AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI has been used to help develop the game's cover art.
Some masks and images inside the game may have been AI-generated
AI has been used to help develop the game's cover art.
Background images.
Some texts are generated using generative AI
Generative AI used as an inspiration, design and was manually edited.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
AI is used in the game to improve the quality of audio tracks.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
The game description is made with AI
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
Some of the in-game graphical elements and some parts of the game code is generated by AI.
KI is used to generate images/visual art for backgrounds or emotes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
AI was used to assist with basic concept art for some content.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
TTS/AI voicelines.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
Image generators have been used to create initial versions of the game covers and some screens.
I've generated the icon of the game and the icons of its achievements.
Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images
AI was used only in Steam Achievements graphical assets.
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
Game level backgrounds and some of the level elements were generated using stable diffusion.
Music Orchestration
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Part of the musical score was created using Suno AI.
Music is mostly AI generated. Using suno AI
Used for creating the game banner
The skyboxes are AI generated
AI used to assist in the creation of some images and textures.
AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
The ending of this work includes images created using generative AI.
The music in the game was made with artificial intelligence.
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
Skyboxes generated with AI and then edited with Blender and Photoshop
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
Translation of texts
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
Some art assets are A.I generated.
Pre-rendered sprites.
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
AI Voice Acting
The achievement icons are generated using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Synthwave Tunnel Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Sacred Mariner In-game content art | Some masks and images inside the game may have been AI-generated | Ilank Games | - | Mar 18, 2026 | |
Super Hot Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Ball Saves Ball Unclear art | Background images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Hardcore Circus Unclear arttext | Generative AI used as an inspiration, design and was manually edited. | PocketsOfEnergy | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
TorchR Runners: Demastered In-game content artaudio | We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well. | Salvage Cooperation | - | Mar 18, 2026 | |
Eye: The Journey Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
You Make The Game In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
Hooked On Speed Store/marketing text | The game description is made with AI | Stonehill Games | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
Tornado - Caballo del Zorro In-game content artcode | Some of the in-game graphical elements and some parts of the game code is generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
Space Duck: Escape Store/marketing art | Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images | Broken Down Software | - | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
ワンコワンコ大作戦 In-game content art | The ending of this work includes images created using generative AI. | Yamabico Games | - | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
RollTale In-game content art | Skyboxes generated with AI and then edited with Blender and Photoshop | Y4KUT Games | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Yumpgril In-game content art | Some art assets are A.I generated. | Shwiftmade | - | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Space Hat In-game content audio | AI Voice Acting | Happy Hours | 86 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 |