Photos of some of the characters in the game have been made into Generative AI.
- Creator
- banjihagames
- Reviews
- 592
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Photos of some of the characters in the game have been made into Generative AI.
Generated voiceover.
Music
AI was used to help create still backgrounds and images.
部分遊戲美術有使用Stable Diffusion來進行製作。
AI helped create some of the images
Generated images for some paintings and photographs using AI.
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
Songs used in this game are generated by Suno AI.
Some Audio/ music and images was generated by using AI
AI was used in the promotion process
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
The game uses AI to create some of the graphics.
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music.
AI is used only to generate novel images(backgrounds)
Generative Artificial Intelligence Usage in the Game Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
一部の画像、3Dモデルに使用
Artificial intelligence was used in the cover photo and visuals of the game.
AI was used to generate various backgrounds where historical equivalents could not be found.
AI used for a number of symbols base before treatment.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
AI was used to support the development of some images.
We are using AI to generate backgrounds and icons.
Within the game, there are several images that I created with the help of artificial intelligence.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
A large proportion of the voices were generated with software.
The team produced IA 360 videos representing some architectural environnement.
Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements. The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience. All content has been pre-generated for greater control over quality, with no live AI generation during gameplay. This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment.
Voice acting and some music .
We used AI assistance to design some characters
BGM is created by AI.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
Snatched uses large language models (LLMs) to generate dialog trees for in-game characters.
The soundtrack consists of AI-generated music.
Part of the musical score was created using Suno AI.
Music is mostly AI generated. Using suno AI
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified.
Thumbnail of Mary | Official Teaser 2 Some UI illustrations of the game. And some talk texts
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
Uses image generation AI
AI-generated content is used for translation and some images.
AI pictures are used for: Game icon, game splash, editor splash. Voices are also A.I. That is all
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
The specific images appearing in the game were created by a generative AI.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
Some of the graphics were created with DALL-E and then edited afterwards.
游戏背景有少部分使用ai来完成绘图
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Vampirii In-game content art | AI was used to help create still backgrounds and images. | Vampyrie Eleison | - | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Last victim. House of fear Unclear art | AI helped create some of the images | Rem_card | 11 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
Night Drive: คืนหลอน ซ่อนทาง In-game content audioart | Some Audio/ music and images was generated by using AI | zebracan studio | 106 | Mar 18, 2026 | |
FUDAN ADVENTURE Store/marketing | AI was used in the promotion process | ANDY YU | - | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
TechnoSorcery In-game content art | TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters. | The Ancient Arcanum | - | Mar 18, 2026 | |
Mekkablood: Quarry Assault In-game content artaudio | Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music. | KRUMB Games | 47 | Mar 18, 2026 | |
Neither dead nor alive In-game content art | AI is used only to generate novel images(backgrounds) | KK Studio | - | Mar 18, 2026 | |
WhereHurt Live AI text | Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes. | TheOneTrue | - | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Savvas the Goth In-game content art | AI was used to generate various backgrounds where historical equivalents could not be found. | Ignatios Productions | - | Mar 18, 2026 | |
Zaraq Unclear art | AI used for a number of symbols base before treatment. | Pixel Crate Games | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
Over Clock In-game content art | We are using AI to generate backgrounds and icons. | Studio Night | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
Shadowtime Store/marketing art | The team produced IA 360 videos representing some architectural environnement. | Institute of Time | - | Mar 18, 2026 | |
BattleCards Saga In-game content art | Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements.
The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience.
All content has been pre-generated for greater control over quality, with no live AI generation during gameplay.
This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment. | GLHF Studio | - | Mar 18, 2026 | |
Zilar: Empire Of The Underground In-game content audio | Voice acting and some music . | Sthard Game | 17 | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Snatched In-game content text | Snatched uses large language models (LLMs) to generate dialog trees for in-game characters. | yonder.gg | - | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
SILENT SCREAM 2 In-game content artaudio | We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified. | Studio 23 | - | Mar 18, 2026 | |
Mary Unclear arttext | Thumbnail of Mary | Official Teaser 2
Some UI illustrations of the game.
And some talk texts | Pinster Games | - | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Glow up 1 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
Whisper Forest In-game content arttext | AI-generated content is used for translation and some images. | Actor | 22 | Mar 18, 2026 | |
The way you died In-game content artaudio | AI pictures are used for: Game icon, game splash, editor splash.
Voices are also A.I.
That is all | Cosy Entertainment | - | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 |