Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
* Contents below are copied from the game, the soundtrack does not use any Generative AI technology.
User will be able to talk in freeform with the NPCs within the game world according to the environment given to them.
Some of the evidence (photos on the wall, book covers) have been created using AI tools
A few background concepts were generated with AI that retains respect to artist copyright (Adobe Firefly) but we are still working on reworking these few instances with our art team!
A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.
As a small independent development team with limited resources, we used AI-based tools to assist with certain aspects of content creation, including textures, audio, and in-game video elements (such as VHS-style footage). All final content was carefully reviewed, refined, and manually reworked by the development team including additional re-texturing to ensure it reflects our creative vision.
The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing.
We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
This game used generative AI for the following elements :
-The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online)
-The representation of Hotel Perkkow (Used in the store and library images)
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows:
2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration.
3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project.
Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility.
Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters.
All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE.
We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials.
No AI tools were used in the creation of the scenario, characters, or UI elements.
We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI.
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
* Contents below are copied from the game, the soundtrack does not use any Generative AI technology.
User will be able to talk in freeform with the NPCs within the game world according to the environment given to them.
Some of the evidence (photos on the wall, book covers) have been created using AI tools
A few background concepts were generated with AI that retains respect to artist copyright (Adobe Firefly) but we are still working on reworking these few instances with our art team!
A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.
As a small independent development team with limited resources, we used AI-based tools to assist with certain aspects of content creation, including textures, audio, and in-game video elements (such as VHS-style footage). All final content was carefully reviewed, refined, and manually reworked by the development team including additional re-texturing to ensure it reflects our creative vision.
The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing.
We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
This game used generative AI for the following elements :
-The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online)
-The representation of Hotel Perkkow (Used in the store and library images)
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows:
2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration.
3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project.
Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility.
Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters.
All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE.
We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials.
No AI tools were used in the creation of the scenario, characters, or UI elements.
We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI.
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.