Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets.
To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards.
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets.
To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards.
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.