Used for creating the game banner
- Creator
- Quacky Games
- Reviews
- 180
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Used for creating the game banner
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
Part of game art is generated by AI
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
Used for dialogues and H.E.V voice
AI generates rich, diverse scenarios with maps tailored for both Game Masters and players, ensuring no two campaigns are the same. Dive into worlds crafted with precision—where AI-designed maps, NPCs, enemies, traps, and rooms come together to create a seamless and immersive experience. From preparation to play, our AI handles all the details, allowing you to focus on what truly matters—your adventure. Embark on a journey where your imagination sets the boundaries, powered by AI that prepares everything you need for an unforgettable campaign.
Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output.
Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets.
There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice.
Some card illustrations, event images, and background art were partially created using AI-assisted tools.
All illustrations were generated by AI.
As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively.
Used for creating the game banner
Some of the store page banners include AI-generated images. Intro and game-over videos include AI-generated elements.
AI has been used for music on radios, and for some voice lines
planned for future voice lines
I used an AI, icon images and images for the intro video.
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y. With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
A very few in-game assets (in game image and less than 5 icons) were ai-generated first and then reworked by a human to match with Seven Cities lore.
Usage of some AI generated images
Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence
AI tools were used in the creation of some of the 2D art.
Some images generated with AI are present in the loading screens and the intro cinematic.
Pre-generated voice cloning/Text-To-Speech where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues.
AI used to generate promotional images
Some game assets and chat translations are created using generative AI tools.
Infrequent usage of placeholder character art, to be replaced as funding allows.
Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.
During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development.
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
Card Survival: Tropical Island used an early version of MidJourney exclusively to generate character portraits.
This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo.
Political Arena is being produced by a small team on a tight budget. We’re proud to have worked with a number of gifted artists, designers, developers and other creators on many of our core systems and assets. We have employed AI art assets only when it exceeds our budget capacity to provide fair wages for our team. We have employed AI to create or modify specialized, low-frequency art assets including art for certain event windows. Nearly all of our game’s most visible art assets, including its UI, backgrounds and character art were all produced by experienced artists.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
The store page artwork and game icon were generated using AI.
We use voice generation for some in-game introductory voices and music on bar.
Generative AI Integration: During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
The game is using the AI-generated prompts in audio form.
The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process.
Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content.
AI image generation used to produce characters in gas masks and background for store page logos
Traxion 3 uses AI-generated voices for in-game characters.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 180 | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.2k | Mar 18, 2026 | |
ReEstate - Real Estate and Business Simulator In-game content art | Part of game art is generated by AI | Darkwolf66 | - | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
Project Three In-game content textaudio | Used for dialogues and H.E.V voice | The Only Way Out | 38 | Mar 18, 2026 | |
Never Ending Dungeon In-game content arttext | AI generates rich, diverse scenarios with maps tailored for both Game Masters and players, ensuring no two campaigns are the same. Dive into worlds crafted with precision—where AI-designed maps, NPCs, enemies, traps, and rooms come together to create a seamless and immersive experience.
From preparation to play, our AI handles all the details, allowing you to focus on what truly matters—your adventure. Embark on a journey where your imagination sets the boundaries, powered by AI that prepares everything you need for an unforgettable campaign. | Spellarena | 58 | Mar 18, 2026 | |
Directorate Novitiate Unclear art | Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output. | Nesting Games | - | Mar 18, 2026 | |
Escape Purgatory In-game content artaudio | Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets. | JamBit Games | 10 | Mar 18, 2026 | |
Last Chance Market In-game content audioart | There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice. | Dark Premonition Games | - | Mar 18, 2026 | |
Emblem of Valor In-game content art | Some card illustrations, event images, and background art were partially created using AI-assisted tools. | Far Star Studio | - | Mar 18, 2026 | |
Deep Russian Depression In-game content art | All illustrations were generated by AI. | Pyconcux | - | Mar 18, 2026 | |
Tundralia In-game content audio | As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively. | JSquared Games | - | Mar 18, 2026 | |
NeuraGun Store/marketing art | Used for creating the game banner | Whale Rock Games | 206 | Mar 18, 2026 | |
Alchemists Store/marketing art | Some of the store page banners include AI-generated images.
Intro and game-over videos include AI-generated elements. | WASD Game Studio | - | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
Olympian Knights audio | planned for future voice lines | ThunderBeak Software | - | Mar 18, 2026 | |
-HOME- Survival In-game content art | I used an AI, icon images and images for the intro video. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
FrameFusion Motion Interpolation In-game content art | The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y.
