25,706 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

No SurvivorsSteam
Disclosure

AI has been used to help with coding, asset generation and voice generation.

Creator
Sparky Games
Reviews
-
Added
Aug 28, 2026
Cook to ZeroSteam
Disclosure

Generative AI tools were used to assist with programming and translation/localization during development. All artwork and original dialogue were created by the developer. AI-assisted translations were reviewed and edited by the developer before being included in the game. No generative AI is used during gameplay.

Creator
DOLSTEP
Reviews
-
Added
Aug 28, 2026
Codename: Operation GoSteam
Disclosure

Generative AI tools were used during development to assist in the creation of certain game assets. For visual assets such as units and characters, the developer first created original line art manually, then used AI-assisted coloring as part of the workflow, followed by additional manual editing and refinement. For music, AI was used to generate an initial melodic idea, which was then manually edited, arranged, and refined by the developer in LMMS. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game. The game does not use live-generated AI during gameplay.

Creator
Iteration Unit
Reviews
-
Added
Aug 28, 2026
SIDE OUTSteam
Disclosure

SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.

Creator
antics
Reviews
-
Added
Aug 28, 2026
Chess: ApexSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some content.

Creator
Netherlate Games
Reviews
-
Added
Aug 28, 2026
Gears Of ConquestSteam
Disclosure

AI was used during development to create portions of the game’s pre-generated artwork, characters, animations, music, voices, and sound effects. These assets are included in the finished game. No AI content is generated live during gameplay.

Creator
Makroudata
Reviews
-
Added
Aug 28, 2026
Last Paddle StandingSteam
Disclosure

Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.

Creator
TAYN Games
Reviews
-
Added
Aug 28, 2026
Meteor SpinSteam
Disclosure

Generative AI tools were used during development to create certain visual and audio assets: - 2D Visual Assets: Some 2D icons, UI symbols, and graphic elements were generated or assisted using AI image generation tools and polished for final in-game use. - Audio (BGM): Background music (BGM) tracks were generated with the assistance of generative AI music tools.

Creator
Chemkaaa
Reviews
-
Added
Aug 28, 2026
Hanzi BirdSteam
Disclosure

This game uses AI to assist in generating background music, art design, and multilingual translations.

Creator
FFSKYChocobo
Reviews
-
Added
Aug 28, 2026
Fatal LogicSteam
Disclosure

Some art is either produced using AI or directly inspired by it.

Creator
ItWorkedOnMyMachine
Reviews
-
Added
Aug 28, 2026
PaceweaverSteam
Disclosure

This game uses generative AI tools as part of its art creation process. Visual assets — including background and environment art, character and unit art, and card illustrations — were generated with the assistance of AI and then reviewed and refined by hand. All AI-assisted content is checked to ensure it meets our quality and originality standards.

Creator
Goblin Games
Reviews
-
Added
Aug 28, 2026
Fishing SpotSteam
Disclosure

Environments and environmental artwork are not created using generative AI. Generative AI is used as part of the early development workflow for prototyping some creature artwork, which is going to be replaced during development.

Creator
Float Dev
Reviews
-
Added
Aug 28, 2026
Meridian StrikeSteam
Disclosure

Generative AI tools were used during development to create certain pre-generated visual and audio assets, including character portraits and video sequences, mech and environment artwork, synthetic voice-over, and some sound effects. All generated assets were reviewed and curated by the developer. The game does not generate content during gameplay, and no player input is sent to generative AI services.

Creator
Fredrik Carleson
Reviews
-
Added
Aug 28, 2026
Stop Reading the CardsSteam
Disclosure

Generative AI tools were used to assist in the creation of some promotional artwork and marketing assets for the game. Final assets were reviewed and edited by the development team.

Creator
Working As Intended
Reviews
-
Added
Aug 28, 2026
Close EnoughSteam
Disclosure

Close Enough was built with generative AI. The code, the in-game text, the level layouts and all seven translations were written by an AI assistant (Claude) working to the developer's direction, and most of what you see on screen — the objects, the whole interface — is drawn by that code rather than loaded from image files. The doodle recognition inside the game is not generative. It is a small image classifier bundled with the game, trained on Google's Quick, Draw! dataset of human-drawn doodles. It runs entirely on your own computer, sorts each drawing into one of 100 pre-defined objects and creates nothing. Your drawings are never uploaded, and the release build contains no code that could upload them. The sprites, tiles, music, sound effects and font are licensed assets made by people, not by AI. Every one of them is credited inside the game under Esc → Credits.

