Some assets in this game were generated with the assistance of AI, then manually edited, optimized, and reviewed by our team.
- Creator
- 巴比波波工作室(BaBiBoBo Studio)
- Reviews
- -
- Added
- Aug 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some assets in this game were generated with the assistance of AI, then manually edited, optimized, and reviewed by our team.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human.
This game utilized generative artificial intelligence for: Script creation. Assistance in creating some images. Some narrative text.
Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection.
Pixel art assets, in-game text translation to other languages were produced with AI assistance during development and edited by the developer. No content is generated at runtime.
Investors and characters respond to the business idea you type, because a language model re-words our hand-written dialogue at runtime. It only changes wording — never numbers, outcomes, or anything in your save. If a generation fails, you get the hand-written line instead. Your product illustration is generated from your own idea text.
This game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game. The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay.
Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped. It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio. No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples. The game does not generate any content with AI while you play.
This is a project that uses AI to make an old RTS program run in a web browser. The images were generated using GPT image generation.
Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization.
Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation.
Generative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay.
The video and pictures are generated by AI
This game uses generative AI for all types of illustration assets, programming, audio assets, Steam Community assets, and marketing materials.
Terran Dawn is a solo-developed game, and generative AI tools were used during its production. Everything AI-assisted is created ahead of time and shipped as fixed files inside the build: the game generates nothing while you play, contacts no AI service at runtime, and sends no player data anywhere. Where these tools were used: - 3D assets: ship, station and building meshes were produced with AI text-to-3D generation, then rescaled, re-oriented, re-textured and hand-corrected to fit the engine. - 2D art and textures: interface illustrations, encyclopedia art and some surface textures were generated from hand-written prompts and edited afterwards. - Sound effects: a portion of the weapon, interface and explosion sounds were generated with AI audio tools, then trimmed and mixed by hand. - Music: the soundtrack was created with AI music generation. - Voice-over: mission briefings and in-mission radio lines are AI text-to-speech, performed from scripts written by the developer. - Video transmissions: the in-game character broadcasts use a licensed synthetic presenter and synthetic voice to deliver dialogue written by the developer. - Translation: the game's text was translated into its supported languages with the help of an AI language model. - Some of the game's source code was written with AI coding assistants. The game's design, story, missions, rules and balance are written by the developer. No generative AI runs while the game is playing.
OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service.
This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted.
This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward.
Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style. Music — The music in this game was created using AI generation tools.
Some Pictures
All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation. All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content. The developer holds full commercial rights to all AI-generated content in the game and promotional materials.
All spoken dialogue in KRIS: The Last Good Summer is generated using AI text-to-speech technology, in both English and German. No other game content (art, music, writing, or code) uses generative AI.
Some visual assets were AI‑assisted, but all final in‑game art was fully artist‑redesigned, and certain marketing materials used limited AI support.
This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time.
Draftfall uses pre-generated generative AI content created during development. Most 2D visual assets—including character artwork, sprites, backgrounds, card illustrations and story panels—were created with AI assistance, along with portions of the narrative and gameplay text. All content was reviewed, edited and integrated by the developer. Draftfall does not generate AI content during gameplay or connect to generative AI services while running.
- AI content is focused on code implementation, review, and optimization. - Game currently contains no audio, when implemented audio will be human made. - Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets) - All economic and management systems are developed by humans.
Portions of the game's written content (event texts, character letters, narrative descriptions) and the English localization were created with the assistance of generative AI tools, under the developer's direction, with human review and editing of all content. Some artwork was created with AI image tools and manually edited. No content is generated by AI at runtime.
MindUP uses some pre-rendered AI-assisted visual, audio, and promotional assets. The game does not use live generative AI during gameplay, and no player prompts or AI-generated gameplay content are created at runtime.
This game contains game assets created with machine learning technology and refined through human review and editing. Developed by Hayden-Fisher Technologies, Inc. (an independently owned tech consulting and engineering corporation).
Character animation using AI Generation
All spoken roles were performed by the developer, Morph. Those recordings were then transformed into different character voices and accents using AI voice conversion and further processed with Logic Pro.
Generative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
Some of the images in the game are AI generated
本作では、ゲーム内アセットおよびストアページ用グラフィックアセットの制作に、生成AIツールを使用しています。 すべての生成物は開発者が確認・調整のうえ使用しています。
AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation.
Final decisions made by human hands and brains. Project is AI tools friendly
all the pictures are generated by artificial intelligence.
