25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Fall of an EmpireSteam
Disclosure

The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements.

Creator
JG Games
Reviews
68
Added
Mar 18, 2026
Star Shift RebellionSteam
Disclosure

1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.

Creator
Psychronic Game Studios
Reviews
29
Added
Mar 18, 2026
Soft(A)wareSteam
Disclosure

Some audio assets and store/marketing visuals were generated or assisted using AI during development. All gameplay content is static — no AI content is generated at runtime.

Creator
B0TLANNER Games
Reviews
-
Added
Mar 18, 2026
The OperatorSteam
Disclosure

AI was used in the ChemScan manual to generate the photo of the machine. NO AI used for the voices.

Creator
Bureau 81
Reviews
3.3k
Added
Mar 18, 2026
Dungeons of the Amber GriffinSteam
Disclosure

The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds. AI works for us and not us working for AI!

Creator
Frozengem Studio
Reviews
-
Added
Mar 18, 2026
独行旅者Steam
Disclosure

The picture is partially participated by ai, manually modified, and the animation is manually produced

Creator
网瘾少年合作社
Reviews
-
Added
Mar 18, 2026
Artificial Life 2061, Episode 2: Raising The Nieradroid.Steam
Disclosure

I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.

Creator
Joseph Sanz
Reviews
-
Added
Mar 18, 2026
CatsplorationSteam
Disclosure

Non-player characters in Catsploration use AI-generated voices, while I voice the narrator.

Creator
Paul Hill
Reviews
-
Added
Mar 18, 2026
Star Shift OriginsSteam
Disclosure

1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.

Creator
Psychronic Game Studios
Reviews
69
Added
Mar 18, 2026
ScottsideSteam
Disclosure

Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.

Creator
Plotline Games
Reviews
103
Added
Mar 18, 2026
The Wayward RealmsSteam
Disclosure

This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough.

Creator
OnceLost Games
Reviews
-
Added
Mar 18, 2026
ONCE / однаждыSteam
Disclosure

The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.

Creator
dipgames
Reviews
-
Added
Mar 18, 2026
Apopia: Sugar Coated TaleSteam
Disclosure

The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.

Creator
Quillo Entertainment Limited
Reviews
13
Added
Mar 18, 2026
InvertigoSteam
Disclosure

The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive.

Creator
Wednesday Works Games
Reviews
15
Added
Mar 18, 2026
SYNCHRONIZERS: UNDEAD MARINESSteam
Disclosure

AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game.

Creator
Ale Navarro
Reviews
-
Added
Mar 18, 2026
Rhythm StorySteam
Disclosure

Used to create some visual assets for subsequent refinement by the artist.

Creator
Relax & Play
Reviews
-
Added
Mar 18, 2026
Shadow StringsSteam
Disclosure

During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.

Creator
hybrisgames
Reviews
-
Added
Mar 18, 2026
Beware of DogSteam
Disclosure

Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content.

Creator
DSW Games
Reviews
-
Added
Mar 18, 2026
StardiverSteam
Disclosure

AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player). AI was used to help the human editor person to correct dialogues written by a human.

Creator
Green Planet Games
Reviews
31
Added
Mar 18, 2026
Wizard's WrathSteam
Disclosure

AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort.

Creator
DragonfiAR
Reviews
-
Added
Mar 18, 2026
Tales of ArcrathSteam
Disclosure

I use Grok to help render background images for Scenes and the stores in order to set the tone/atmosphere.

Creator
Codex Games USA
Reviews
-
Added
Mar 18, 2026
Sins of a Solar Empire IISteam
Disclosure

This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.

Creator
Ironclad Games Corporation
Reviews
5k
Added
Mar 18, 2026
新世界Steam
Disclosure

I will not directly provide any AI services, but plan to only retain the interface for external AI to take over the game logic in the game. Users can use their own trained language models, and they can only solve problems such as computing power by themselves. I plan to not allow users to enter text in the game, so that users have no chance of inducing language model generation. However, some overfitting language models will ignore the prompts and output nfsw. At the same time, I used two methods: 1. Limit the output length and suppress it from the root. 2. Keyword check to see if nfsw content exists. If someone tries to report it, he should report it to the person who gave him the language model. If the user enables AI, I will change the name of the enabled AI service into a game watermark to prove that it is the user's own problem.

Creator
ZIWord Soft
Reviews
-
Added
Mar 18, 2026
Deadeye Deepfake SimulacrumSteam
Disclosure

Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art.

Creator
nodayshalleraseyou
Reviews
806
Added
Mar 18, 2026
DepersonalizationSteam
Disclosure

Regarding AI usage: The game employs AI in only two areas 1. Character voice lines (disabled by default) The ultra-large script (800k words) makes authentic voice acting financially unaffordable for our small studio. 2. "Seek Answers" function in the game lobby’s Sosoth (NPC) interaction interface For entertainment purposes, we used AI chat. What we can guarantee: Beyond these, translation, scripts, design, art, animation, and other game components absolutely did not use AI.

Creator
MeowNature
Reviews
303
Added
Mar 18, 2026
Underground GarageSteam
Disclosure

AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.

Creator
BeardedBrothers.games
Reviews
590
Added
Mar 18, 2026
My Poodle's DiarySteam
Disclosure

The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.

Creator
Soyhan Yazgan
Reviews
-
Added
Mar 18, 2026
Sumerian SixSteam
Disclosure

AI tools were used to pre-generate a marching song heard during one of the sequences in late game.

Creator
Artificer
Reviews
1k
Added
Mar 18, 2026
The Hive PandemicSteam
Disclosure

AI-Powered Cinematics & Immersion To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio. 🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive. 🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences. 🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience. By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays.

Creator
Starving Lama Games
Reviews
-
Added
Mar 18, 2026
DixotomiaSteam
Disclosure

The AI is used in one video in the steam and was used in videos between levels.

Creator
DeepMatrix
Reviews
-
Added
Mar 18, 2026
Artificial Life 2061: Cybersys - Diva Of The VRworld, Babel Project: "Kodota Komori 1416" [Made by: Joseph Sanz]Steam
Disclosure

This game was initially developed without using Artificial Intelligence. Later, I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.

Creator
Joseph Sanz
Reviews
-
Added
Mar 18, 2026
Office LifeSteam
Disclosure

Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game.

Creator
LeiYun Games
Reviews
1.7k
Added
Mar 18, 2026
3,932 results
Page 78 of 79
Missing a product? Let us know