Part of the game concept art production and UI design was produced with reference to generative AI.
- Creator
- Neon Egg Games
- Reviews
- -
- Added
- Mar 18, 2026
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Part of the game concept art production and UI design was produced with reference to generative AI.
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
Some character and weapon images are created using AI.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
AI was only use to generate the game's cover art
No generative AI content.
There are a few posters and pictures with AI generated images.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
AI was used to create marketing materials and voice over lines.
The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
The loading screen and banners were created using artificial intelligence.
The game above is using Openai to inform you that it has been used for photos and images of the game
Crunch AI is the Driving force behind DCF. Check out our Youtube and you can learn a lot more.
Er zijn enkele afbeeldingen/elementen visueel gegenereerd
Some icon resources were generated using AI technology
The character voices used in the game were generated by artificial intelligence.
The game and steam page contain images of units, buildings and characters created by the AI.
ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks
The game uses Luma AI for model creation and Stable Diffusion for textures.
The game allows users to choose cover images for games they develop, the images are created by AI.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
AI tools were used only for certain static illustrations and promotional images. All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
A dish image and description will be generated based on the ingredients you cut with the sword.
Backgrounds and Store Page assets.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
The textures of some assets in the background were enhanced using an ai-pipeline.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
In-game BGM is generated by AI
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Some soundtracks and voices were generated by AI
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Store art has been assisted with generative AI
ChatGPT was used to generate the item icons seen on the shop screen.
AI was used to handle translation of all text in game, on the Steam page and in announcements.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
Some of the characters , scenario , program , sounds , images have been created by AI
Part of the game's music is generated by AI.
The game uses voice-overs made by AI.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
May use just some AI generated images everything else is not generated.
The A.I. voice actors are generated from Replica Studios.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dream Eater Girl Store/marketing art | Part of the game concept art production and UI design was produced with reference to generative AI. | Neon Egg Games | - | Mar 18, 2026 | |
2184 In-game content artaudio | AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players. | Berducedo Studios | - | Mar 18, 2026 | |
UNION SURVIVORS In-game content art | Some character and weapon images are created using AI. | MUC GAMES | - | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
Graphical Siege Store/marketing art | AI was only use to generate the game's cover art | ZEYONN | - | Mar 18, 2026 | |
Packmates general | No generative AI content. | Digital Confectioners | 34 | Mar 18, 2026 | |
Distressed Store/marketing art | There are a few posters and pictures with AI generated images. | Pixel-Stash | 15 | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Cult of the Child Eater In-game content art | Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team. | Uncle George Games | 28 | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
Cursed Maze In-game content audiotext | AI was used to create marketing materials and voice over lines. | Paperbox | - | Mar 18, 2026 | |
Dead Beats Survivors In-game content art | The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,ltd. | - | Mar 18, 2026 | |
Uboat Attack Store/marketing art | The loading screen and banners were created using artificial intelligence. | VOODOO | 11 | Mar 18, 2026 | |
Shiba Knight Store/marketing art | The game above is using Openai to inform you that it has been used for photos and images of the game | New Game World | - | Mar 18, 2026 | |
Digital Creative Framework general | Crunch AI is the Driving force behind DCF.
Check out our Youtube and you can learn a lot more. | Oranje 44 Studio | - | Mar 18, 2026 | |
Dino Age: Dinosaur Survival Game Store/marketing art | Er zijn enkele afbeeldingen/elementen visueel gegenereerd | Dino Age | - | Mar 18, 2026 | |
峡谷竞技场 In-game content art | Some icon resources were generated using AI technology | 哩奇工作室 | - | Mar 18, 2026 | |
DIDDY In-game content audio | The character voices used in the game were generated by artificial intelligence. | - | - | Mar 18, 2026 | |
Tribe of Werewolves Store/marketing art | The game and steam page contain images of units, buildings and characters created by the AI. | Gokmen Bolat | - | Mar 18, 2026 | |
SERK art | ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks | GOBLAGAMES | - | Mar 18, 2026 | |
The Czar is Dead 2 In-game content art | The game uses Luma AI for model creation and Stable Diffusion for textures. | Машина Радость | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Over Heroes Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
電際亂戰ShoPaDen In-game content art | AI tools were used only for certain static illustrations and promotional images.
All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation. | 南方堂果 | - | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
C.A.S.T. In-game content artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release | Ascension Studio | 731 | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
The Liminal Dimension In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 78 | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
One Shot Arena Store/marketing art | Store art has been assisted with generative AI | ShoXx | - | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
学校の怪談 ~あなたの後ろに誰かいる~ In-game content textartaudiocode | Some of the characters , scenario , program , sounds , images have been created by AI | TanuTanuGameStudio | - | Mar 18, 2026 | |
Photo Playhouse In-game content audio | Part of the game's music is generated by AI. | Gesilolo | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
Zombie invasion Store/marketing art | May use just some AI generated images everything else is not generated. | Audie Martin | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 |