Creator
dodnd
Reviews
-
Added
Aug 28, 2026
EXAM WATCH!Steam
Disclosure

Generative AI-assisted tools were used in the creation and development of some 3D models, audio, and visual content in the game. All such content was generated in advance during the development process and added to the game as pre-made assets. No content is generated in real time using generative AI during gameplay.

Creator
PRC Games
Reviews
-
Added
Aug 28, 2026
Roulette Simulator 2027Steam
Disclosure

The character selection screen uses some art that has been created with the assistance of AI. The character art display on the store page has been partially created with the assistance of AI.

Creator
FlagmanJeremy
Reviews
-
Added
Aug 28, 2026
奶瓦的笑Steam
Disclosure

Some character graphics and backgrounds were created with the assistance of generative AI tools.

Creator
ZikL
Reviews
-
Added
Aug 28, 2026
PumpUp FuguSteam
Disclosure

This game includes content created with the help of AI during development. Images (34): backgrounds, the logo and in-game objects were created using OpenAI's image generation (gpt-image), then edited by the developer. 34 of the 66 sprites in the shipping build originate this way. UI elements and one texture (13) and sound effects (21): these were designed by AI (Claude) and implemented as the developer's own program code. They are not the output of an image or audio generation model; the shapes and waveforms are produced by deterministic processing. The game does not generate any content with AI at runtime. Music is licensed from a purchased royalty-free library and involves no AI. Stage design is the developer's own work.

Creator
O-Planning
Reviews
-
Added
Aug 28, 2026
The Symposium DragonSteam
Disclosure

This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.

Creator
STUDIO MIL
Reviews
-
Added
Aug 28, 2026
Coquí Crusader: Defenders of BorikénSteam
Disclosure

Coquí Crusader was made with AI-assisted tools under the developer's direction. The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer. Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization. No content is generated during gameplay, and the game never connects to any external AI service.

Creator
Yucayeque Games
Reviews
-
Added
Aug 28, 2026
Halley's Big CatchSteam
Disclosure

Some Steam store and library artwork (capsules, hero, broadcast panels, and similar marketing images) was created with generative AI, then selected and cropped by the developer. A few 3D props were blocked out with an AI modeling tool and then adjusted by hand for the game. The game itself does not use generative AI while you play. Halley, the story, fishing, and locations are human-authored. Worlds and water use traditional game systems, not live AI generation.

Creator
ACCDevWorks
Reviews
-
Added
Aug 28, 2026
Zombie-LikeSteam
Disclosure

Este jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios. Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA.

Creator
code_1s1k
Reviews
-
Added
Aug 28, 2026
Popcorn & PremierenSteam
Disclosure

Generative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service.

Creator
Jodelsoft
Reviews
-
Added
Aug 28, 2026
TCG Card ChaosSteam
Disclosure

Generative AI was used to create some of the illustrations featured on collectible cards. The card layouts and designs were manually created and edited.

Creator
Odd Forge Games
Reviews
-
Added
Aug 28, 2026
TERRA: 地表逻辑Steam
Disclosure

All simulation, art, audio and text in Terra Logic are hand-made — the game ships with no AI-generated content and makes no network requests by default. One optional feature can generate text at runtime: the "whisper" narrator, a single one-line ambient caption. By default it composes lines from a built-in, hand-written phrase library. Players who supply their own Anthropic (Claude) API key in a local config file may enable AI-generated phrasing for that one caption line; without a key the AI path is fully inactive. AI output never affects simulation, gameplay, art, audio, or any other text.

Creator
Cyborg V
Reviews
-
Added
Aug 28, 2026
Twilight TavernSteam
Disclosure

I'm a solo developer, and I'd rather be upfront about where AI tools were used. The character base meshes and some of their textures were generated with AI. Every one of them was then brought into Blender and worked over by hand. Cleaned up, edited, re-textured and animated before it went anywhere near the game. They're all rendered with a toon shader I wrote myself. Everything else is made by hand. The tavern, the props and the whole environment are hand modeled. Other than that, everything else in the game was made by me.

