Generative AI music for the Boombox sounds.
- Creator
- KodaSpring Studio
- Reviews
- -
- Added
- Jul 22, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI music for the Boombox sounds.
Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement.
As a solo developer, I unfortunately cannot afford to hire artists or creators, so the media in my game is a mix of AI-generated and hand-edited/crafted. I would love to have my assets professionally made, but the cost of somewhere around two thousand icons, portraits, and other media assets would be far more than I can afford as just some guy working alone. I've done my best to create the best art and sounds with the tools I have access to, trying extremely hard to make things you will enjoy. If this game were to ever be successful enough, I'd love to hire professional artists one day to remake my assets (and for my future games). I thank you for your understanding, and I hope the game is good enough to get me there eventually!
AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed.
AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists.
Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer. The game itself does not generate AI content during gameplay.
Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay.
Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation.
Some pre-generated visual assets used in the game and store materials were created with the help of generative AI tools during development. These include selected images for the title screen, options screen, game over screen and promotional artwork. No live AI generation is used during gameplay.
AI-assisted tools were used for parts of the game’s localization.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI.
- 3D asset creation - Body animation
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
This game uses AI-generated content in the following ways: Images: AI tools were used to help compose the wine bottle label artwork. Music: AI tools were used to compose the in-game radio music and sound effects.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
AI was used for some in game icons, store page images, and some developer workflows in programming.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI.
Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
We use AI for our sounds.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
AI has been used to generate SFX files. If you know a real human that is willing to make these, let me know!
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
IA was used for the 2d animation that Will be on the marketing video.
Some of the game's art assets were created with the assistance of generative AI tools.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms.
Most of the code and game assets are AI-generated.
This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer.
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
Some asset textures, background music, and assistance with game development questions include AI-generated content. No AI translation was used for Japanese, English, Korean, or Czech.
Ai was used to help generate artwork for the steam page
This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes.
2D art and some in-game text were made with generative AI tools and hand-edited.
Everything except the gameplay, copywriting, and visual effects is made with AI.
制作了游戏宣传图,以及一部分角色肖像
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer.
Art,Music,Code
Some of the logos are made with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
That Cozy Cat Game In-game content audio | Generative AI music for the Boombox sounds. | KodaSpring Studio | - | Jul 22, 2026 | |
100 Hidden Relics In-game content art | Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement. | Crow Girl Games | - | Jul 22, 2026 | |
Journeybound Idle In-game content artaudio | As a solo developer, I unfortunately cannot afford to hire artists or creators, so the media in my game is a mix of AI-generated and hand-edited/crafted. I would love to have my assets professionally made, but the cost of somewhere around two thousand icons, portraits, and other media assets would be far more than I can afford as just some guy working alone. I've done my best to create the best art and sounds with the tools I have access to, trying extremely hard to make things you will enjoy. If this game were to ever be successful enough, I'd love to hire professional artists one day to remake my assets (and for my future games). I thank you for your understanding, and I hope the game is good enough to get me there eventually! | Max Luck Gaming | 26 | Jul 22, 2026 | |
Eternal Embrace: Lumina's Sunshine In-game content artaudio | AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed. | Lumina Games Studio | - | Jul 22, 2026 | |
Cleaning Up The Puzzle Gallery Dev only code | AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists. | Th3GameStudio | 478 | Jul 22, 2026 | |
Demon Baby In-game content artaudio | Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer.
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Perdido na Mina In-game content art | Some pre-generated visual assets used in the game and store materials were created with the help of generative AI tools during development. These include selected images for the title screen, options screen, game over screen and promotional artwork. No live AI generation is used during gameplay. | Studio 4 | - | Jul 18, 2026 | |
Professional Money Relocator In-game content text | AI-assisted tools were used for parts of the game’s localization. | Two Random Guys Studio | - | Jul 18, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Horse Spirit Valley 2 In-game content artaudiocode | "AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team." | Antique Box Studio | - | Jul 17, 2026 | |
Sophical In-game content artaudio | The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI. | Ramzi Mukhar | - | Jul 17, 2026 | |
Vilnius Museum of Antiquities: A Temple of the Past In-game content art | - 3D asset creation
- Body animation | Weekend Warriors | - | Jul 17, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 | |
Château Pluie: The New Cellar Keeper In-game content artaudio | This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects. | Rainy | - | Jul 17, 2026 | |
Supermarket Simulator: Idle Tycoon Clicker Dev only code | During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience. | ArPeaKK Games | - | Jul 16, 2026 | |
DeepDig: Together In-game content artcode | AI was used for some in game icons, store page images, and some developer workflows in programming. | Wolf Studios | - | Jul 16, 2026 | |
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Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | 16 | Jul 13, 2026 | |
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Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
Fantasy Waifu Collector In-game content audio | AI has been used to generate SFX files. If you know a real human that is willing to make these, let me know! | SyKoHPaTh | - | Jul 10, 2026 | |
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Thousand Ward In-game content art | Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team. | Veles Labs | - | Jul 8, 2026 | |
Idiots Stealing Things In-game content artaudio | This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience. | BlackScale | - | Jul 7, 2026 | |
Bounty Hunters: The 4th Dimension Store/marketing art | IA was used for the 2d animation that Will be on the marketing video. | AntiCodec | - | Jul 7, 2026 | |
Pocket Aquarium 方寸水族 In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jul 7, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
Lawn Mower Mayhem In-game content artaudio | Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms. | Patrick Scott Studios | - | Jul 4, 2026 | |
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Sanslo:Spin of the Three Kingdoms In-game content artaudio | This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer. | Studio Huewel | - | Jul 4, 2026 | |
ECHO:VORTEX In-game content art | Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules. | ghost08165 | - | Jul 3, 2026 | |
BALL BOY Simulator In-game content artaudio | Some asset textures, background music, and assistance with game development questions include AI-generated content.
No AI translation was used for Japanese, English, Korean, or Czech. | EBA GAME | - | Jul 2, 2026 | |
Letters From The Dead Store/marketing art | Ai was used to help generate artwork for the steam page | Bludgames | - | Jul 2, 2026 | |
AKASHA In-game content artaudiocode | This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes. | RunicAtelier | - | Jul 2, 2026 | |
ARC Aquarium In-game content arttext | 2D art and some in-game text were made with generative AI tools and hand-edited. | ACA Games | 13 | Jul 1, 2026 | |
Town Master In-game content textart | Everything except the gameplay, copywriting, and visual effects is made with AI. | LIU JIEYI | - | Jul 1, 2026 | |
至高传奇 Store/marketing art | 制作了游戏宣传图,以及一部分角色肖像 | 超巨大战喵 | - | Jun 30, 2026 | |
Game Master Club Simulator In-game content art | I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play. | EdgeRun | - | Jun 30, 2026 | |
最后的飞船 In-game content artaudiotext | AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques.
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NEKOHERO In-game content art | Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer. | MIRAQLstudio | - | Jun 29, 2026 | |
魔法少女甜心3D Magical Girl Sweetheart 3D Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 28, 2026 | |
Double Driver In-game content art | Some of the logos are made with AI | FinComBan | 62 | Jun 28, 2026 |