Some In-game 2D assets are AI generated
- Creator
- Dumbbell Games
- Reviews
- 128
- Added
- Mar 18, 2026
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Some In-game 2D assets are AI generated
-Some sound elements -Translation -Some 2D images that were later refined
SPLASH GFX - FOR BIG AIR TRICK FLIP
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
Some images in the steam store page and game menu backgrounds have AI generated content
Visual References
Some images are created using AI.
Certain artworks displayed within some houses were created using AI.
AI generated music AI generated cutscene pictures Some AI generated icons
AI generate content in pre-rendered video
One of the sky textures is AI-generated.
AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
Creaiting assets for Steam Page
There is AI-generated content used only in the store page visuals.
AI is used to polish the store page content
The game cover image was created using artificial intelligence
Generative AI was used to create the images for the store.
The game uses AI a lot, tons of AI slop.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
"Some of the content in this game is AI-generated
AI is used for the store page and in some places in-game.
Some languages were AI translated from English.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
Generative AI content was used in the following cases: - The main character of the game on the covers of the Steam page - Music in the game - Voice acting in the game - Images for splashes and backgrounds in the game
Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
AI was used to assist during coding the project and was used for some art assets.
AI visuals Backgrounds
We specifically used AI for graphical content. All characters you see in image form within the game are fictional, created using AI image generation software. The names and descriptions of these characters were also generated with the help of AI.
AI generates some of the textures for this game and the marketing materials (media files , images)
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
A neural network was used to create music and ambient
AI was used to create some 2D graphics elements
AI-generated content used only for Steam page
AI-generated art object
The cutscenes in the game featured AI-generated voice acting.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some art assets are made with AI
Some in game "sponsors" or icons have been generated using AI
The logo is AI generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Back To Drive In-game content audiotextart | -Some sound elements
-Translation
-Some 2D images that were later refined | Voidprowler | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) In-game content art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI. | QUByte Interactive | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Turbo Carnage In-game content art | Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process. | Haylaz Games | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
Failed Game Developer Store/marketing art | Some images in the steam store page and game menu backgrounds have AI generated content | msswkd | - | Mar 18, 2026 | |
The Last Flight Unclear art | Visual References | Christor | - | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | 10 | Mar 18, 2026 | |
My Hooptie In-game content art | Certain artworks displayed within some houses were created using AI. | Mmado | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 58 | Mar 18, 2026 | |
Dumpster Diving Simulator In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emre Şahin | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
WeedEx: Drug Express Delivery Store/marketing art | Creaiting assets for Steam Page | CGI LAB GAMES | 119 | Mar 18, 2026 | |
Deep Saturation Store/marketing art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
Parking Simulator Store/marketing text | AI is used to polish the store page content | Perseverance Games | 15 | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Toxic In-game content artaudio | AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change. | Odium Studios | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
CARGOGO In-game content | "Some of the content in this game is AI-generated | Dream5 | 15 | Mar 18, 2026 | |
Train Manager general | AI is used for the store page and in some places in-game. | Trophy Games | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
IMPUNES In-game content arttextaudiocode | As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product. | 2nibble | - | Mar 18, 2026 | |
Delivery Up Together In-game content artaudiotext | Generative AI content was used in the following cases:
- The main character of the game on the covers of the Steam page
- Music in the game
- Voice acting in the game
- Images for splashes and backgrounds in the game | Artem Breineng | 11 | Mar 18, 2026 | |
Sky City Rush Store/marketing art | Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running. | Loen Interactive | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
PASS In-game content artcode | AI was used to assist during coding the project and was used for some art assets. | Toxic Orca Studio | - | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
Webcam Studio In-game content arttext | We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI. | Draconum | - | Mar 18, 2026 | |
Courier Simulator In-game content art | AI generates some of the textures for this game and the marketing materials (media files , images) | Cyber Mode Software | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
Hookah Simulator In-game content audio | A neural network was used to create music and ambient | WarpGameStudio | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
CarCam In-game content art | AI-generated art object | Movcans Vadims | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
LifeOverhaul In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Richard | - | Mar 18, 2026 | |
CyclingArcadeRaceSimulator In-game content art | Some art assets are made with AI | Andreas Otten | 10 | Mar 18, 2026 | |
Midwest Drag Racing In-game content art | Some in game "sponsors" or icons have been generated using AI | Keybind 10 | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 |