AI have been used to create images and generate sounds to the game.
- Creator
- Two Friend Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI have been used to create images and generate sounds to the game.
This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience.
The game may use AI to produce game promotion content.
All in-game voice lines were created using text-to-speech tools.
Some localized versions of the game may include text translated with the assistance of AI tools.
The store page capsule image (cover art) was generated using AI.
background
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently. We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages. During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
游戏中所有的图片和视频均由AI生成
Some artworks have been generated with AI.
Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
The store page capsule image (cover art) was generated using AI.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
Some of the images in the game were created using neural networks, but were later significantly modified (or used only as inspiration). No image in Pocket Rogues is entirely AI generated.
We use Generative AI tools specifically for the voice acting (dialogue, radio transmissions, and environmental narration) of characters and story sequences.
Some textures and assets are AI-assisted. Some audio tracks are AI-assisted.
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
Some development and marketing materials may have been assisted by generative AI during pre-production (concept exploration, references, and drafts). The game does not generate content in real time during gameplay.
The game's artwork is AI-assisted.
Character, monsters artworks and capsule arts.
Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer. No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined.
Some in-game icons originated as AI-generated concept drafts and were subsequently heavily modified, refined, and finalized by the developer before being included in the final game.
Some visual assets were produced using AI-assisted tools
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools. Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects. Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page.
Images and music created by AI
This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure. The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs. The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design. The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative. Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game. All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction.
It was used to generate some images of the game's UI.
Some audio assets were created with the assistance of generative AI tools during development.
This game uses generative artificial intelligence for limited artwork assets.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Game‘s cutscenes are generated using AI tools.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality.
Some of the hand-drawn 2D art was later colored/detailed & enhanced using ai. (Chat-Gbt).
Some store artwork was generated with AI and then edited and finalized by the developer. All gameplay, code, and in-game assets are created manually.
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay
most of the voice acting is generated from AI generated and some of the props generated with AI
for grandpa voice acting
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
The artwork and the cutscenes are AI. The story made by human :)
Game logo at steam store page, headers and menu images made with ai tools
The store page assets are AI‑assisted optimized, and they do not infringe any copyrights.
Some visual assets and localization were created with the assistance of AI tools.
This game utilizes generative AI tools to assist in the development process. Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements. Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts. All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world.
This game uses generative AI tools in part of its development. *Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images. *Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MAK: Survival In-game content artaudio | AI have been used to create images and generate sounds to the game. | Two Friend Studios | - | May 23, 2026 | |
Sketchy Fables In-game content text | This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience. | Alle Jong | - | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Situation Normal In-game content audio | All in-game voice lines were created using text-to-speech tools. | ia97lies | - | May 23, 2026 | |
Spark in the Dark In-game content text | Some localized versions of the game may include text translated with the assistance of AI tools. | Stellar Fish | 1.1k | May 23, 2026 | |
Bone Marrow Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 43 | May 23, 2026 | |
BOGs: Earth vs Sea | background | Hammerhead Shark | - | May 23, 2026 | |
Inferna Live AI textart | As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models. | INFERNA UG (haftungsbeschränkt) | 464 | May 23, 2026 | |
赤马 In-game content art | 游戏中所有的图片和视频均由AI生成 | 玄逍工作室 | - | May 23, 2026 | |
Daraney - Guardian's Rise Store/marketing art | Some artworks have been generated with AI. | Christopher Hanke | - | May 23, 2026 | |
Fluffy Arena In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | May 23, 2026 | |
Lord of the click Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 73 | May 23, 2026 | |
Crime Scene Cleaner art | We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes purchase assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | President Studio | 15.1k | May 23, 2026 | |
Hidden Deep In-game content art | During Early Access some AI generated images may be used as placeholders, for example during the loading screens. | Cogwheel Software | 1.8k | May 23, 2026 | |
Pocket Rogues In-game content art | Some of the images in the game were created using neural networks, but were later significantly modified (or used only as inspiration). No image in Pocket Rogues is entirely AI generated. | EtherGaming | 562 | May 23, 2026 | |
Windwalkers: Below the Storm In-game content audio | We use Generative AI tools specifically for the voice acting (dialogue, radio transmissions, and environmental narration) of characters and story sequences. | Magnetic Dust | - | May 23, 2026 | |
Trouble in Potion High In-game content artaudio | Some textures and assets are AI-assisted.
