A.I. was used to help create promotional imagery for the game.
- Creator
- Maritima Games
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
A.I. was used to help create promotional imagery for the game.
AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI.
Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers.
Some sounds effekts and Objects made with AI
Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI
AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself.
AI-generated content used only for musics
Some content is powered by AI
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay.
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.
部分场景模型,纹理使用ai辅助生成
This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content.
Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI
This game uses generative AI for a limited number of in-game decorative assets, primarily image materials such as posters.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
Some image and video clips were created using AI
AI tools were used to assist with some code development and selected Steam store page text. The core game design, gameplay, and creative direction are created by the development team. No live generative AI content is created during gameplay.
Some of the page's visuals are generated using AI.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game.
Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.
Images, sound effects, music, translation
During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.
Used the Go AI engine KataGo, generated some models with Tripo3D, and created sound effects using Woosh.
"Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text."
Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.
Steam store Image
AI has been used to generate logos and some of the music tracks.
In the development and promotion of "Farm of Hope," we utilize Generative AI tools solely to assist in the creation of our marketing video trailers and promotional cinematic materials. Specifically, Generative AI is used to enhance video editing workflows, generate specific background music tracks, and refine visual effects exclusively for our promotional trailers. All core in-game assets, including the 3D models, programming code, animations, and story scripts within the game build itself, are entirely created by our development team without the use of generative AI. We ensure that all tools used in our video marketing pipeline comply fully with copyright standards and Steam's publishing policies.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
We use AI to translate text displayed in the game (for languages other than Japanese).
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
Backgrounds and Icon created by AI.
This product uses AI generation to create textures for some 3D objects and effects.
This game uses generative AI in the following ways: • Some of the 2D artwork, images, and icons used in the game and on its Steam store page were created with the assistance of generative AI tools. All such assets were then reviewed, edited, and curated by our team. • Translations for the game's supported languages (localization) were produced with the assistance of generative AI (machine translation) tools. All AI-generated content is pre-generated during development. The game does not generate any AI content live during gameplay.
Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools
AI was used to translate the game into Japanese and to correct any English mistakes.
Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay.
AI tools were used as production assistants for specific assets. All assets were designed and directed by the developer.
人物语言使用了AI配音
Use AI to generate images or code
ui texture, translation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Enchanted Oceans Store/marketing art | A.I. was used to help create promotional imagery for the game. | Maritima Games | - | Jun 28, 2026 | |
Paleo Dive In-game content art | AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI. | Astra Render | - | Jun 28, 2026 | |
LostEcho In-game content artaudio | Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers. | DominamCheng | - | Jun 28, 2026 | |
Almost There audioart | Some sounds effekts and Objects made with AI | SIENTURE | - | Jun 28, 2026 | |
Cold Contours: Intake In-game content artcode | Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team. | Tactolith | - | Jun 28, 2026 | |
Compliance Auditor codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
BLORBIT Store/marketing art | AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI | jog16889 | - | Jun 28, 2026 | |
Waifu Pogo Club Store/marketing art | AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself. | underbadger | - | Jun 28, 2026 | |
Carry The Egg In-game content audio | AI-generated content used only for musics | SPACEBAR Games | - | Jun 27, 2026 | |
Stardust Protocol Unclear | Some content is powered by AI | Starzen Interactive | - | Jun 27, 2026 | |
Perfumed Palaces Store/marketing arttextcode | Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product. | MUTHRI | - | Jun 27, 2026 | |
Relay Protocol In-game content artaudiotext | Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer.
The game does not generate AI content during gameplay and does not connect to any external AI service. | Gustavo Rios | - | Jun 27, 2026 | |
Down The Stairs: The Game In-game content artaudio | This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay. | LoftCore Studio | - | Jun 27, 2026 | |
Swing Rush In-game content audio | This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay. | You Should Be Studying Industries | - | Jun 27, 2026 | |
Plunder Bay In-game content artaudio | During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content:
- Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually.
- Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events.
- Menu Background: The main menu background visual was created with AI video generation tools (Runway).