NovaShift: Universe uses AI-generated art. Some 2D artwork — enemy, boss and item sprites for several game universes, boss projectile sprites, and store/marketing images (capsules, key art, logo) — was created with the assistance of AI image-generation tools, then curated, edited, transparency-cleaned and integrated by the developer. All gameplay code, procedural art, audio and game design are human-made. No content is generated by AI at runtime; players never interact with a live AI system.
As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer.
Game art uses AI to help create it
Generative AI tools were used during development to create or assist with portions of the game's pre-generated visual artwork, including horse illustrations, environmental backgrounds, contract and item icons, decorative UI artwork, the game logo, and Steam store and library artwork. AI-assisted tools were also used to draft or refine portions of in-game text and localization. All such materials were generated before release, then reviewed, selected, and edited by the developer, and are included in the game as fixed assets. No AI content is generated during gameplay, and the game does not connect to any external AI service.
Using AI to Generate Some Materials
The images in this game and the promotional images on the store page are generated using AI.
The English localization of Channel 453 was produced through a combination of human translation and editing. Some sections of the game, including portions of the demo, were translated by a human translator. For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters. All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game. We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game. To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update.
Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game.
1. During development, due to objective constraints including limited budget, we utilized AI models such as GPT Image2, Banana2, Banana Pro and Seedream 5.0 Pro for art asset creation. Relevant AI-generated assets will be gradually replaced with fully original materials as development progresses. 2. DeepSeek V4 was used to assist translations for non-Chinese text versions. Chinese is the only official language of this game. Players may switch to other available languages in game settings, yet Ritsuai Works provides no guarantee regarding the quality of non-Chinese translations.
Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing.
Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
阴间:血月 In-game content art | Some assets in this game were generated with the assistance of AI, then manually edited, optimized, and reviewed by our team. | 巴比波波工作室(BaBiBoBo Studio) | - | Aug 23, 2026 | |
Shrine Train In-game content arttextaudio | AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay. | ShrINe | - | Aug 23, 2026 | |
LED HEARTS In-game content art | This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human. | Fugas Kitsune | - | Aug 23, 2026 | |
Os Segredos de Ezequiel In-game content textart | This game utilized generative artificial intelligence for:
Script creation.
Assistance in creating some images.
Some narrative text. | Eric Vinicius da Costa santos | - | Aug 22, 2026 | |
The Producer Live AI text | Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection. | Plotfun Inc | - | Aug 22, 2026 | |
RUG THEM ALL! In-game content arttext | Pixel art assets, in-game text translation to other languages were produced with AI assistance during development and edited by the developer. No content is generated at runtime. | Kairon Games | - | Aug 22, 2026 | |
Serial Founder Live AI text | Investors and characters respond to the business idea you type, because a language model re-words our hand-written dialogue at runtime. It only changes wording — never numbers, outcomes, or anything in your save. If a generation fails, you get the hand-written line instead.
Your product illustration is generated from your own idea text. | Ari Tuononen | - | Aug 22, 2026 | |
Roads Beneath The Crown In-game content arttext | This game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game.
The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay. | Wayward Salmon | - | Aug 22, 2026 | |
Pray Your God! In-game content textartaudio | Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped.
It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio.
No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples.
The game does not generate any content with AI while you play. | Creedr Studios | - | Aug 22, 2026 | |
Nebula Blink In-game content art | This is a project that uses AI to make an old RTS program run in a web browser.
The images were generated using GPT image generation. | saizwong | - | Aug 22, 2026 | |
Will This Do? In-game content arttext | Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization. | tititto | - | Aug 22, 2026 | |
お探しの物件は! In-game content text | Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation. | Naoki Odate | - | Aug 22, 2026 | |
Brew & Boom In-game content arttext | Generative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay. | Zocke_Peter | - | Aug 22, 2026 | |
Embrace Of The Embers | The video and pictures are generated by AI | Hunan Xinghe Yingchuang Digital Technology Co., Ltd. | - | Aug 22, 2026 | |
Happy Project 12 In-game content artaudiocode | This game uses generative AI for all types of illustration assets, programming, audio assets, Steam Community assets, and marketing materials. | waikei | - | Aug 22, 2026 | |
Terran Dawn In-game content artaudiotextcode | Terran Dawn is a solo-developed game, and generative AI tools were used
during its production. Everything AI-assisted is created ahead of time and
shipped as fixed files inside the build: the game generates nothing while
you play, contacts no AI service at runtime, and sends no player data
anywhere.
