, 2026 | |
Banisher Store/marketing art | I used AI to create the preview image. | CreakGames | - | Mar 18, 2026 | |
ESCAPE FROM 8-12 Unclear art | Some images are generated by AI | EineLitschi | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
You Make The Game In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
奥ヶ淵商店街 In-game content art | Generative AI was used to create some in-game posters, product labels, and parts of 3D models. | DorsalFin Studio | - | Mar 18, 2026 | |
UnSeen Store/marketing art | The UnSeen logo is a photomontage from several AI-generated images | Tenebos | - | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 | |
Combo Ball Slayer In-game content art | This game has used AI to assist drawing card images. | ShaneGame | - | Mar 18, 2026 | |
Save The Village Store/marketing art | Steam store page image backgrounds created with AI tools. | Zupti | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
Static Sky: And Yet It █████ (██落在夜空生成以前) In-game content art | As a game that serves as a commentary on AI, several images used in the game were generated by AI to serve as illustrative examples of the kind of output that AI produces. | Rhett Tsai | - | Mar 18, 2026 | |
The Hunting! Store/marketing art | Creating character and monster images. | BlackHusHPuppy | - | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
三九 In-game content art | 游戏内部分图片使用AI生产后由人工修图转绘。 | 暗极工坊 | 17 | Mar 18, 2026 | |
Planet Shield Unclear artaudio | Pictures and music | Roland Stanford | - | Mar 18, 2026 | |
Bloody Bar Simulator Store/marketing art | Steam capsule | Red Jacket Games | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
Hunted Hunter Store/marketing art | AI was used to generate the images for the steam store pages. | Athmos Studio | - | Mar 18, 2026 | |
The drawing of the Gospels In-game content art | The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Monotonous Days Are... In-game content art | AI is used to generate some posters and images in the game. | Maki Toguro | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Red Pistol In-game content text | We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players. | Ace Horizon Studios | 13 | Mar 18, 2026 | |
呪いの手紙 cursed letter Dev only code | Generative AI is used for programming this game.
Not used for images or text. | 奥羽電影 | - | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
不正经.聊斋 In-game content art | AI was used to generate in-game image resources, including:
1. Scene images
2. Character images
3. Item images | JiangHe | - | Mar 18, 2026 | |
Asylum of the Forsaken Unclear art | AI-generated art objects | GOOSE GAME LTD | - | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 | |
The Greys: Human Abductions In-game content artaudio | AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes. | Branislav Banik | 11 | Mar 18, 2026 |