Using AI for the store page and store and Steam icons
- Creator
- Ismylife
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Using AI for the store page and store and Steam icons
Regarding AI usage: The game employs AI in only two areas 1. Character voice lines (disabled by default) The ultra-large script (800k words) makes authentic voice acting financially unaffordable for our small studio. 2. "Seek Answers" function in the game lobby’s Sosoth (NPC) interaction interface For entertainment purposes, we used AI chat. What we can guarantee: Beyond these, translation, scripts, design, art, animation, and other game components absolutely did not use AI.
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
Promotional content for the game can include AI generated content.
A portion of the Steam community assets and marketing materials are generated using AI.
* English subtitle translation assistance OpenAI ChatGPT 4o (Before v1.0 release #BringBack4o) Google Gemini 3 Pro (After v1.0 release) * AI-assisted coding (2 Files, Human Reviewed) Anthropic Claude Code * Advice about things I can't tell anyone Google Gemini 3 Pro Please see below for our AI usage policy: https://had2apps.com/games/ai_policy/#en
Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence.
The illustration is created with AI and modified.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
This game includes translations created with the assistance of AI and edited for quality.
Using generated images for the Steam store page icons
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
We only use generative AI to create store page key art.
- Promotional Art - In game static art and some background graphics (which can be disabled in options)
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game.
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
This game used AI translation.
Used chaptgpt 4 for generation and enhancements trading cards and community assets art.
The graphics for the steam community were partially created with the help of AI assistance
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
游戏中的部分立绘、CG图为AI生成。
I used AI to refine my title screen and store banners.
AI helped with the logo for this game.
IA art only on store page
While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).
In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI. AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nemesis - RPG In-game content art | Using AI for the store page and store and Steam icons | Ismylife | - | Mar 18, 2026 | |
Depersonalization Live AI audiotext | Regarding AI usage: The game employs AI in only two areas
1. Character voice lines (disabled by default)
The ultra-large script (800k words) makes authentic voice acting financially unaffordable for our small studio.
2. "Seek Answers" function in the game lobby’s Sosoth (NPC) interaction interface
For entertainment purposes, we used AI chat.
What we can guarantee: Beyond these, translation, scripts, design, art, animation, and other game components absolutely did not use AI. | MeowNature | 303 | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Tiny Rails Store/marketing art | Promotional content for the game can include AI generated content. | Trophy Games | 565 | Mar 18, 2026 | |
An Amazing Wizard Store/marketing art | A portion of the Steam community assets and marketing materials are generated using AI. | Tiny Goblins | 96 | Mar 18, 2026 | |
ごめんください Director's Cut Dev only textcode | * English subtitle translation assistance
OpenAI ChatGPT 4o (Before v1.0 release #BringBack4o)
Google Gemini 3 Pro (After v1.0 release)
* AI-assisted coding (2 Files, Human Reviewed)
Anthropic Claude Code
* Advice about things I can't tell anyone
Google Gemini 3 Pro
Please see below for our AI usage policy:
https://had2apps.com/games/ai_policy/#en | Had2Apps | 14 | Mar 18, 2026 | |
Long Live Caesar In-game content text | Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence. | Yury Khovansky | 52 | Mar 18, 2026 | |
ACE:Alice Card Episode In-game content art | The illustration is created with AI and modified. | MAF Studio | 26 | Mar 18, 2026 | |
GraeHart Store/marketing art | Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork. | Cole Hardin | - | Mar 18, 2026 | |
Siralim Ultimate In-game content text | This game includes translations created with the assistance of AI and edited for quality. | Thylacine Studios | 1.7k | Mar 18, 2026 | |
You Alone Can Defeat Evil In-game content art | Using generated images for the Steam store page icons | Edward Marchioni | - | Mar 18, 2026 | |
Crowalt: Traces of the Lost Colony In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Madcraft Studios | 93 | Mar 18, 2026 | |
Warspace Store/marketing art | We only use generative AI to create store page key art. | Magic Game Art | 20 | Mar 18, 2026 | |
Moons Of Darsalon In-game content art | - Promotional Art
- In game static art and some background graphics (which can be disabled in options) | Dr. Kucho! Games | 130 | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
Xylith Store/marketing art | The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game. | Daniel Gill | - | Mar 18, 2026 | |
One Gun Guy In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Ritual Games | 58 | Mar 18, 2026 | |
MolaMolaAdventure In-game content text | This game used AI translation. | Bibi | 12 | Mar 17, 2026 | |
Ports of Call Classic art | Used chaptgpt 4 for generation and enhancements trading cards and community assets art. | Dipl. Ing. Rolf-Dieter Klein | 83 | Mar 17, 2026 | |
Era of Miracles Store/marketing art | The graphics for the steam community were partially created with the help of AI assistance | Argentum Gaming | 108 | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
新世勇者传 In-game content art | 游戏中的部分立绘、CG图为AI生成。 | Zzzzz工作室 | 16 | Mar 17, 2026 | |
Captain MaCaw Store/marketing art | I used AI to refine my title screen and store banners. | Auld Games | 20 | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
Lonely in the Winter Store/marketing art | IA art only on store page | SoyeR | 42 | Mar 17, 2026 | |
Territory Control 2 In-game content textart | While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer). | TFlippy | 91 | Mar 17, 2026 | |
D'LIRIUM In-game content artcode | In order to improve game performance, some parts of the code use mathematical formulas generated with the help of AI.
AI was used to enhance several backgrounds and images that were originally hand-drawn and then used as reference material. | B52 Development Team | 973 | Mar 17, 2026 |