The portraits of beautiful girls and musics in this game are generated by AI.
- Creator
- 2D_猫
- Reviews
- -
- Added
- Mar 18, 2026
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The portraits of beautiful girls and musics in this game are generated by AI.
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
Artificial intelligence was used very simply in creating the game logo only
Some of the story backgrounds, character illustrations, and item icons in the game were created using AI.
Backgrounds, logos and narrations are generated using deep learning softwares.
Some of the graphics were created with DALL-E and then edited afterwards.
Some 2d icons were generated, as well as the menu background.
This game uses AI for localisation into different languages.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
The game contains some lovely cats generated with AI
The puzzle images pre-rendered AI art
Using AI to assist with localization efforts.
A small number of creature type icon resources in the game are assisted by AI
We used AI to Create Models Texture.
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
ai used to aid in generating store text and in-game code
AI Voice Acting
The game's beautiful girl images and musics are generated by AI.
AI was used to make the Loadingscreens as well as the cover image of the game.
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
I have used AI to help me make some of the artwork for marketing,
logo and store image creation by ai assisted tools
Players need to talk to characters, powered by LLMs, for clues in their adventures.
All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
AI was used to TRANSLATE the store page and in-game texts.
The puzzle images pre-rendered AI art
Images for store, marketing, and announcement pages are AI-Supported creations.
AI Driven Text to Speech Generation Some Images are created by AI
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
In our game, new designs can be made using pre-prepared AI visuals.
Carceri's story portrays a world made by programs, for programs. While ALL the writing, music, and 3D art in this game was created by a single human being, there is an Art Gallery in-game that contains 50 images, 17 of which have been generated by AI, (that are all clearly marked as such). These are fictionally portrayed as art works created by the characters (programs) of this world. No names of modern, living artists were used to generate these images. The prompts were words such as: Hudson River school, old masters, Delacroix, robots, abstract geometry, landscape. From there, I photo-shopped all images so that none are 100% unaltered from the generation process. Acknowledging generative imagery's existence is important to the world-building and meta-narrative of Carceri, so this was the fairest way I could think to include a small dose of these works, which are divisive by their very nature.
We used ai generated contents just for capsule images.
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
This game makes use of pre-generated, developer reviewed AI landscape images.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
The cover image was pre generated with the help of AI
AI is used for store page capsule art and in-game character portrait art creation...
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
Game assets
Game assets
My shop page background image and cover are generated by artificial intelligence materials.
We used ai generated contents just for capsule images.
This game used AI for translation.
Some of the game art was pre-rendered using AI.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
My Esports Club In-game content art | Some of the story backgrounds, character illustrations, and item icons in the game were created using AI. | Celestial Studio | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Fish-Click Squad! In-game content art | A small number of creature type icon resources in the game are assisted by AI | Cool Car Studio | 28 | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Dark Era In-game content audio | AI Voice Acting | Bogdan Panov | - | Mar 18, 2026 | |
Beauty Jigsaw In-game content artaudio | The game's beautiful girl images and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Kitty Collapse Store/marketing art | I have used AI to help me make some of the artwork for marketing, | New Sun Entertainment | - | Mar 18, 2026 | |
Enter the Nemesis: Blood Portal Store/marketing art | logo and store image creation by ai assisted tools | Pelilato | - | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
The Necromancer's Pact In-game content art | All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets. | Adins Games | 32 | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
Memory Adventures in the Jungle In-game content text | AI was used to TRANSLATE the store page and in-game texts. | Les Jeux de Milen | - | Mar 18, 2026 | |
Color Splash: Monkeys In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
Vincent In-game content artaudio | AI Driven Text to Speech Generation
Some Images are created by AI | Painted BobCat | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 | |
Ad Agency Simulator: Prologue In-game content art | In our game, new designs can be made using pre-prepared AI visuals. | DoDo Game | 48 | Mar 18, 2026 | |
Carceri In-game content art | Carceri's story portrays a world made by programs, for programs. While ALL the writing, music, and 3D art in this game was created by a single human being, there is an Art Gallery in-game that contains 50 images, 17 of which have been generated by AI, (that are all clearly marked as such). These are fictionally portrayed as art works created by the characters (programs) of this world.
No names of modern, living artists were used to generate these images. The prompts were words such as: Hudson River school, old masters, Delacroix, robots, abstract geometry, landscape. From there, I photo-shopped all images so that none are 100% unaltered from the generation process.
Acknowledging generative imagery's existence is important to the world-building and meta-narrative of Carceri, so this was the fairest way I could think to include a small dose of these works, which are divisive by their very nature. | NeonSerpent LLC | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 | |
Go Up In-game content art | This game makes use of pre-generated, developer reviewed AI landscape images. | Noble Whale Studios | - | Mar 18, 2026 | |
Falco Tunes Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 11 | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Recycling Center Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Balas Games | 990 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
Find Cats 2 吃货猫奇遇 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 20 | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
Elven Rivers 4: Raging Waves Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 4: Call of the Ancestors Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 |