Character and Icon
- Creator
- Bulletproof Pudding Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Character and Icon
Store page promotional images utilize AI-generated technology.
Artificial intelligence was used to create the images
This game includes some assets that were created with the help of generative AI tools.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
ゲーム内の一部の画像(一枚絵、立ち絵、背景等)に生成AI画像を使用しています。
Ai is used to create screen images and Hero/villain Images
AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator.
AI tools were used for text localization and for the editing and creation of selected illustrations.
Some illustrations and prop icons use AI tools.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
Voice of game characters and theme song.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
only images for the steam page
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology.
Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI.
- Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues. - We used generative AI to create game icons. - Generative AI was used for the background music.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer. No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials. For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
AI-generated images were used for promotional materials on this store page
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases. Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas. AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team. Generated images are never used as-is in the final product. Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure: originality of the content, respect for copyright, artistic consistency, and compliance with Steam/Valve guidelines. AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game. Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently. This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
This game uses AI-generated artwork for visual elements such as illustrations and character faces.
Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created.
Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage.
Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain. All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
A small number of Icons and scene materials were generated using AI
Using AI to create or co-create 2D graphics used in the user interface.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Some non-essential materials were created with AI assistance.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
The background images in the game are drawn using AI.
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
We are using AI to generate promotional, steam store, and other marketing, visual assets. We are also using AI to assist with software development.
In game loading screen images have been generated using AI
This game contains AI-generated images. All characters appearing in this game are over 18 years old.
AI Usage Overview • Core Framework – The game is built on a licensed third-party action-RPG engine. • Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer. • Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted. The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks.
AI was used for the creation of the logo image and text description for the Steam Page
AI dialogue is written in collaboration with AI
In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI...
As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to: ✓ Maintain visual consistency ✓ Accelerate content iteration ✓ Focus on perfecting core gameplay All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality.
Some images and voiceovers are AI-generated, but they do not constitute the core part of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
超光速小队 art | Character and Icon | Bulletproof Pudding Studio | - | Mar 18, 2026 | |
Keep Fire Store/marketing art | Store page promotional images utilize AI-generated technology. | Yixia Studio | - | Mar 18, 2026 | |
ThroneBreaker Store/marketing art | Artificial intelligence was used to create the images | Kingdoms Games | - | Mar 18, 2026 | |
GhosTrick-The Sacred War of Light vs Shadow In-game content | This game includes some assets that were created with the help of generative AI tools. | peavegame | - | Mar 18, 2026 | |
RETRYS In-game content art | This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans. | Studio Garage Inc. | - | Mar 18, 2026 | |
九頭龍奇譚 龍宮之使 THE GAME 印須磨町編 In-game content art | ゲーム内の一部の画像(一枚絵、立ち絵、背景等)に生成AI画像を使用しています。 | アオパブリッシング | - | Mar 18, 2026 | |
Chrono Port : Heroes of All Time Store/marketing art | Ai is used to create screen images and Hero/villain Images | Enaayah Software Development and Services Private Limited | - | Mar 18, 2026 | |
Catgirl Simulator In-game content artaudio | AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator. | Superfantastic Productions | - | Mar 18, 2026 | |
Ancient Shadows Awakening In-game content textart | AI tools were used for text localization and for the editing and creation of selected illustrations. | Petr Najman | - | Mar 18, 2026 | |
刀蛐蛐 In-game content art | Some illustrations and prop icons use AI tools. | 游梦初心 | - | Mar 18, 2026 | |
Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 | |
Ko-Archie: Eeny Meeny Miny Moe In-game content audio | Voice of game characters and theme song. | Artwork Game Studio | - | Mar 18, 2026 | |
Creatventure In-game content art | During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality. | Out Of Mana | - | Mar 18, 2026 | |
Morsgrave Store/marketing art | only images for the steam page | Parabellum Studio | - | Mar 18, 2026 | |
Chess, Texas In-game content artcode | This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development. | Studio Apollo | 26 | Mar 18, 2026 | |
魔女之塔 In-game content artaudio | Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology. | Bi Shenghui | 10 | Mar 18, 2026 | |
幽夜少女之鏡 In-game content text | Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI. | Crystal Umbrella Studio | - | Mar 18, 2026 | |
GAYA - The Mystery In-game content arttextaudio | - Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues.
- We used generative AI to create game icons.
- Generative AI was used for the background music. | Dunamis | - | Mar 18, 2026 | |
Ta-Miu Dev only art | Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists. | Dreamincorn | - | Mar 18, 2026 | |
The Infernalist In-game content artaudiotext | AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer.
No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials.
For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/ | The Infernalist Studios | - | Mar 18, 2026 | |
AlphaFurry 2 In-game content artaudio | Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 | |
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Choc Tactic for Chess Master In-game content art | We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game. | Pooandplay | - | Mar 18, 2026 | |
Cute Warrior Girl (큐트 여전사) In-game content art | This game uses AI-generated artwork for visual elements such as illustrations and character faces. | SEO SOFT | 22 | Mar 18, 2026 | |
Heart of Ice by Dave Morris In-game content artaudiotext | Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created. | Infinite Zone | - | Mar 18, 2026 | |
Strange island In-game content textart | Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision. | Black Bear Studio | - | Mar 18, 2026 | |
IMPUNES In-game content arttextaudiocode | As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product. | 2nibble | - | Mar 18, 2026 | |
长生 In-game content art | Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage. | Leo | - | Mar 18, 2026 | |
指尖的心动密码 In-game content art | Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations. | Play Boy Studio | - | Mar 18, 2026 | |
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
Soulscape2 Fragments of The Present In-game content art | 1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed. | Hexonine Games Inc. | - | Mar 18, 2026 | |
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
奇异之地 Strange Place In-game content art | A small number of Icons and scene materials were generated using AI | caigouzi | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
恶魔之塔 Unclear | Some non-essential materials were created with AI assistance. | qianyungame | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Never Wither Store/marketing art | Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. | Geo Seed Games | - | Mar 18, 2026 | |
北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Freedom Bot Store/marketing artcode | We are using AI to generate promotional, steam store, and other marketing, visual assets.
We are also using AI to assist with software development. | Manticus Games | - | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
Dungeon Apollonios In-game content art | This game contains AI-generated images.
All characters appearing in this game are over 18 years old. | nyomo221 | - | Mar 18, 2026 | |
Light & Claw In-game content codeart | AI Usage Overview
• Core Framework – The game is built on a licensed third-party action-RPG engine.
• Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer.
• Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted.
The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks. | ViperStudio | - | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
Realms Road artaudio | In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI... | Mehmet Kemal Tankut | - | Mar 18, 2026 | |
落水狗 In-game content artaudiotext | As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to:
✓ Maintain visual consistency
✓ Accelerate content iteration
✓ Focus on perfecting core gameplay
All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality. | 机遇猫研究所 | - | Mar 18, 2026 | |
游戏世界小冒险 In-game content artaudio | Some images and voiceovers are AI-generated, but they do not constitute the core part of the game. | sei_酱 | - | Mar 18, 2026 |