All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions. | MustDev | - | Jun 16, 2026 | |
The Black Water In-game content art | 部分场景模型,纹理使用ai辅助生成 | Blanc | - | Jun 16, 2026 | |
Oharion Unclear arttext | This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content. | Aily Torezani | 108 | Jun 15, 2026 | |
INKURSION In-game content audioarttext | Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game. | Leo Fernandez-Arias | - | Jun 15, 2026 | |
Babo & Luda adventure In-game content audio | Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI | Project Babo | - | Jun 13, 2026 | |
感染病棟 In-game content art | This game uses generative AI for a limited number of in-game decorative assets, primarily image materials such as posters. | SakiGames | - | Jun 13, 2026 | |
Eyes Of The Factory Store/marketing art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Jun 12, 2026 | |
出马Spirit Rider In-game content artcode | Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team. | 狗狗显卡 | - | Jun 12, 2026 | |
BOTMARE Store/marketing art | Some image and video clips were created using AI | Junchen Li | - | Jun 11, 2026 | |
Tomb Tails Store/marketing textcode | AI tools were used to assist with some code development and selected Steam store page text. The core game design, gameplay, and creative direction are created by the development team. No live generative AI content is created during gameplay. | Daytime Devs | - | Jun 11, 2026 | |
Astrelght Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Jun 10, 2026 | |
Feline Fury 3D In-game content artaudio | Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services. | cddevapps | - | Jun 10, 2026 | |
Escape The DaPieGuy In-game content art | This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game. | Molond | - | Jun 10, 2026 | |
Havoc Arena In-game content artaudiocode | Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human. | Studio Jarosz | - | Jun 9, 2026 | |
Totally Safe Delivery NOT In-game content artaudiotext | Images, sound effects, music, translation | SIENTURE | - | Jun 8, 2026 | |
The Gravity Complex In-game content artaudio | During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played. | Jona Fynn Schlegelmilch | - | Jun 8, 2026 | |
克苏鲁围棋教学 Dev only | Used the Go AI engine KataGo, generated some models with Tripo3D, and created sound effects using Woosh. | BHD_Games | - | Jun 7, 2026 | |
ShuriStella In-game content text | "Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text." | SmileForeverStudio | - | Jun 7, 2026 | |
Voxenvale In-game content art | Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game. | PixelCat | - | Jun 6, 2026 | |
Rolling Splat! Store/marketing art | Steam store Image | Fun-Link Studio | - | Jun 6, 2026 | |
Hang in there In-game content artaudio | AI has been used to generate logos and some of the music tracks. | Skogman | - | Jun 5, 2026 | |
Farm Of Hope In-game content audioart | In the development and promotion of "Farm of Hope," we utilize Generative AI tools solely to assist in the creation of our marketing video trailers and promotional cinematic materials.
Specifically, Generative AI is used to enhance video editing workflows, generate specific background music tracks, and refine visual effects exclusively for our promotional trailers. All core in-game assets, including the 3D models, programming code, animations, and story scripts within the game build itself, are entirely created by our development team without the use of generative AI.
We ensure that all tools used in our video marketing pipeline comply fully with copyright standards and Steam's publishing policies. | VGames Studios | - | Jun 5, 2026 | |
Cold Site In-game content artcode | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 4, 2026 | |
雨音の向こう側 In-game content text | We use AI to translate text displayed in the game (for languages other than Japanese). | ただの犬小屋 | - | Jun 4, 2026 | |
Rift Horizon art | Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools. | Rift Horizon Studio | - | Jun 4, 2026 | |
Wild Climbers Peak Panic In-game content art | Backgrounds and Icon created by AI. | DeepFra | - | Jun 3, 2026 | |
Artificial Magic Language System In-game content art | This product uses AI generation to create textures for some 3D objects and effects. | FeatherBlow | - | Jun 3, 2026 | |
Dodgeball In-game content arttext | This game uses generative AI in the following ways:
• Some of the 2D artwork, images, and icons used in the game and on its
Steam store page were created with the assistance of generative AI tools.
All such assets were then reviewed, edited, and curated by our team.
• Translations for the game's supported languages (localization) were
produced with the assistance of generative AI (machine translation) tools.
All AI-generated content is pre-generated during development. The game does
not generate any AI content live during gameplay. | Underbar | - | Jun 3, 2026 | |
Assassin Of Spider 2: 2099 In-game content art | Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools | Saylor games | - | Jun 3, 2026 | |
PekoDownhillHurl In-game content text | AI was used to translate the game into Japanese and to correct any English mistakes. | atachibanadev | - | Jun 3, 2026 | |
The Hidden Camp In-game content audio | Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay. | E and B Games | - | Jun 3, 2026 | |
BlissFlow In-game content artaudiotextcode | AI tools were used as production assistants for specific assets. All assets were designed and directed by the developer. | Flownautic | - | Jun 3, 2026 | |
凡灵百态训练篇(The Comprehensive Training of All Spirits) In-game content audio | 人物语言使用了AI配音 | 王小豪 | - | Jun 3, 2026 | |
Stock Shock Unclear artcode | Use AI to generate images or code | めてお | - | Jun 3, 2026 | |
Haru : Ritual of Sacrifice In-game content arttext | ui texture, translation | Gomul | 15 | Jun 3, 2026 |