OST is AI-Generated
- Creator
- Horrorverse
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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OST is AI-Generated
Asset Generation and Code auditing
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Sound by: Suno Ai
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic.
This game uses text-to-speech to generate character voices, image-to-3D tools to create ship models, and image-to-video tools to produce cinematic sequences you may encounter during gameplay. AI-generated content has been used to enhance and enrich the in-game experience.
Some backgrounds and translations in this work were created using generative AI.
AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages.
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used. To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications: Program code support: Code refactoring, review, and code completion Text translation: English translation support Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
This game contains assets made with generative AI technologies
This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game. The overall story direction, game design, character concepts, and final creative decisions are made by the developer.
Some of the image assets in this game were created using generative AI.
Some elements, such as scaffolding and UI, are generated using AI. Character and background images are hand-drawn.
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization. All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer. The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself.
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Generative AI was used to assist in the creation of selected 2D images, sprite assets, and marketing artwork, including some Steam capsule and store assets. It was also used for proofreading and editing written text. All AI-assisted content was reviewed, selected, and refined by the developer before being included in the game or official marketing materials.
Pre-Generated AI Content Disclosure: In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas: 1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance. 2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping. All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay.
Background and Logo created by ai.
Some optional in-game beta localizations were created with the assistance of generative AI during development. The original game text was written in Italian. English, Russian, Simplified Chinese, Traditional Chinese and Japanese were professionally localized. The additional beta languages include French, Spanish, German, Brazilian Portuguese, Polish, Turkish and Latin. These translations are pre-generated text assets included in the game build, not AI-generated during gameplay. These beta localizations may contain mistakes, awkward phrasing or jokes that do not work as intended. They are being opened for community review and improvement.
This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used.
We will use AI-generated marketing images for our promotional visuals. These will be applied in the following locations: the main promotional banner, vertical promotional banner, library promotional banner, library profile image, and library homepage image on the store page. The original materials are self-created and will be processed with AI for subsequent use. The game includes some UI icons /3D Asset that were initially generated by AI and subsequently edited manually for further application.
The music in game was generated using AI.
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
AI technology is used to create all character image assets for this game.
Used AI for store page promotional images
A Quick Note on AI Tools: To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created. Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
AI-Generated Content Disclosure The developers describe how the game uses AI-generated content as follows: Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists. Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing. Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies. Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
We used generative AI for the English and Simplified Chinese localization of the game.
This game made extensive use of generative AI during development. Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials. All AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or player-specific responses. This disclosure message was also written with the assistance of generative AI.
Game music and some texture materials are created with AI assistance
We augment studio art and engineering with AI-related tooling.
Art and engineering assets created by our studio are augmented with AI tooling and processes.
Some parts of the App and Store page may feature AI generated content.
Ai Voice Character And Images
AI was totally used in the development of this game.
All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc
This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.
Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content.
AI is used to generate realistic conversations with Non-Playable Characters.
AI has been used for dialog voices.
The game's English and Japanese translations were generated using AI-assisted translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Comfort Food: A Taste of Courage In-game content audio | OST is AI-Generated | Horrorverse | - | Jun 28, 2026 | |
Nuns With Guns Unclear artcode | Asset Generation and Code auditing | Romellija | - | Jun 28, 2026 | |
The Inducted In-game content art | The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI. | Vilo Games | - | Jun 28, 2026 | |
Special Bloodline Lawyer: Fallen Angel's Container In-game content arttext | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.PAWN | - | Jun 28, 2026 | |
NO DOUBT In-game content audio | Sound by: Suno Ai | Te Sam | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
Seven Stops: A Trotillions Story In-game content art | Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic. | StViga | - | Jun 28, 2026 | |
Destination Gemini In-game content audioart | This game uses text-to-speech to generate character voices, image-to-3D tools to create ship models, and image-to-video tools to produce cinematic sequences you may encounter during gameplay.
AI-generated content has been used to enhance and enrich the in-game experience. | Hubert Cachat | - | Jun 28, 2026 | |
Re.がんばりみのりこ ~お姉ちゃんの試練~ In-game content arttext | Some backgrounds and translations in this work were created using generative AI. | Tosa Laboratory | - | Jun 28, 2026 | |
Deadly Match In-game content audiotext | AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages. | Belba Games PTY LTD | - | Jun 28, 2026 | |
Miriam's Potion Journal In-game content arttextcode | This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used. | Reo | - | Jun 28, 2026 | |
World on a Plate In-game content art | This game contains assets made with generative AI technologies | Honey Pixel Games | - | Jun 28, 2026 | |
Princess Tomorrow In-game content artaudiotext | This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game.
The overall story direction, game design, character concepts, and final creative decisions are made by the developer. | LeafSummer | - | Jun 28, 2026 | |
虚拟主播恰米游戏 In-game content art | Some of the image assets in this game were created using generative AI. | Unreal Studio | - | Jun 28, 2026 | |
Cocco TimeStop In-game content art | Some elements, such as scaffolding and UI, are generated using AI.
Character and background images are hand-drawn. | OCG K studio | - | Jun 28, 2026 | |
Alice & Aidy: The Big Adventure In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization.
All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer.
The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service. | Sloth AI Games | - | Jun 28, 2026 | |
Waifu Pogo Club Store/marketing art | AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself. | underbadger | - | Jun 28, 2026 | |
Beyond Horizon In-game content artaudio | During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation. | Trashy Games | - | Jun 27, 2026 | |
Vivi In-game content art | Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release. | 雷雨Rainey | - | Jun 27, 2026 | |
Veridium: Final Pulse In-game content artaudiotextcode | As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses. | Mizar42 | - | Jun 27, 2026 | |
In the Hot Seat In-game content artaudiotext | AI tools are used to generate backgrounds, props, music and voices.