Creator
Siyesh Games
Reviews
-
Added
Aug 28, 2026
NozileSteam
Disclosure

All programming and game music (BGM) are generated by AI.

Creator
Masanori Chida
Reviews
-
Added
Aug 28, 2026
カブトムシの森Steam
Disclosure

Generative AI tools were used during part of the development process. Generative AI was used for some 3D models and image assets. AI-generated assets were reviewed and adjusted by the developer before being included in the game. No content is generated by AI while the game is running.

Creator
Neruneko
Reviews
-
Added
Aug 28, 2026
Heroes Guard: StarforgeSteam
Disclosure

A moonlighting project from a husband and father of two, where late evenings and early mornings were made a little easier by generative AI tooling. The game's art, the pilot voice-over, and the music all started as AI-generated assets that I then reviewed, edited, and shaped into the game. The direction and the decisions are mine; nothing is generated while you play. Always open to constructive feedback.

Creator
Under Byte Studios, LLC
Reviews
-
Added
Aug 28, 2026
RandventureSteam
Disclosure

Generative AI is used in a supplementary capacity, at two points. First, as a drafting step for some of the game's 2D illustrations: every such asset is then rebuilt through our own production pipeline — reduced to a strict 1-bit black-and-white format, curated, and animated frame by frame with in-house tools — so that it matches our art direction. Second, the game is written in French, and its translations into the eight other supported languages are AI-assisted. No generative AI runs in the game itself: all content ships fixed with the build.

Creator
Epreyn
Reviews
-
Added
Aug 28, 2026
万古仙途Steam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of certain visual assets.

Creator
月关林水
Reviews
-
Added
Aug 28, 2026
市町村麻雀Steam
Disclosure

This game uses pre-generated images created with Google Gemini for the character illustrations (6 images) and the title screen background. Character voices were pre-generated using VOICEPEAK (AHS Co., Ltd.), a commercial-use AI voice synthesis product. The background music was composed by human musicians and licensed for use. No AI generation occurs while the game is running.

Creator
storksquare
Reviews
-
Added
Aug 28, 2026
JETGRAVESteam
Disclosure

AI-enabled tools were used during development to assist with asset creation. Some visual and audio assets in the finished game incorporate AI-assisted or AI-generated source material. For more information, visit https://jetgrave.com/ai-use/

Creator
Losers And Nerds Party LLC
Reviews
-
Added
Aug 28, 2026
Didgeridoo ManSteam
Disclosure

Generative AI is used in this game for tasks such as music generation. As an indie game and a small software development studio, we simply do not have the budget to license a large number of well-known and popular songs. Unfortunately, nothing comes for free – so AI is used as an alternative. AI is also used for tasks such as integrating graphics, music and beat analysis, and translating content. AI can complete time-consuming tasks within minutes that would otherwise take a human several hours. No jobs are being replaced or put at risk through the use of AI in this project. This “crazy game” was still made with lots of love by humans. An AI probably would not have come up with a game idea like this anyway. And because it fits the topic far too well: purely on principle, this disclosure text was of course also written with the help of AI.

Creator
Studio Justin Braun
Reviews
-
Added
Aug 28, 2026
Apoc WildsSteam
Disclosure

Some game art was created with the assistance of generative AI. Examples of where generative AI was used would be as follows, Creature art, Logo, Music, Game systems.

Creator
Prime Wilds
Reviews
-
Added
Aug 28, 2026
Sky HopperSteam
Disclosure

Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.

Creator
Evermore Studio Games
Reviews
-
Added
Aug 28, 2026
DuelXSteam
Disclosure

### Use of Generative Artificial Intelligence During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation. AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements. It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements. The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me. I want to be transparent with players regarding the use of these technologies in the creation of the game.

Creator
KV
Reviews
-
Added
Aug 28, 2026
Enarian: Orbital CommandSteam
Disclosure

AI was used in the coding and content creation for this game. That should not take away from this project the thousands of hours spent on its creation, honing and reshaping its style, direction and gameplay which was all done by a human.

Creator
Enarian Studios
Reviews
-
Added
Aug 28, 2026
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