Many of the images used in the signs were generated by AI.
- Creator
- Jimbo_WestCoast
- Reviews
- -
- Added
- Mar 18, 2026
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Many of the images used in the signs were generated by AI.
The game uses real photos as well as AI generated images, all post-processed by a human designer.
We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game.
Some of the background images and sound effects in this game were initially created using AI generation tools.
The game uses AI to create some of the graphics.
To generate Achievement Icons.
This game is 99% created by real people, the background of level 2 and level 3 were created with AI.
Some characters and backgrounds generated with Leoonardo AI.
AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated.
The localisation was made with AI
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
AI-generated art for its visual elements.
AI is used for some sprites and for all game music.
The game includes an unholy amount of AI-generated content, including: - Textures - Images - Music - Audio effects - Voice lines - Facial and body animations - Code Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: paraphrase-multilingual-mpnet-base-v2 (Used primarily for wide support of languages) Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Icon was made with local diffusion model.
KI is used to generate images/visual art for backgrounds or emotes.
Concept art was generated by AI
AI helped us generate textures and music, allowing us to focus more on core game development.
AI-generated artifacts
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
Some temporary sound files and graphic resources during development
- Use of AI to generate photographic images used in the document: The Regis Family Files. - Use of AI to assist with linguistic translation in the game.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
Yes, we did the logo with AI.
This game uses AI-voice acting.
Yes, the logo is generated with AI.
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai. A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
BGM is generated using AI
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
Promotional artwork for the game store page as well as game icon
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
Some images are generated using AI
AI has been used to create some visual content
Some background images featured in this game were created using generative AI tools for training and assisted by human intervention.
The Arcade Reflex main logo was created using Generative AI The language translations are created using AI assistance
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players. Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
We use pre-rendered AI content. Loading screens and UI elements are done with AI.
this game used AI to make realistic images of old portraits.
Radio Commentary is AI Generated
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
Game uses AI Voice to create dialogue sounds
The radio show was generated by AI voice technology.
AI used to generate the steam library images
Some art assets were created using AI image generation
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mega City Parkour In-game content art | Many of the images used in the signs were generated by AI. | Jimbo_WestCoast | - | Mar 18, 2026 | |
A THOUSAND MOUTHS TO SCREAM In-game content art | The game uses real photos as well as AI generated images, all post-processed by a human designer. | SpoocleMacBoogle | 18 | Mar 18, 2026 | |
The Black Vault Live AI art | We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game. | FallenDevs | 13 | Mar 18, 2026 | |
Backrooms Stories In-game content artaudio | Some of the background images and sound effects in this game were initially created using AI generation tools. | liminal_games | - | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Doge Head Attack In-game content art | This game is 99% created by real people, the background of level 2 and level 3 were created with AI. | YonathanDHC | - | Mar 18, 2026 | |
Evo Born In-game content art | Some characters and backgrounds generated with Leoonardo AI. | Thisisdemo | - | Mar 18, 2026 | |
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
Ankhway: The Interplanetary Legacy Unclear art | Some images that are later modified or edited for higher quality and to reflect what the image is intended to represent. Not all images in the game are AI generated. | Mac S | - | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Five Nights at Restroom 2 In-game content artaudio | AI is used for some sprites and for all game music. | Freitas Studios | - | Mar 18, 2026 | |
Interrogator 2 In-game content artaudiotextcode | The game includes an unholy amount of AI-generated content, including:
- Textures
- Images
- Music
- Audio effects
- Voice lines
- Facial and body animations
- Code
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
paraphrase-multilingual-mpnet-base-v2
(Used primarily for wide support of languages)
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 | |
Recovery Phrase In-game content artaudio | AI helped us generate textures and music, allowing us to focus more on core game development. | WeDidIt | - | Mar 18, 2026 | |
AI-generated artifacts | XENO | - | Mar 18, 2026 | ||
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
The Regis Family Experiment In-game content arttext | - Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game. | Productions RPIX inc. | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Fog Racing Circuit Store/marketing art | Yes, we did the logo with AI. | ZERO5GAMES | 15 | Mar 18, 2026 | |
Don't Mess With Bober In-game content audio | This game uses AI-voice acting. | Peace_Studio | 196 | Mar 18, 2026 | |
Drift On Snow Store/marketing art | Yes, the logo is generated with AI. | ZERO5GAMES | 17 | Mar 18, 2026 | |
Shoot Until You Rest In-game content art | Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade). | The Rest Games | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
MOBA Dodge Trainer In-game content art | The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements. | ZHOU JIANCHENG | - | Mar 18, 2026 | |
The Exit of Nightmare In-game content art | Promotional artwork for the game store page as well as game icon | ZHANG FAN | 16 | Mar 18, 2026 | |
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
六爻 Unclear art | Some images are generated using AI | CSTG-小光 | 14 | Mar 18, 2026 | |
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
心所向往的北极星 In-game content art | Some background images featured in this game were created using generative AI tools for training and assisted by human intervention. | 游星Yusei网络 | 10 | Mar 18, 2026 | |
Arcade Reflex In-game content arttext | The Arcade Reflex main logo was created using Generative AI
The language translations are created using AI assistance | High Hopes Games | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
The Adventures of Astel and the Dark Curse In-game content art | We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality | PandaRick | - | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
TUONELA In-game content art | We use pre-rendered AI content. Loading screens and UI elements are done with AI. | Icy North Games | - | Mar 18, 2026 | |
Home Deception Store/marketing art | this game used AI to make realistic images of old portraits. | roiten | - | Mar 18, 2026 | |
Night Fright Store/marketing text | Radio Commentary is AI Generated | HassaanAsif | 15 | Mar 18, 2026 | |
Lone Howl In-game content arttextaudio | In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content. | DynatriSoft Games | - | Mar 18, 2026 | |
September Fall - Cursed In-game content audio | Game uses AI Voice to create dialogue sounds | Game Opus | - | Mar 18, 2026 | |
Apartment 606 In-game content audio | The radio show was generated by AI voice technology. | Studio Vorago Inc. | - | Mar 18, 2026 | |
Ninja Former Store/marketing art | AI used to generate the steam library images | atCanis | - | Mar 18, 2026 | |
Brickade In-game content art | Some art assets were created using AI image generation | Sturmjager Studios | - | Mar 18, 2026 | |
Just an Ordinary Maintenance Check In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
MI:ND Live AI text | MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you. | SUJOPARTY GAME STUDIOS | - | Mar 18, 2026 |