Where these tools were used:
- 3D assets: ship, station and building meshes were produced with AI
text-to-3D generation, then rescaled, re-oriented, re-textured and
hand-corrected to fit the engine.
- 2D art and textures: interface illustrations, encyclopedia art and some
surface textures were generated from hand-written prompts and edited
afterwards.
- Sound effects: a portion of the weapon, interface and explosion sounds
were generated with AI audio tools, then trimmed and mixed by hand.
- Music: the soundtrack was created with AI music generation.
- Voice-over: mission briefings and in-mission radio lines are AI
text-to-speech, performed from scripts written by the developer.
- Video transmissions: the in-game character broadcasts use a licensed
synthetic presenter and synthetic voice to deliver dialogue written by
the developer.
- Translation: the game's text was translated into its supported languages
with the help of an AI language model.
- Some of the game's source code was written with AI coding assistants.
The game's design, story, missions, rules and balance are written by the
developer. No generative AI runs while the game is playing. | Dengel Kálmán | - | Aug 22, 2026 | |
The Override Protocol In-game content artaudio | OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service. | Ruppel GmbH | - | Aug 22, 2026 | |
密室魔塔之爻風再起 In-game content arttextcodeaudio | This product uses generative AI extensively during development. Pre-generated AI-assisted content includes images, story text, code, music, and other game materials. All such content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running. | 玠子工作室 | - | Aug 22, 2026 | |
A Brown Rabbit's Story Store/marketing art | Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted. | TenaciousTibbar Games | - | Aug 22, 2026 | |
Verdict Live AI text | This game utilizes adaptive AI technology during gameplay to power the police interrogator's responses. Player input is evaluated live to generate dynamic, context-aware dialogue and push the interrogation forward. | Untold Software | - | Aug 20, 2026 | |
히루가오(ひるがお) In-game content artaudio | Background Art — AI generation tools were used for some of the background images. Not all backgrounds were created with AI; hand-made backgrounds are also used. AI-assisted images were further processed to match the game's pixel art style.
Music — The music in this game was created using AI generation tools. | TEAM RESERVOIR DOGAMES | - | Aug 20, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
阴阳鉴 In-game content art | All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation.
All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content.
The developer holds full commercial rights to all AI-generated content in the game and promotional materials. | Mahkra Studio | - | Aug 20, 2026 | |
KRIS: The Last Good Summer In-game content audio | All spoken dialogue in KRIS: The Last Good Summer is generated using AI text-to-speech technology, in both English and German. No other game content (art, music, writing, or code) uses generative AI. | Sonamont | - | Aug 20, 2026 | |
Throne & Conquest: King Arthur In-game content art | Some visual assets were AI‑assisted, but all final in‑game art was fully artist‑redesigned, and certain marketing materials used limited AI support. | Last Man Smiling | - | Aug 20, 2026 | |
我在地狱等着你 In-game content artaudiotext | This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time. | 从从从从从心丶 | - | Aug 20, 2026 | |
Draftfall In-game content arttext | Draftfall uses pre-generated generative AI content created during development. Most 2D visual assets—including character artwork, sprites, backgrounds, card illustrations and story panels—were created with AI assistance, along with portions of the narrative and gameplay text. All content was reviewed, edited and integrated by the developer. Draftfall does not generate AI content during gameplay or connect to generative AI services while running. | JJ Battlelokit | - | Aug 20, 2026 | |
Powder Inc. Dev only code | - AI content is focused on code implementation, review, and optimization.
- Game currently contains no audio, when implemented audio will be human made.
- Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets)
- All economic and management systems are developed by humans. | Whirlwind Consultants Inc. | - | Aug 20, 2026 | |
POLIS In-game content textart | Portions of the game's written content (event texts, character letters, narrative descriptions) and the English localization were created with the assistance of generative AI tools, under the developer's direction, with human review and editing of all content. Some artwork was created with AI image tools and manually edited. No content is generated by AI at runtime. | Afterwork Studio | - | Aug 20, 2026 | |
MindUP In-game content artaudio | MindUP uses some pre-rendered AI-assisted visual, audio, and promotional assets. The game does not use live generative AI during gameplay, and no player prompts or AI-generated gameplay content are created at runtime. | Davit Hovhannisyan | - | Aug 20, 2026 | |
PENCILS DOWN™ In-game content art | This game contains game assets created with machine learning technology and refined through human review and editing. Developed by Hayden-Fisher Technologies, Inc. (an independently owned tech consulting and engineering corporation). | Hayden-Fisher Technologies, Inc. | - | Aug 20, 2026 | |
二階勇者 In-game content art | Character animation using AI Generation | AnyueDontSnipe | - | Aug 20, 2026 | |
Project Looking Glass In-game content audio | All spoken roles were performed by the developer, Morph. Those recordings were then transformed into different character voices and accents using AI voice conversion and further processed with Logic Pro. | MORPH | 36 | Aug 20, 2026 | |
Sue your parents In-game content arttext | Generative AI tools were used during development to create and assist with some pre-generated artwork, localization, and store/marketing assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | SOOJISTUDIO | - | Aug 19, 2026 | |
Auction Simulator In-game content art | Some of the images in the game are AI generated | WOMBEX Games | - | Aug 19, 2026 | |
隔離病院 In-game content art | 本作では、ゲーム内アセットおよびストアページ用グラフィックアセットの制作に、生成AIツールを使用しています。
すべての生成物は開発者が確認・調整のうえ使用しています。 | ASINOURA | - | Aug 19, 2026 | |
I Hear the Forest In-game content text | AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation. | Podoba Interactive | - | Aug 19, 2026 | |
Missile Arsenal Simulator Dev only | Final decisions made by human hands and brains. Project is AI tools friendly | Tea & Cake Games | - | Aug 19, 2026 | |
Visual Novel: ECHO Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 19, 2026 | |
NovaShift: Universe In-game content art | NovaShift: Universe uses AI-generated art. Some 2D artwork — enemy, boss and item sprites for several game universes, boss projectile sprites, and store/marketing images (capsules, key art, logo) — was created with the assistance of AI image-generation tools, then curated, edited, transparency-cleaned and integrated by the developer. All gameplay code, procedural art, audio and game design are human-made. No content is generated by AI at runtime; players never interact with a live AI system. | Candan26 | - | Aug 19, 2026 | |
One Week Left In-game content arttextaudio | As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer. | yongdustudio | - | Aug 19, 2026 | |
The Appointed Day In-game content art | Game art uses AI to help create it | 白云社(Bai Yun Works) | - | Aug 19, 2026 | |
ODDSTABLE In-game content arttext | Generative AI tools were used during development to create or assist with portions of the game's pre-generated visual artwork, including horse illustrations, environmental backgrounds, contract and item icons, decorative UI artwork, the game logo, and Steam store and library artwork. AI-assisted tools were also used to draft or refine portions of in-game text and localization.
All such materials were generated before release, then reviewed, selected, and edited by the developer, and are included in the game as fixed assets. No AI content is generated during gameplay, and the game does not connect to any external AI service. | Kai Kai | - | Aug 19, 2026 | |
aliveCAPTCHA Unclear | Using AI to Generate Some Materials | bakaStudio | - | Aug 19, 2026 | |
仙路漫漫 In-game content art | The images in this game and the promotional images on the store page are generated using AI. | Fengshi Games | - | Aug 19, 2026 | |
Channel 453 In-game content text | The English localization of Channel 453 was produced through a combination of human translation and editing.
Some sections of the game, including portions of the demo, were translated by a human translator.
For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters.
All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game.
We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game.
To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update. | Bulhwa | - | Aug 18, 2026 | |
The Last Lunch In-game content art | Generative AI tools were used during development to assist in the creation of some visual assets and textures. All AI-assisted content was reviewed and edited by the developer before being included in the game. | Station62 studio Inc. | - | Aug 17, 2026 | |
Project Tsingtao In-game content arttext | 1. During development, due to objective constraints including limited budget, we utilized AI models such as GPT Image2, Banana2, Banana Pro and Seedream 5.0 Pro for art asset creation. Relevant AI-generated assets will be gradually replaced with fully original materials as development progresses.
2. DeepSeek V4 was used to assist translations for non-Chinese text versions. Chinese is the only official language of this game. Players may switch to other available languages in game settings, yet Ritsuai Works provides no guarantee regarding the quality of non-Chinese translations. | 律合Works | - | Aug 17, 2026 | |
Two Years Later In-game content audiocode | Some background music inside the game was created with generative AI tools. Generative AI was also used as a development assistant for some debugging, and code building. The game does not use live AI generation during playing. | West Bridge Studio | - | Aug 17, 2026 | |
梦境森林 In-game content audio | Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere. | 北冥有鱼 | - | Aug 17, 2026 |