The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
- Creator
- SimSam
- Reviews
- -
- Added
- Aug 22, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Artificial intelligence was used to aim the creation of the game's certain art assets.
AI tools were used during the development of this game, primarily to assist with coding and programming.
Since we developed the game with two people and didn't have a budget, we created some models using artificial intelligence.
All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools. Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team.
Only using AI for game code development
The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
部分美術採用AI輔助製作
Steam store page logo and art made with ai tools
Parts of this game's development — including some code, scene layouts, texts and translations — were created with the assistance of generative AI tools under developer supervision. No content is generated by AI at runtime; everything was prepared in advance and reviewed by hand.
Parts of the artwork (customer portraits, studio backgrounds, skin imagery, some tattoo motifs), the background music, and some store page images were created with generative AI tools and then edited and integrated by the developer. Game design, mechanics and game logic are the developer's own work. No content is generated while the game is running.
本游戏在开发过程中使用生成式 AI 辅助制作部分代码、文本草稿、商店宣传图、图标与美术素材。所有 AI 辅助生成内容均由开发者进行人工筛选、编辑、整合与测试。游戏不包含实时 AI 生成内容
steam store page and cover art made with ai tools
Steam game logo and cover art to steam store page made with ai tools
steam logo and cover art made with ai software
steam logo and cover art made with ai software tools
American Gold Rush uses limited AI-generated art in a small number of places, all of it pre-generated during development. No AI is used while you play, and nothing about the game changes at runtime. AI-generated: the title artwork, some background pieces like the sky. Not AI-generated: all pixel art, all sound effects, all music, all game code and all writing. These are human-made, by named people paid for the work.
Game logo and cover art to store page made with ai tools
Some assets on the store page have been AI‑enhanced.
AI tools were used for some initial concept designs. All final in-game assets, characters and scenes have been extensively hand-edited, redrawn and post-processed by the developer to achieve a consistent hand-drawn comic style.
The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated.
AI was used to create graphical assets used in the game.
2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
Using AI to Generate Some Materials
Some plant artwork and store assets were created with AI-assisted tools and then manually reviewed, edited, and integrated into the game. DeskBloom does not generate AI images, text, audio, or other content during gameplay.
Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game.
Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay.
Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.
Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools. The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play.
Yes — pre-rendered only (no real-time generative AI during gameplay). Generative AI tools were used to create or refine some visual assets (UI, images, marketing / store materials) and parts of text / localization. Gameplay, code and game design are made and reviewed by the studio. No AI content is generated live during play.
AI was used to create store page assets, promotional images.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
AI-assisted tools were used during parts of the development process.
This game uses generative AI for the following: Images: the source material for both the scene artwork and the item icons (backpack, hand cart and so on) is photographs taken by the developer — the scenes in the lanes, stairwells and apartment courtyards of Anping, Tainan; the items shot as physical objects. Each photograph is processed first — removing things that should not appear in frame, commercial branding, and anything touching on privacy — and then stylised into animation by AI. Music: planned to be AI-generated (not yet implemented). Localisation: Traditional Chinese is the language the game is written in. Every other language — English, Japanese, German, and Taiwanese Pe̍h-ōe-jī — is AI-translated, with no native-speaker editing pass. If you find a mistake, please do tell me. Store page and marketing images also include AI-generated elements.
I’m a normal guy, and making a game has been a dream of mine. I used generative AI as part of my development process, including helping with code and creating visual assets. Every asset included in the final game was personally selected, refined, placed, and directed by me to match the game’s overall vision.
AI was used to get blurbs of movies and data such as year
The Previous Owner uses generative AI as an assistive tool under human art direction and editorial control. The game's painted artwork — scene plates, room and prop textures, character and portrait art, the found photographs, the book spreads and the store art — was pre-generated with generative image tools, then curated, keyed, composited and hand-corrected by the developer; a small number of props are AI-generated 3D meshes, and some looping scene animations are AI-generated video. Music and sound effects are pre-generated with AI tools and edited by the developer. The narrative text is human–AI co-written under the author's direction and human-edited; the story, its structure and the game design are the author's. Everything ships pre-rendered in the build — the game generates nothing live during play. No real people are depicted; every character, book, photograph and document in the game is fictional.
Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.
AI was used for translations and some of the in-game and store artwork.
Game logo was generated using Google Gemini.
We have some placeholder art currently while our Artist finishes their renders. Expect to see updated content closer to launch.
AI translation was used to assist with text localization.
Generative AI was used to assist with programming and some pre-recorded voice-over audio.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
The icons in this game are generated by AI.
This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device.
This game used AI-assisted tools during development to help create parts of the Unity/C# code, and some music was created with AI-assisted music generation tools. All AI-assisted code and AI-generated music were reviewed, edited, tested, and integrated by the developer. The game does not generate code during gameplay and does not connect to external generative AI services while players are playing.
3D Customer Models are AI generated because of a lack of funding.
AI was used to generate music and in-game social media graphics.
