Some art is AI and all of the localization.
- Creator
- NoBrain Studios
- Reviews
- -
- Added
- Jul 27, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art is AI and all of the localization.
We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game. We will be replacing the capsule art with our in-house capsule art.
As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."
Background music is AI generated
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Used AI to generate concept ideas and take care of tedious tasks to speed up preproduction. All assets, including store images and thumbnails, are NOT AI generated. Images provided to us by Patron supporters may or may not have been created using artificial intelligence.
Generate art resources using AI
One promotional artwork seen on the store page has been created with the help of AI tools. We are actively working on replacing it within the coming days.
The music featured in the game is AI-generated. Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.
This game uses artificial intelligence to create some images and audio.
AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay.
Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay.
Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay.
To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation.
Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay.
Generative AI assisted coding used in-engine
Some UI elements and sound files indirectly contain AI generated content
In the development process of this game, we utilized pre-generated AI tools as follows: * 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game. * 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use. * Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices. Please note that we did not use any live-generated AI systems that generate content in real time during game execution.
It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI. This will be rectified in the future. I am committed to providing a game without AI usage.
本游戏 部分图像和音频含有ai生成创作
The art, audio, and writing in Refund Speedrun are created by hand. Generative AI was used only for the voice-over narration in our promotional teaser trailer (ElevenLabs). The game does not generate any content using AI at runtime.
This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay.
Generative AI was used during development to assist in creating some 2D background artwork, character images, item artwork, UI assets, and concept art. These assets were reviewed, edited, adjusted, and integrated into the game by the developer. The game does not generate AI content during gameplay.
We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible.
Our team uses generative AI tools to help develop some in game assets.
Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer.
We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited.
Some development used generative AI tools to assist with writing code, shaders, and drafting some in-game text. All content was approved by the developer.
Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay.
Some store artwork and promotional assets were created with the assistance of AI tools. The final game content, gameplay, and mechanics were developed by our team.
Generative AI was used to create the Library Hero artwork, the background image displayed in the main menu, and a short pre-rendered video shown at the beginning of the “Demo Night” scene. All of these assets are pre-generated and no content is generated by AI during gameplay.
AI tools assisted with programming and with translating the game's interface text into languages other than English. All translations and text were reviewed by the developer; the game's design, visuals, and audio are not AI-generated.
This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process.
All game videos in this content are AI-generated.
We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor.
Advanced voice generating AI was used to help save time with development.
The promotional images on the store page are generated by AI.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
Programming, UI assets, and music were generated with AI assistance.
This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere.
Generative AI was used to assist in the creation of some in-game text and dialogue. All other game assets, including textures, models, and sound, were created without the use of generative AI.
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Some of the paintings featured in the game were partially generated using generative AI.
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
This game uses AI assistance as a support tool for efficient development. Scope of AI Use - Assistance with programming and code implementation - Drafting and style adjustment for English localization - Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy - Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices Scope Where AI Is Not Used Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets. No AI-generated assets are used for these materials. Content Created and Managed by the Developer The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer. Game design and various specifications are also determined by the developer. For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer.
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Apparatus Inspector In-game content arttext | Some art is AI and all of the localization. | NoBrain Studios | - | Jul 27, 2026 | |
The Whispering Walls Store/marketing art | We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game.
We will be replacing the capsule art with our in-house capsule art. | Treta Studios | - | Jul 27, 2026 | |
Silent Abbey In-game content audioart | As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality." | Pixeliu Seklos | - | Jul 27, 2026 | |
Minky In-game content audio | Background music is AI generated | Lraz Games | - | Jul 25, 2026 | |
الحجة In-game content arttextcode | استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب. | Jordan Studio | - | Jul 25, 2026 | |
ブラック研究室からの脱出 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Jul 25, 2026 | |
Snowed Under | 雪葬 Dev only | Used AI to generate concept ideas and take care of tedious tasks to speed up preproduction.
All assets, including store images and thumbnails, are NOT AI generated.
Images provided to us by Patron supporters may or may not have been created using artificial intelligence. | Chilla's Art | 154 | Jul 25, 2026 | |
Poker in Blood Unclear art | Generate art resources using AI | Alexcured | - | Jul 25, 2026 | |
Midnight Moving Crew Store/marketing art | One promotional artwork seen on the store page has been created with the help of AI tools. We are actively working on replacing it within the coming days. | BSG Interactive | - | Jul 25, 2026 | |
SilentDarkness In-game content audio | The music featured in the game is AI-generated.
Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries. | NuraStudio | - | Jul 25, 2026 | |
OBSESSED In-game content artaudio | This game uses artificial intelligence to create some images and audio. | Skritch Games | - | Jul 25, 2026 | |
STAMPED In-game content textart | AI tools were used to assist with code development, some in-game text, and marketing visuals. All game design, story direction and gameplay mechanics were created and reviewed by the developer. No AI-generated content is produced in real-time during gameplay. | GrazuleX | - | Jul 25, 2026 | |
Crazy Passengers In-game content artaudiotext | Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay. | Potato Man | - | Jul 25, 2026 | |
Backswamps In-game content art | Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay. | Nervanti | - | Jul 24, 2026 | |
Lurks Beneath Live AI text | To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation. | MORPH | - | Jul 23, 2026 | |
4am In-game content art | Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay. | Studio Marigold | 10 | Jul 23, 2026 | |
Hold Still Dev only code | Generative AI assisted coding used in-engine | The Reserve | - | Jul 23, 2026 | |
Grey Prince In-game content artaudio | Some UI elements and sound files indirectly contain AI generated content | OBICORP SoftwareWorks | - | Jul 23, 2026 | |
霊障観測シ In-game content artaudio | In the development process of this game, we utilized pre-generated AI tools as follows:
* 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game.
