AI-powered tools were used to help create bitmaps and music scores in this game.
- Creator
- Mattone Studio
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI-powered tools were used to help create bitmaps and music scores in this game.
Logo Generation
Generated decal of insanity markings on the wall with ai.
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Several bugs have been fixed and visual improvements have been implemented.
We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators.
Game logo is based on an AI generated imagery
review some code and some ideation
Tears of Adria was created by a very small team. We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created. Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
Concept art, marketing materials
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
AI is used for the characters' portrait photos.
Some content includes AI-generated art assets.
The translations and a few special icons were created with AI.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels
AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
This game features fully voiced, AI-powered conversations with all of the characters.
Some images, dubbing, text, and some 3D models were partially created using AI tools.
In-game voice and background music
The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI.
English voice acting for the game was created using Google AI Studio Text-to-Speech technology.
Some (not all) icons were generated with AI.
Some of the background music was generated with the assistance of artificial intelligence.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
Store page localization. In-game localization (Spanish, French, German, Russian, Portuguese, Korean)
We want to be transparent about our use of AI: AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions). AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands.
Some in-game dialogue was constructed with the help of AI (for grammar purposes).
Pregenerated arts
We have used chatgpt to generate main screen of the game and Capsule art.
Some parts of the localization
AI-generated art objects
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
Generative AI tools were used during the development process in the following areas: 3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures. Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components. All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players.
We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays.
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.
Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames.
This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality.
Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.
Some sound effects
Temp art assets.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Balkanija In-game content artaudio | AI-powered tools were used to help create bitmaps and music scores in this game. | Mattone Studio | - | May 23, 2026 | |
KING REX Store/marketing art | Logo Generation | indianastudio | - | May 23, 2026 | |
The Crimson Lyre In-game content art | Generated decal of insanity markings on the wall with ai. | Fleece Cardigan | - | May 23, 2026 | |
Space Memory TDG In-game content arttextcode | "I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations." | TDG Gaming Studio | - | May 23, 2026 | |
Balls Together In-game content text | Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay. | INGAMEMECHANICS | - | May 23, 2026 | |
Global Transit Manager Dev only | Several bugs have been fixed and visual improvements have been implemented. | OBT Studios | - | May 23, 2026 | |
Big Ear Detective In-game content art | We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators. | Fabula Improviso | - | May 23, 2026 | |
Grimrain Store/marketing art | Game logo is based on an AI generated imagery | BecauseMonsters | - | May 23, 2026 | |
Laila Dev only code | review some code and some ideation | KabreetGames | - | May 23, 2026 | |
Tears of Adria In-game content artaudio | Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced. | Ark Island Studio | 53 | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 | |
Rise Of The General Store/marketing art | Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction. | Nani Studios LLC | - | May 23, 2026 | |
Innsmouth 22 In-game content art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds. | Raven Novels | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
放置地牢 In-game content art | Some content includes AI-generated art assets. | Player | 40 | May 23, 2026 | |
Human Host In-game content textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 655 | May 23, 2026 | |
Legacy of Allard In-game content art | Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets. | Fernit Studios | - | May 23, 2026 | |
Legion: Dead Metal In-game content audio | AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels | GRID IRON STUDIOS | - | May 23, 2026 | |
Dawn of the Zombies: Survivors In-game content art | AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration. | ES-Interactive | - | May 23, 2026 | |
Project-Starbound Dev only | We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible. | Spaced Out Studios | - | May 23, 2026 | |
Whisperwood Werewolf Live AI audiotext | This game features fully voiced, AI-powered conversations with all of the characters. | ShilohGames | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
Vtopia In-game content audio | In-game voice and background music | PanicACat Studio | - | May 23, 2026 | |
All of Us Are Dead... In-game content text | The Simplified Chinese and Traditional Chinese translations in the ver. 1.0.9 update were created with the assistance of AI. | IKINAGAMES | 58 | May 23, 2026 | |
Evard The Hermit: Through Fears In-game content audio | English voice acting for the game was created using Google AI Studio Text-to-Speech technology. | Ljuros | - | May 23, 2026 | |
Miramar In-game content art | Some (not all) icons were generated with AI. | Beach Hut Games | - | May 23, 2026 | |
XenoCard In-game content audio | Some of the background music was generated with the assistance of artificial intelligence. | Hanging Hand | - | May 23, 2026 | |
Insurgence - Last Wishes In-game content art | We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort. | Platomenti | - | May 23, 2026 | |
Endless; Melody—NEMESIS In-game content artaudiotext | Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life. | VALENSiYAGAMES | - | May 23, 2026 | |
Narin: The Orange Room In-game content text | Store page localization.
In-game localization (Spanish, French, German, Russian, Portuguese, Korean) | RedSensationGames | 79 | May 23, 2026 | |
A Piano Tale Dev only code | We want to be transparent about our use of AI:
AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions).
AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands. | Pianogo Studio | - | May 23, 2026 | |
Super Spy Academy In-game content text | Some in-game dialogue was constructed with the help of AI (for grammar purposes). | ItalianGamerJoe | - | May 23, 2026 | |
Fear Of Mine 001 (Novel) In-game content art | Pregenerated arts | NVG Games | 13 | May 23, 2026 | |
Dirt Bike Mini Racer Store/marketing art | We have used chatgpt to generate main screen of the game and Capsule art. | Enaayah Software Development and Services Private Limited | - | May 23, 2026 | |
Into The Haunted Land In-game content text | Some parts of the localization | Kevin Lai | - | May 23, 2026 | |
Dymension:Scary Horror Survival Shooter In-game content art | AI-generated art objects | GameToTop | 17 | May 23, 2026 | |
Dodge-imals In-game content audio | Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality. | Luke Matheson | 13 | May 23, 2026 | |
11F In-game content art | We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations. | PUMPKIM | 167 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
Unmotivated Heroes In-game content artcode | Generative AI tools were used during the development process in the following areas:
3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures.
Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components.
All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players. | Ward№6 | - | May 23, 2026 | |
Palliative - Reach for an Angel In-game content art | We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays. | Platomenti | - | May 23, 2026 | |
Inside the Forest In-game content arttext | This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience. | Ani4Bio Animated | - | May 23, 2026 | |
Age of Barbarians Chronicles In-game content art | Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames. | Crian Soft | 99 | May 23, 2026 | |
Olmari ja T-paita In-game content artaudiotext | This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality. | Marko Loponen | - | May 23, 2026 | |
VALE In-game content arttext | Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials. | F-Games | - | May 23, 2026 | |
The Neroe Unclear audio | Some sound effects | Neroe Dev | - | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
Cat's Menace In-game content text | The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018. | CGCFSS | - | May 23, 2026 |