The writing, however, is entirely done by a human person (yours truly). | Sanuk Games | - | Jun 16, 2026 | |
Sexy Psychologist's Wild Office Kiss In-game content arttext | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | 810129526 | - | Jun 16, 2026 | |
Ashrose Manor - A Portrait of Forbidden Love In-game content arttext | Generative AI was used to assist in the creation of selected 2D images, sprite assets, and marketing artwork, including some Steam capsule and store assets. It was also used for proofreading and editing written text. All AI-assisted content was reviewed, selected, and refined by the developer before being included in the game or official marketing materials. | Andrea Voggenreiter | - | Jun 16, 2026 | |
Stellar Stranded In-game content audioart | Pre-Generated AI Content Disclosure:
In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas:
1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance.
2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping.
All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay. | Dayless Games | - | Jun 16, 2026 | |
Used Car Dealer Simulator Store/marketing art | Background and Logo created by ai. | Lotwise Games | - | Jun 16, 2026 | |
The Crazy Hyper-Dungeon Chronicles In-game content text | Some optional in-game beta localizations were created with the assistance of generative AI during development.
The original game text was written in Italian. English, Russian, Simplified Chinese, Traditional Chinese and Japanese were professionally localized.
The additional beta languages include French, Spanish, German, Brazilian Portuguese, Polish, Turkish and Latin. These translations are pre-generated text assets included in the game build, not AI-generated during gameplay.
These beta localizations may contain mistakes, awkward phrasing or jokes that do not work as intended. They are being opened for community review and improvement. | Fix-a-Bug | 217 | Jun 15, 2026 | |
Her Remember You Live AI text | This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used. | Huiyu | - | Jun 13, 2026 | |
彼岸归途 In-game content art | We will use AI-generated marketing images for our promotional visuals. These will be applied in the following locations: the main promotional banner, vertical promotional banner, library promotional banner, library profile image, and library homepage image on the store page. The original materials are self-created and will be processed with AI for subsequent use. The game includes some UI icons /3D Asset that were initially generated by AI and subsequently edited manually for further application. | Filet Studio | - | Jun 13, 2026 | |
Slay The Beat In-game content audio | The music in game was generated using AI. | Ihor Syvanenko | - | Jun 12, 2026 | |
HORSE CLUB Ride West In-game content art | Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team. | Wild River Games GmbH | - | Jun 12, 2026 | |
林西物语——放置武侠村 In-game content art | AI technology is used to create all character image assets for this game. | Hat-Soft | - | Jun 12, 2026 | |
Gond I Store/marketing art | Used AI for store page promotional images | Peace (Munkhbat Enkh) | - | Jun 12, 2026 | |
STEAM TRIGGER In-game content art | A Quick Note on AI Tools:
To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created.
Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team. | x-climb Inc. | - | Jun 12, 2026 | |
Wonderland Gacha House: Muster In-game content artaudio | AI-Generated Content Disclosure
The developers describe how the game uses AI-generated content as follows:
Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists.
Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing.
Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies.
Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials. | Hexadeca Dimensions | - | Jun 12, 2026 | |
文豪カタルシス Dev only | In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio. | YUKIKO SATO | - | Jun 12, 2026 | |
Oro Cade In-game content audioart | Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay. | Crylic Games | - | Jun 11, 2026 | |
ウィッチハント0 In-game content text | We used generative AI for the English and Simplified Chinese localization of the game. | MIKANNEKO | - | Jun 11, 2026 | |
Astralight: Pilgrim's Duel In-game content arttext | This game made extensive use of generative AI during development.
Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials.
All AI-assisted content was reviewed and edited by the developer before being included in the game.
Generative AI is not used during gameplay to create real-time content or player-specific responses.
This disclosure message was also written with the assistance of generative AI. | ShootingStar | - | Jun 11, 2026 | |
群岛:皇女转生 Islands: Princess Reincarnation In-game content audioart | Game music and some texture materials are created with AI assistance | MeowPass Games | - | Jun 11, 2026 | |
Tailbreak Dev only artcode | We augment studio art and engineering with AI-related tooling. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Railbreak DX In-game content artcode | Art and engineering assets created by our studio are augmented with AI tooling and processes. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Star Fire: Eternal Cycle Store/marketing arttext | Some parts of the App and Store page may feature AI generated content. | Ethereal Fish Studio | 975 | Jun 10, 2026 | |
DAY BREAKER : Awakening Code In-game content audioart | Ai Voice Character And Images | KhadijaDev | - | Jun 10, 2026 | |
Cruise Maid: Ship's Company Unclear | AI was totally used in the development of this game. | little sheepdog studios | - | Jun 9, 2026 | |
Manita text | All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc | Lavega Games | - | Jun 9, 2026 | |
异星战场 In-game content artaudiotext | This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality. | TapfunGame | - | Jun 9, 2026 | |
Sweet Clockwork Store/marketing art | Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content. | Team D.T.R | - | Jun 9, 2026 | |
Mage Duel Live AI text | AI is used to generate realistic conversations with Non-Playable Characters. | TUTORWORKS | - | Jun 8, 2026 | |
SHOCKFACE In-game content audio | AI has been used for dialog voices. | adrenak | - | Jun 8, 2026 | |
东方醉游稽传~Touhou Drunken Rebellion In-game content text | The game's English and Japanese translations were generated using AI-assisted translation. | 落羽社 | 101 | Jun 8, 2026 |