Localization features are AI-assisted.
- Creator
- HotWaterStudio
- Reviews
- 292
- Added
- Jul 24, 2026
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Localization features are AI-assisted.
This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.
No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help.
A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human.
Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.
Some in-game art assets are AI-generated.
Some content generated by AI.
Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation.
Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments.
Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.
Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service.
Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Pre-generated: Store page capsule art and marketing images were created with AI assistance. In-game text (unit descriptions, UI copy) and the store description were written with AI assistance. All in-game visuals are drawn procedurally at runtime by the game's own code. No AI model runs in the game and no content is generated during play. All AI-assisted output was reviewed and edited by the developer and contains no third-party or infringing material.
The background images and strawberrys pictures are pre-rendered AI art.
This game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.
The game to contain art assets generated by artificial intelligence
The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand.
Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses.
Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
部分UI、配音、音乐使用AI生成
The game uses AI generated icons.
Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.
This application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read aloud text files that you import yourself. An on-device language model (or an optional API you configure) analyzes the imported text to identify speakers and assign voices. The app does not generate any original story, art, or music content — all audio is synthesized from text you provide.
Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer.
Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.
Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.
The game's programming uses AI to generate code.
Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc.
We used Corel AI program for some of the artwork.
Note: Most of the translations and music in this game were created with the assistance of AI.
Music tracks used in the game were created using generative AI tools.
Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing.
AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime.
Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated.
Generative AI was used in some of the 3D models.
This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand.
The game features hundreds of unique collectible cards. As a solo developer, creating every card from scratch would be extremely time-consuming, so the majority of the collectible card artwork was generated using AI. This allows more time to be spent improving the game’s core feel and other key systems. The cards will continue to be revised throughout development.
Made with the help of AI.
The card illustrations and backgrounds in this game were pre-generated by the developer using image-generation AI (Stable Diffusion / DreamShaper 8), then curated and edited by hand. Text, game logic, music, and fonts are NOT AI-generated. No content is generated by AI during gameplay (pre-generated, fixed assets only).
Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game.
The game's graphics and software are powered by artificial intelligence.
Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game.
Generative AI was used during the development of this game to assist with the creation of certain visual assets and to help with portions of the programming process. All gameplay mechanics, game design, story, progression, and creative direction were designed and implemented by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
梦境回响 DreamEcho In-game content text | Localization features are AI-assisted. | HotWaterStudio | 292 | Jul 24, 2026 | |
BE QUICK! The Rise of Fraya In-game content arttext | This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay. | Septium Media | - | Jul 24, 2026 | |
Chaos Chess Dev only code | No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help. | Mad Gnome Works | - | Jul 24, 2026 | |
Realmbound Frontier In-game content art | A small amount of the art is generated or seeded using AI, but much of it is altered, changed or had custom things done with it. All music, sound, writing and code was made by a human. | SimProse Studios | - | Jul 24, 2026 | |
Billionth Soul In-game content artaudio | Some pre-rendered assets in this game and on its store page, including artwork, music, and sound effects, were created with the assistance of generative AI tools. All AI-assisted content was directed, reviewed, and edited by the developer. No content is generated by AI during gameplay. | Gnomesoft | - | Jul 24, 2026 | |
Idle Vapor Legends In-game content art | Some in-game art assets are AI-generated. | 所以然 | - | Jul 23, 2026 | |
Word Cubes Unclear | Some content generated by AI. | BTA Electronics | - | Jul 23, 2026 | |
梦境邮局 In-game content art | Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets. | xiaoheiCat | - | Jul 23, 2026 | |
Lurks Beneath Live AI text | To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation. | MORPH | - | Jul 23, 2026 | |
The Hunt for the Lich King In-game content art | Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments. | Federico Poli | - | Jul 23, 2026 | |
Syncline In-game content textcodeaudio | Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time. | KCEDERLUND.DEV | - | Jul 23, 2026 | |
棋门遁甲 In-game content artaudiotext | Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service. | AgentGameLab | - | Jul 23, 2026 | |
No Thoughts Just Dodge In-game content arttextcodeaudio | Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included. | Snitch Studio | - | Jul 23, 2026 | |
Area Survivors In-game content art | Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay. | Furo-Pizza Studio | - | Jul 23, 2026 | |
Nuts Pipeline In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | Jul 23, 2026 | |
Voltswarm Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | David Seco | - | Jul 23, 2026 | |