With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames. | GRisk | 27 | Mar 18, 2026 | |
Legendarium Online In-game content audio | The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions. | Maxim Galkin | - | Mar 18, 2026 | |
ScreenPlay Dev only art | AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork. | Comico Games | 100 | Mar 18, 2026 | |
Seven Cities In-game content art | A very few in-game assets (in game image and less than 5 icons) were ai-generated first and then reworked by a human to match with Seven Cities lore. | IMV Studio | 31 | Mar 18, 2026 | |
Adarin Farm Unclear art | Usage of some AI generated images | PardelWorks | - | Mar 18, 2026 | |
Bellwright In-game content audio | Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release. | Donkey Crew | 10.3k | Mar 18, 2026 | |
Lokko Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Appy Monkeys Software Pvt. Ltd. | - | Mar 18, 2026 | |
The Legend of Pomodoro In-game content art | The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists. | Tony Wang | 88 | Mar 18, 2026 | |
SysAdmin Odyssey. Back to the office In-game content art | Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence | Molodoy-GameDev | 38 | Mar 18, 2026 | |
Void Grimm In-game content art | AI tools were used in the creation of some of the 2D art. | Ravery | 11 | Mar 18, 2026 | |
Sir Galgano - A Medieval Tale In-game content art | Some images generated with AI are present in the loading screens and the intro cinematic. | La Fucina del Granducato | - | Mar 18, 2026 | |
Jump Space In-game content audio | Pre-generated voice cloning/Text-To-Speech where it makes sense creatively.
Placeholders will be replaced by real voice acting as development continues. | Keepsake Games | 7.8k | Mar 18, 2026 | |
Orbital Challenge In-game content art | AI used to generate promotional images | Ghostshok | - | Mar 18, 2026 | |
Subspace Discovery In-game content arttext | Some game assets and chat translations are created using generative AI tools. | FLICK Comp GmbH | 131 | Mar 18, 2026 | |
Annihilate The Spance Dev only art | Infrequent usage of placeholder character art, to be replaced as funding allows. | Skyglow Softworks | 343 | Mar 18, 2026 | |
Scottside In-game content artaudio | Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined. | Plotline Games | 103 | Mar 18, 2026 | |
Steel Hunters In-game content audio | During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the announcer, to support our development process. The majority of the voices in the game are performed by real voice actors, and AI-generated voices will be replaced with human voices before the official launch. This helps us focus on delivering the best experience while the game is still in development. | Wargaming Group Limited | 2.1k | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Card Survival: Tropical Island In-game content art | Card Survival: Tropical Island used an early version of MidJourney exclusively to generate character portraits. | WinterSpring Games | 691 | Mar 18, 2026 | |
Ablockalypse Store/marketing art | This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo. | Color It Company | - | Mar 18, 2026 | |
Political Arena In-game content art | Political Arena is being produced by a small team on a tight budget. We’re proud to have worked with a number of gifted artists, designers, developers and other creators on many of our core systems and assets.
We have employed AI art assets only when it exceeds our budget capacity to provide fair wages for our team. We have employed AI to create or modify specialized, low-frequency art assets including art for certain event windows.
Nearly all of our game’s most visible art assets, including its UI, backgrounds and character art were all produced by experienced artists. | Wayside Press | 66 | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
New Home: Medieval Village In-game content audio | AI-generated music will be used starting from the EA v0.61 update and in subsequent versions. | Mustafa Caner Tonbul | 187 | Mar 18, 2026 | |
Krieg In-game content art | The store page artwork and game icon were generated using AI. | EliteInterapptive | - | Mar 18, 2026 | |
QANGA In-game content audio | We use voice generation for some in-game introductory voices and music on bar. | iolaCorp Studio | 552 | Mar 18, 2026 | |
Morgenstern In-game content artaudiotext | Generative AI Integration:
During the early access phase, Morgenstern leverages generative AI to create placeholder assets, including images, sound effects, and text. This approach allows for rapid prototyping and iterative development, ensuring a dynamic and evolving gaming experience as we refine and enhance the final content. | Doublesmith GmbH | 87 | Mar 18, 2026 | |
РЕZИК Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Aerotopia Old Sky general | In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original. | Mystery Soul's | - | Mar 18, 2026 | |
Serum In-game content audio | The game is using the AI-generated prompts in audio form. | Game Island | 233 | Mar 18, 2026 | |
DoomBreaker Store/marketing art | The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process. | wildlogicgames | - | Mar 18, 2026 | |
PROPHUNT Dev only | Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content. | Venalith Game Studios | 18 | Mar 18, 2026 | |
Radioactivity Store/marketing art | AI image generation used to produce characters in gas masks and background for store page logos | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Traxion 3000 In-game content audio | Traxion 3 uses AI-generated voices for in-game characters. | Play With Fire UG | - | Mar 18, 2026 |