* 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use.
* Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices.
Please note that we did not use any live-generated AI systems that generate content in real time during game execution. | CoMuCreator | - | Jul 23, 2026 | |
Lilac Prose In-game content art | It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage. | Ardaceus | - | Jul 23, 2026 | |
盗墓贼 In-game content artaudio | 本游戏 部分图像和音频含有ai生成创作 | 命运之羁绊 | - | Jul 22, 2026 | |
Refund Speedrun In-game content audio | The art, audio, and writing in Refund Speedrun are created by hand. Generative AI was used only for the voice-over narration in our promotional teaser trailer (ElevenLabs). The game does not generate any content using AI at runtime. | Tigran | - | Jul 22, 2026 | |
STAY: Possession • Obsession • Permanence In-game content artaudio | This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay. | Zyphor Studios | - | Jul 22, 2026 | |
Rabbits Hunt 2 In-game content art | Generative AI was used during development to assist in creating some 2D background artwork, character images, item artwork, UI assets, and concept art. These assets were reviewed, edited, adjusted, and integrated into the game by the developer. The game does not generate AI content during gameplay. | Usagi Lab | - | Jul 22, 2026 | |
We'll Be Fine Store/marketing art | We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible. | BlindFoxGames | - | Jul 22, 2026 | |
You Broke My Sunshine In-game content art | Our team uses generative AI tools to help develop some in game assets. | YMs_studio | - | Jul 22, 2026 | |
Compacted Store/marketing art | Generative artificial intelligence has been used to generate store page thumbnails based on the developers artwork. All in game artwork has been drawn by hand by the developer. | GTGD | - | Jul 21, 2026 | |
The Whispering Maze Store/marketing art | We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited. | DreamSun Productions | - | Jul 20, 2026 | |
TAJRISH 1994 In-game content codetext | Some development used generative AI tools to assist with writing code, shaders, and drafting some in-game text. All content was approved by the developer. | Half-Baked Cake | - | Jul 18, 2026 | |
SOLITAIRE.EXE In-game content art | Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay. | PhoenixDnB | - | Jul 18, 2026 | |
DON'T TURN AROUND In-game content art | Some store artwork and promotional assets were created with the assistance of AI tools. The final game content, gameplay, and mechanics were developed by our team. | Hawks Studios | - | Jul 18, 2026 | |
God Is Not Here In-game content art | Generative AI was used to create the Library Hero artwork, the background image displayed in the main menu, and a short pre-rendered video shown at the beginning of the “Demo Night” scene. All of these assets are pre-generated and no content is generated by AI during gameplay. | GNH Company | - | Jul 18, 2026 | |
Infinite Elevator In-game content text | AI tools assisted with programming and with translating the game's interface text into languages other than English. All translations and text were reviewed by the developer; the game's design, visuals, and audio are not AI-generated. | Sad Network | - | Jul 17, 2026 | |
Mourning House In-game content artaudio | This game uses generative AI tools to assist in creating some content, including certain textures, 3D assets, and voice acting. These AI-assisted assets were reviewed, edited, and integrated by the developer as part of the game’s production process. | GulfPearl | - | Jul 17, 2026 | |
Six Girls: Choose or Die Store/marketing art | All game videos in this content are AI-generated. | 洄游光影 | - | Jul 17, 2026 | |
Stream Train In-game content text | We used AI to generate additional chat message ideas based on the initial list we made ourselves. Relevant message ideas were added to the game, some messages were altered to fit, and rest were left on the cutting room floor. | Half Past Yellow | - | Jul 16, 2026 | |
All That Time In-game content audio | Advanced voice generating AI was used to help save time with development. | Ouzzie | 23 | Jul 16, 2026 | |
Hear the Void Store/marketing art | The promotional images on the store page are generated by AI. | Eternal Studio | - | Jul 15, 2026 | |
Slime Jump In-game content art | Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer. | Ghosty | - | Jul 15, 2026 | |
佐拉塔的覆灭 In-game content artaudiocode | Programming, UI assets, and music were generated with AI assistance. | IndieCain | - | Jul 15, 2026 | |
Unsent In-game content audioart | This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere. | SilverMouzStudio | - | Jul 15, 2026 | |
MAINTAINER In-game content text | Generative AI was used to assist in the creation of some in-game text and dialogue. All other game assets, including textures, models, and sound, were created without the use of generative AI. | Juan Studios | - | Jul 15, 2026 | |
Anomagram In-game content art | - Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process. | Hot Tea Works | - | Jul 13, 2026 | |
The Unworty In-game content art | Some of the paintings featured in the game were partially generated using generative AI. | Meetkow | - | Jul 13, 2026 | |
False Normality In-game content art | Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay. | Kaan Bartu Bozkurt | - | Jul 11, 2026 | |
Пятизвёздочный курьер и туман, воняющий мертвечиной In-game content codeaudio | In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds. | ZarUmbra | - | Jul 11, 2026 | |
怪異対策特異機関ー幻視天研所ー In-game content codetext | This game uses AI assistance as a support tool for efficient development.
Scope of AI Use
- Assistance with programming and code implementation
- Drafting and style adjustment for English localization
- Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy
- Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices
Scope Where AI Is Not Used
Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets.
No AI-generated assets are used for these materials.
Content Created and Managed by the Developer
The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer.
Game design and various specifications are also determined by the developer.
For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer. | 月兎立地区域 | - | Jul 11, 2026 | |
GLANCED In-game content art | Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN! | VOXELMANA | - | Jul 11, 2026 | |
O Labirinto In-game content arttext | Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game. | Matheuzera Games | - | Jul 9, 2026 | |
DUAT In-game content art | Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game | Night2Night Studios | - | Jul 9, 2026 |