Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used during the pre-production phase to generate concept art and visual references to help establish the game's atmosphere and mood. All final in-game assets were created or modified by our development team. No AI-generated content is created in real-time during gameplay.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
We have used in-house AI models to generate background assets, font, and some voices.
We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us.
1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game.
AI tools were used during the pre-production phase to generate concept art and visual references to help establish the game's atmosphere and mood. All final in-game assets were created or modified by our development team. No AI-generated content is created in real-time during gameplay.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
We have used in-house AI models to generate background assets, font, and some voices.
We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us.
1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content.
We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game.