Some 2D vector artwork and portions of game text/localization were created with the assistance of generative AI (Claude); all AI-generated content was reviewed by the developer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sim builder Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Aug 22, 2026 | |
Pickup Station Simulator In-game content art | Artificial intelligence was used to aim the creation of the game's certain art assets. | BlazinFinity | - | Aug 22, 2026 | |
Cointopia Dev only code | AI tools were used during the development of this game, primarily to assist with coding and programming. | NOYEA | - | Aug 22, 2026 | |
Maria IV: A Cozy Botanical Sim In-game content art | Since we developed the game with two people and didn't have a budget, we created some models using artificial intelligence. | DoubleShot Games | - | Aug 22, 2026 | |
Thirty Days with My First Love Sister In-game content artaudio | All in-game video footage (including characters, scenes, cutscenes,music) is generated using AI tools.
Dialogue writing, choice design, stat system, UI design, programming are hand-crafted by the development team. | lucky_tree_dev | - | Aug 20, 2026 | |
四季餐厅 Dev only code | Only using AI for game code development | 安道尔的风 | - | Aug 20, 2026 | |
三天 Three Days In-game content artaudiotext | The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans. | FAN | - | Aug 20, 2026 | |
Still working? In-game content art | 部分美術採用AI輔助製作 | Flyingcowclub | - | Aug 20, 2026 | |
Worm In Rotating Land Store/marketing art | Steam store page logo and art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
Moto Courier Simulator In-game content codetext | Parts of this game's development — including some code, scene layouts, texts and translations — were created with the assistance of generative AI tools under developer supervision. No content is generated by AI at runtime; everything was prepared in advance and reviewed by hand. | Mustafa Erdem Köşk | - | Aug 20, 2026 | |
Cheap Tattoo In-game content artaudio | Parts of the artwork (customer portraits, studio backgrounds, skin imagery, some tattoo motifs), the background music, and some store page images were created with generative AI tools and then edited and integrated by the developer. Game design, mechanics and game logic are the developer's own work. No content is generated while the game is running. | Cheap Games | - | Aug 20, 2026 | |
一念成佛 In-game content arttextcode | 本游戏在开发过程中使用生成式 AI 辅助制作部分代码、文本草稿、商店宣传图、图标与美术素材。所有 AI 辅助生成内容均由开发者进行人工筛选、编辑、整合与测试。游戏不包含实时 AI 生成内容 | 一草ZORO | - | Aug 20, 2026 | |
Sad Virus Military Store/marketing art | steam store page and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Castle Store/marketing art | Steam game logo and cover art to steam store page made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Foodland Store/marketing art | steam logo and cover art made with ai software | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Egypt Store/marketing art | steam logo and cover art made with ai software tools | Valkeala Software | - | Aug 19, 2026 | |
American Gold Rush In-game content art | American Gold Rush uses limited AI-generated art in a small number of places, all of it pre-generated during development. No AI is used while you play, and nothing about the game changes at runtime.
AI-generated: the title artwork, some background pieces like the sky.
Not AI-generated: all pixel art, all sound effects, all music, all game code and all writing. These are human-made, by named people paid for the work. | Kavyo Games | - | Aug 19, 2026 | |
Devil Worm Store/marketing art | Game logo and cover art to store page made with ai tools | Saylor Games | - | Aug 19, 2026 | |
零氪超变 Store/marketing art | Some assets on the store page have been AI‑enhanced. | 零氪超变 | - | Aug 19, 2026 | |
The Rift Trader In-game content art | AI tools were used for some initial concept designs. All final in-game assets, characters and scenes have been extensively hand-edited, redrawn and post-processed by the developer to achieve a consistent hand-drawn comic style. | Tremolo Games | - | Aug 19, 2026 | |
Re:Draw In-game content text | The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated. | kam_ushek99 | - | Aug 19, 2026 | |
좀비 프린세스 In-game content art | AI was used to create graphical assets used in the game. | fairx | - | Aug 19, 2026 | |
Cozy Home Designer In-game content arttext | 2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing. | Jonas Tag | - | Aug 19, 2026 | |
aliveCAPTCHA Unclear | Using AI to Generate Some Materials | bakaStudio | - | Aug 19, 2026 | |
DeskBloom In-game content art | Some plant artwork and store assets were created with AI-assisted tools and then manually reviewed, edited, and integrated into the game. DeskBloom does not generate AI images, text, audio, or other content during gameplay. | JIE LIN | - | Aug 17, 2026 | |
The Last Lunch In-game content art | Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game. | Station62 studio Inc. | - | Aug 17, 2026 | |
Retail Nation: My Supermarket In-game content arttext | Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay. | PerforMetric | - | Aug 17, 2026 | |
Two Years Later In-game content audiocode | Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing. | West Bridge Studio | - | Aug 17, 2026 | |
Beach Manager Simulator Store/marketing art | Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools.
