Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
- Creator
- The Duck Company
- Reviews
- 173
- Added
- Mar 18, 2026
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Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
The main menu background is AI generated. That same art is used for some of the Steam Capsules.
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Almost everything you see in the game is AI generated 😋
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
Description and some text was generated with Ai
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Locations are drawn using artificial intelligence.
patterns for furniture
Uses image generation AI
Coding assistance
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
The backgrounds images pre-rendered AI art
A large proportion of the voices were generated with software.
Pictures are generated by AI.
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
Some generated AI artwork.
Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
The puzzle images pre-rendered AI art
Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense.
AI was used to generate reference images and as a code assistant.
Just the icons for the items in the menu are AI generated.
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
AI is used to assist in generating artwork. During the game, we do not use AI to generate any content.
We use artificial intelligence to produce the game's store images
I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers
The original illustration is loaded and the illustration is generated by AI.
The promo art on this page was generated using AI.
We are using some illustrations and generative AI for translations.
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
The portraits of beautiful girls and musics in this game are generated by AI.
Artificial intelligence was used very simply in creating the game logo only
Uses image generation AI
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
The in-game illustrations were created using AI.
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
This game uses some illustrations created by image generation AI for backgrounds and items.
AI tools were used to generate translations for in-game text and store page content.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some art is made with AI.
This game uses AI for localisation into different languages.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
Some art asset used AI for initial conceptual design
In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Fateful Bullet Unclear | During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team. | Lymdun | - | Mar 18, 2026 | |
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
Dear His Majesty In-game content arttextaudio | Almost everything you see in the game is AI generated 😋 | huiFeng | 25 | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
RootWood Ranch Unclear text | Description and some text was generated with Ai | Minds2Bros | - | Mar 18, 2026 | |
Summer Sex Saga 🏄♂️💦 In-game content art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Dreamers Workshop | 37 | Mar 18, 2026 | |
Скуфы против ящеров In-game content art | Locations are drawn using artificial intelligence. | VICTORIA Games | 149 | Mar 18, 2026 | |
Nook Unclear | patterns for furniture | Cozy Nook Games | - | Mar 18, 2026 | |
Glow up 2 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
DevilReversi Dev only code | Coding assistance | RomanKitayama | - | Mar 18, 2026 | |
Pixel Flip In-game content art | Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running. | RecursionSplash | 19 | Mar 18, 2026 | |
Mazzle In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
Pop Art Unclear art | Pictures are generated by AI. | Oleksiy Shtykov | - | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
Times Tables Games Unclear art | Some generated AI artwork. | russpuppy | - | Mar 18, 2026 | |
Puppet Team In-game content art | Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game. | Editmode | 112 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Neon Fantasy: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Paw Paw Death Festival In-game content art | Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense. | Daiyu.studio | - | Mar 18, 2026 | |
Space Kitten: An Easy Survival Game by Eddy Dev only artcode | AI was used to generate reference images and as a code assistant. | Eddy | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
The End Store/marketing art | AI is used to assist in generating artwork. During the game, we do not use AI to generate any content. | BITTRON STUDIOS | - | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
Slime Scramble In-game content artaudio | I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers | Caglar Tas | - | Mar 18, 2026 | |
浮気リセット - Cheating Reset - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
Blitz Times Tables In-game content arttext | We are using some illustrations and generative AI for translations. | CatHut | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
Glow up 1 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Alchemy Academy In-game content textart | As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own. | Hokkori Games | - | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
Falco Totem Destroyer Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
嗨喵乐园 Dev only art | In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised | Magic Cat | 15 | Mar 18, 2026 |