Ragebait Marathon Live AI textart | Pre-generated: Store page capsule art and marketing images were created with AI assistance. In-game text (unit descriptions, UI copy) and the store description were written with AI assistance. All in-game visuals are drawn procedurally at runtime by the game's own code. No AI model runs in the game and no content is generated during play. All AI-assisted output was reviewed and edited by the developer and contains no third-party or infringing material. | SEUNG WON JUN | - | Jul 23, 2026 | |
Sweetie Candy Maze: Crimson Strawberry In-game content art | The background images and strawberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Jul 23, 2026 | |
Huiyu Spy Draw In-game content codetext | This game uses generative AI in limited, non-gameplay-critical areas:
- AI-assisted code refactoring and performance optimization during development
- AI-assisted translation polishing for multi-language support
- UI layout refinement suggested by AI tools during the design process
All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers. | Huiyu | - | Jul 23, 2026 | |
FROGGY REVENGE In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | Jul 23, 2026 | |
Wild Boar Digging In-game content art | The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand. | indiejoh | - | Jul 23, 2026 | |
Set the Record Straight In-game content artcode | Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses. | Anja Remic | - | Jul 23, 2026 | |
Whisky Disky Dev only code | Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Brewski Studios | - | Jul 23, 2026 | |
Pinebrook Ski Resort In-game content codetext | AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | LB_Game | - | Jul 23, 2026 | |
生计与沉冤 In-game content artaudiotext | 部分UI、配音、音乐使用AI生成 | XGame游戏工作室 | - | Jul 23, 2026 | |
Sea Drifter In-game content art | The game uses AI generated icons. | Xerxz | - | Jul 23, 2026 | |
Capy of Gods In-game content artaudio | Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved. | CapyEmber | - | Jul 23, 2026 | |
Huiyu AI Novel Live AI audio | This application uses AI-powered text-to-speech (Microsoft Edge-TTS) to read
aloud text files that you import yourself. An on-device language model (or an
optional API you configure) analyzes the imported text to identify speakers and
assign voices. The app does not generate any original story, art, or music
content — all audio is synthesized from text you provide. | Huiyu | - | Jul 23, 2026 | |
Slotlocked In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer. | Prussian_lemon | - | Jul 23, 2026 | |
Knell Dev only code | Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game. | Lothric Systems S.R.L. | - | Jul 23, 2026 | |
Soundway In-game content audio | Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started. | Naughty Horse | - | Jul 23, 2026 | |
缆绳火箭拳 Dev only code | The game's programming uses AI to generate code. | 疯啸丸 | - | Jul 23, 2026 | |
Stacey's Demise - A Prequel to I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER Store/marketing art | Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc. | Yomen Tohmaz | - | Jul 23, 2026 | |
Remy Thornfield - Royal Dream In-game content art | We used Corel AI program for some of the artwork. | eFunSoft Games | - | Jul 23, 2026 | |
Galumb In-game content textaudio | Note: Most of the translations and music in this game were created with the assistance of AI. | OB | 46 | Jul 23, 2026 | |
Skimmies In-game content audio | Music tracks used in the game were created using generative AI tools. | Cactus Banjo Games | - | Jul 23, 2026 | |
Chaos Cinema Store/marketing art | Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing. | Dexsolutions | - | Jul 23, 2026 | |
Goldhaven Store/marketing codetextart | AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime. | Emre | - | Jul 23, 2026 | |
My Mysterious Creature Store/marketing art | Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated. | Gamblin Games | - | Jul 23, 2026 | |
Snitch Switch In-game content art | Generative AI was used in some of the 3D models. | Talya Games | - | Jul 23, 2026 | |
失真唱片店:Lofi专注时光 Live AI text | This game uses generative AI only for in-game character dialogue. Players can communicate with certain characters using natural language, and the AI generates text responses based on the game's setting and the current conversation context. Apart from character dialogue text, the game's artwork, music, sound effects, code, store page assets, and marketing materials are not generated by AI. | Liangren Studio | - | Jul 23, 2026 | |
Meet Sudoku In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | 会copy的羊仔 | - | Jul 23, 2026 | |
Alien Siege: Earth In-game content artaudio | This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand. | Don'tSayGame | - | Jul 23, 2026 | |
Retro Pack Club In-game content art | The game features hundreds of unique collectible cards. As a solo developer, creating every card from scratch would be extremely time-consuming, so the majority of the collectible card artwork was generated using AI. This allows more time to be spent improving the game’s core feel and other key systems. The cards will continue to be revised throughout development. | Bozz | - | Jul 23, 2026 | |
Cubara Unclear | Made with the help of AI. | DuckbearLab | - | Jul 23, 2026 | |
Card Reversi In-game content art | The card illustrations and backgrounds in this game were pre-generated by the developer using image-generation AI (Stable Diffusion / DreamShaper 8), then curated and edited by hand. Text, game logic, music, and fonts are NOT AI-generated. No content is generated by AI during gameplay (pre-generated, fixed assets only). | okkeiji | - | Jul 23, 2026 | |
Orion-7 In-game content art | Some illustrations used in the game's introductory sequence were created with the assistance of generative AI. All such assets were reviewed, refined where necessary, and integrated by the developer before being included in the game. | Skybug | - | Jul 23, 2026 | |
Alamet: Interstellar Wars Unclear | The game's graphics and software are powered by artificial intelligence. | ACA Games | - | Jul 23, 2026 | |
Crooked Derby In-game content art | Crooked Derby includes some pre-generated visual assets created with generative AI. All AI-assisted content was iterated on, reviewed, and approved by the developer before being included in the game. | GRM Games | - | Jul 23, 2026 | |
SpacePorts In-game content artcode | Generative AI was used during the development of this game to assist with the creation of certain visual assets and to help with portions of the programming process. All gameplay mechanics, game design, story, progression, and creative direction were designed and implemented by the developer. | Jørgen S. Eide | - | Jul 23, 2026 |