The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play. | E&Y Studio | - | Aug 16, 2026 | |
Capitalize In-game content arttext | Yes — pre-rendered only (no real-time generative AI during gameplay).
Generative AI tools were used to create or refine some visual assets (UI, images, marketing / store materials) and parts of text / localization. Gameplay, code and game design are made and reviewed by the studio. No AI content is generated live during play. | JL Games Studio | - | Aug 16, 2026 | |
Gas Station Simulator Store/marketing art | AI was used to create store page assets, promotional images. | TrianCat Studio | - | Aug 16, 2026 | |
Leaves & Lanterns In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 16, 2026 | |
FreshSheets Dev only | AI-assisted tools were used during parts of the development process. | IGBS ZSTUDIO | - | Aug 16, 2026 | |
安平 An-pêng In-game content artaudiotext | This game uses generative AI for the following:
Images: the source material for both the scene artwork and the item icons (backpack, hand cart and so on) is photographs taken by the developer — the scenes in the lanes, stairwells and apartment courtyards of Anping, Tainan; the items shot as physical objects. Each photograph is processed first — removing things that should not appear in frame, commercial branding, and anything touching on privacy — and then stylised into animation by AI.
Music: planned to be AI-generated (not yet implemented).
Localisation: Traditional Chinese is the language the game is written in. Every other language — English, Japanese, German, and Taiwanese Pe̍h-ōe-jī — is AI-translated, with no native-speaker editing pass. If you find a mistake, please do tell me.
Store page and marketing images also include AI-generated elements. | 灰森 Grayson.TW | - | Aug 16, 2026 | |
Law Firm Simulator In-game content artcode | I’m a normal guy, and making a game has been a dream of mine. I used generative AI as part of my development process, including helping with code and creating visual assets. Every asset included in the final game was personally selected, refined, placed, and directed by me to match the game’s overall vision. | dizzy | - | Aug 16, 2026 | |
VHS Nights: The Tidy Up Shift Dev only text | AI was used to get blurbs of movies and data such as year | Isolated Gamerz | - | Aug 16, 2026 | |
The Previous Owner In-game content artaudiotext | The Previous Owner uses generative AI as an assistive tool under human art direction and editorial control. The game's painted artwork — scene plates, room and prop textures, character and portrait art, the found photographs, the book spreads and the store art — was pre-generated with generative image tools, then curated, keyed, composited and hand-corrected by the developer; a small number of props are AI-generated 3D meshes, and some looping scene animations are AI-generated video. Music and sound effects are pre-generated with AI tools and edited by the developer. The narrative text is human–AI co-written under the author's direction and human-edited; the story, its structure and the game design are the author's. Everything ships pre-rendered in the build — the game generates nothing live during play. No real people are depicted; every character, book, photograph and document in the game is fictional. | 3Cats Studio | - | Aug 16, 2026 | |
My Desktop Cat In-game content art | Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play. | hirsch-dev | - | Aug 16, 2026 | |
Daily Botanica In-game content textart | AI was used for translations and some of the in-game and store artwork. | Cyvana | - | Aug 16, 2026 | |
NighClub Manager Simulator Store/marketing art | Game logo was generated using Google Gemini. | OzKay Studios | - | Aug 16, 2026 | |
Hazardous Employment Dev only art | We have some placeholder art currently while our Artist finishes their renders. Expect to see updated content closer to launch. | Hazardmere Games | - | Aug 16, 2026 | |
AdorableCat In-game content text | AI translation was used to assist with text localization. | PeB Cat Studio | - | Aug 16, 2026 | |
Outpost Simulator In-game content codeaudio | Generative AI was used to assist with programming and some pre-recorded voice-over audio. | Mental Dreams | - | Aug 15, 2026 | |
Pharmacy Simulator: Big Pharma Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Aug 14, 2026 | |
差评回复员 In-game content art | The icons in this game are generated by AI. | TianDuan | - | Aug 14, 2026 | |
Homunculus: The Little One in the Flask Live AI text | This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device. | hufei | - | Aug 14, 2026 | |
鼠鼠的桌面环游 In-game content codeaudio | This game used AI-assisted tools during development to help create parts of the Unity/C# code, and some music was created with AI-assisted music generation tools.
All AI-assisted code and AI-generated music were reviewed, edited, tested, and integrated by the developer.
The game does not generate code during gameplay and does not connect to external generative AI services while players are playing. | Waterbear Studio | - | Aug 14, 2026 | |
GRUBSTAKE: A Post Apocalyptic Pawn Shop In-game content art | 3D Customer Models are AI generated because of a lack of funding. | Paper Falcon Games | - | Aug 13, 2026 | |
학교의 왕 In-game content audioart | AI was used to generate music and in-game social media graphics. | Curlking Game Studio | - | Aug 13, 2026 | |
BioSphere: Genesis In-game content arttext | Some 2D vector artwork and portions of game text/localization were created with the assistance of generative AI (Claude); all AI-generated content was reviewed by the developer | Nord Avocado | - | Aug 13, 2026 |