This game utilizes AI to assist in personalizing responses to content.
- Creator
- WANG XUEYUAN
- Reviews
- -
- Added
- Mar 18, 2026
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This game utilizes AI to assist in personalizing responses to content.
AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively.
All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way.
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves!
AI was used to generate backgrounds and characters raw images, such images were manipulated, clipped and altered to assemble the final game ones. No real time IA is used in the game.
Artificial intelligence (AI) was used to create the illustrations for this game.
AI was used to generate some of the images and to animate the historical characters.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs.
Our game leverages sophisticated artificial intelligence to create an immersive and unpredictable gameplay experience. Each citizen is powered by AI, enabling them to exhibit distinct personalities, react dynamically to player actions, and contribute uniquely to the mystery. This AI integration not only enhances the realism of the city environment but also ensures that no two playthroughs are the same, providing a fresh challenge every time.
Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds
AI is used for UI art
Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai.
Dialogue voices were generated using the DeepVoice AI tool available in the Unity store.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Many of the images used in the game were generated by AI.
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human. Parts of the images have been redrawn by humans.
Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill. The Security Robots and The Coffee Time video use audio generated by TTS Maker. The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text. I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion.
Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how: 1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs. 2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen. 3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt. 4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output.
Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library.
Achivment icon generated
Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from. It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses.
Only few images like alerite packs (In-game money) were generated by artificial intelligence
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others. Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures. In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. .
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
紫斗千问 Live AI text | This game utilizes AI to assist in personalizing responses to content. | WANG XUEYUAN | - | Mar 18, 2026 | |
Blood On The Thames In-game content art | AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively. | Team Firestorm | 16 | Mar 18, 2026 | |
I'm a Rocker! In-game content art | All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way. | Teleport Games | - | Mar 18, 2026 | |
Shouldermen Live AI textaudio | This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input. | Outdoor Devs | 14 | Mar 18, 2026 | |
Ememe Live AI text | For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves! | Ememe Inc. | - | Mar 18, 2026 | |
Lady of bones, a mother's legacy In-game content art | AI was used to generate backgrounds and characters raw images, such images were manipulated, clipped and altered to assemble the final game ones.
No real time IA is used in the game. | Emperor | - | Mar 18, 2026 | |
Universe Has No Favorites | Artificial intelligence (AI) was used to create the illustrations for this game. | Radek Volf | - | Mar 18, 2026 | |
A Taste of History In-game content art | AI was used to generate some of the images and to animate the historical characters. | Mama Makes Games | - | Mar 18, 2026 | |
Ink Pen Typewriter In-game content artaudio | AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s. | Mrs. Battle's Games | - | Mar 18, 2026 | |
Manhattan Dolls In-game content art | Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs. | TasteT Games | - | Mar 18, 2026 | |
Case Closed Live AI text | Our game leverages sophisticated artificial intelligence to create an immersive and unpredictable gameplay experience. Each citizen is powered by AI, enabling them to exhibit distinct personalities, react dynamically to player actions, and contribute uniquely to the mystery. This AI integration not only enhances the realism of the city environment but also ensures that no two playthroughs are the same, providing a fresh challenge every time. | Otso | - | Mar 18, 2026 | |
Felon-E Live AI text | Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds | Jumbo Mana | - | Mar 18, 2026 | |
Warbyte: Operation Falcon In-game content art | AI is used for UI art | Moonshine Games | - | Mar 18, 2026 | |
Quest Machina Live AI textart | Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai. | Kintech | - | Mar 18, 2026 | |
The Multiverse Cleaner In-game content audio | Dialogue voices were generated using the DeepVoice AI tool available in the Unity store. | W Makes Games | - | Mar 18, 2026 | |
月光のソードブレイカー アメリア編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
至れり尽くせリ In-game content art | Many of the images used in the game were generated by AI. | 石乃浦骨董店 | - | Mar 18, 2026 | |
Echoes of Somewhere Series 1 In-game content artaudiotextcode | The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides. | Dinosaurs Are Better | - | Mar 18, 2026 | |
Chest 寶箱 In-game content text | The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026. | 12atan | 23 | Mar 18, 2026 | |
PARANORMAL GIRLFRIEND In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human.
Parts of the images have been redrawn by humans. | GamesFromTheOtherSide | - | Mar 18, 2026 | |
DRINK HUMAN BEANS In-game content artaudiotext | Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill.
The Security Robots and The Coffee Time video use audio generated by TTS Maker.
The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text.
I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion. | Last Dissent | 11 | Mar 18, 2026 | |
Project Electric Sheep Live AI textaudioart | Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how:
1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs.
2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen.
3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt.
4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt. | Charisma Entertainment Limited | 25 | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 | |
Directorate Novitiate Unclear art | Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output. | Nesting Games | - | Mar 18, 2026 | |
Puzzle Together Live AI art | Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library. | IronZog | 1.9k | Mar 18, 2026 | |
FizzQuiz In-game content art | Achivment icon generated | Moon | 19 | Mar 18, 2026 | |
Super Sketchy Party Live AI art | Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from.
It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses. | Elusive Drafts | - | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 | |
Psycho Simulator Live AI textaudioart | In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology. | FreeMind S.A. | - | Mar 18, 2026 | |
Synthasia Live AI text | A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others.
Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures.
In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. . | FrozenPepper | - | Mar 17, 2026 |