Some audio tracks are AI-assisted. | Faynogames | - | Mar 18, 2026 | |
Missed Call In-game content textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama. | Nimmen Studios | - | Mar 18, 2026 | |
My House on the 9th Floor Dev only arttext | Some development and marketing materials may have been assisted by generative AI during pre-production (concept exploration, references, and drafts). The game does not generate content in real time during gameplay. | RSapling | - | Mar 18, 2026 | |
献祭浮木!我无限复活!(魔王传说) In-game content art | The game's artwork is AI-assisted. | 梦华 | - | Mar 18, 2026 | |
Immortal Faces In-game content art | Character, monsters artworks and capsule arts. | ZERO5GAMES | 12 | Mar 18, 2026 | |
Teckel Adventure In-game content art | Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined. | SoulsQuest Games | - | Mar 18, 2026 | |
Alchemic Apothecary In-game content art | Some in-game icons originated as AI-generated concept drafts and were subsequently heavily modified, refined, and finalized by the developer before being included in the final game. | CaffeineBoosterGames | - | Mar 18, 2026 | |
Little Stronger In-game content art | Some visual assets were produced using AI-assisted tools | Mstudio | - | Mar 18, 2026 | |
迴避我的死亡結局 In-game content artaudio | During development, generative AI tools were used to assist in creating the following content:
Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction.
Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools. | 阿煙 | 35 | Mar 18, 2026 | |
Divide TCG In-game content arttextcode | 2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools.
Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects.
Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page. | Jukeys Garage | - | Mar 18, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Hex Judge Live AI textart | This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure.
The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs.
The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design.
The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative.
Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game.
All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction. | Cheetah Town Games | - | Mar 18, 2026 | |
Normal Dev Guy - Inside Kenney World In-game content art | It was used to generate some images of the game's UI. | LEANDRO ROGALA BRITEZ LTDA | - | Mar 18, 2026 | |
Super Disposition In-game content audio | Some audio assets were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
DeadNot In-game content art | This game uses generative artificial intelligence for limited artwork assets. | LuckeyLoopy | - | Mar 18, 2026 | |
人性游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
梦境管理公司之渡魂行者 art | Game‘s cutscenes are generated using AI tools. | MZMCRAFT | 11 | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Hüddam: The Cursed Mansion In-game content artaudio | Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality. | Mustafa Baltacioglu | - | Mar 18, 2026 | |
HONOR 2 In-game content art | Some of the hand-drawn 2D art was later colored/detailed & enhanced using ai. (Chat-Gbt). | Chris Sparks | - | Mar 18, 2026 | |
The Legend of Chalkvania In-game content art | Some store artwork was generated with AI and then edited and finalized by the developer. All gameplay, code, and in-game assets are created manually. | Crocodilligator Games | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
AL-SARAB In-game content arttextaudio | Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay | Zayed Gaming | - | Mar 18, 2026 | |
Black Wedding In-game content audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Those Who Stayed In-game content art | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs. | Pendul8 | - | Mar 18, 2026 | |
Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator Store/marketing art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | 10 | Mar 18, 2026 | |
封魔剑魂 Store/marketing | The store page assets are AI‑assisted optimized, and they do not infringe any copyrights. | 封魔剑魂 | - | Mar 18, 2026 | |
CropChampion In-game content arttext | Some visual assets and localization were created with the assistance of AI tools. | CropChampion | - | Mar 18, 2026 | |
Zero Point In-game content arttext | This game utilizes generative AI tools to assist in the development process.
Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements.
Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts.
All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world. | Bloomery | - | Mar 18, 2026 | |
恐怖夜話 In-game content artaudio | This game uses generative AI tools in part of its development.
*Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images.
*Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game. | ひめこ | - | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 |