AI tools were used to assist with translation and text polishing (localization) in this game.
- Creator
- Cocomodo25
- Reviews
- -
- Added
- Aug 22, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools were used to assist with translation and text polishing (localization) in this game.
Some of Shrimpscape's assets were produced with generative AI. The shrimp, plant and hardscape artwork was generated with AI image tools and then hand-edited, colour-corrected and assembled by the developer. The 3D hardscape models were generated with an AI mesh tool and then cleaned up and textured by hand in Blender. Store page and capsule art was made the same way. Text outside English is machine-translated. Nothing is generated while you play — everything shipped in the game is fixed and reviewed before release.
AI tools were used in the creation of some promotional renderings and in-game scene assets. All AI-generated visual content was reviewed, edited, and finalized by the development team to ensure consistency with the game's artistic direction.
Generative AI used for products box textures.
The AI Programs Are Used Only For Voice Acting Purposes.
The video and pictures are generated by AI
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Some images were created by DALL-E and further processed.
Some photos and textures in the game are generated using AI technology.
Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game.
Generative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content.
Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
Generative AI was used to create two logo graphics used in the game's branding, user interface, and marketing materials.
Since we developed the game with two people and didn't have a budget, we created some models using artificial intelligence.
AI generates a few images and icons, reviewed manually.
The character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI.
Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Some Pictures
All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation. All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content. The developer holds full commercial rights to all AI-generated content in the game and promotional materials.
Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running.
The loading screen and in game titles were generated via AI
The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI was used during the development of Between Jobs to assist in creating 2D graphical assets. This includes static background art, environmental textures, and store page graphics. No AI content is live-generated while playing the game.
AI has been widely used on localization to speed up the process.
Generative AI was used during development to assist with programming and to help produce some 3D models and logo artwork, all reviewed and integrated by the developer. No AI runs while you play: the game is fully offline and generates no content at runtime.
Parts of the artwork (customer portraits, studio backgrounds, skin imagery, some tattoo motifs), the background music, and some store page images were created with generative AI tools and then edited and integrated by the developer. Game design, mechanics and game logic are the developer's own work. No content is generated while the game is running.
Steam store page logo and cover art made with ai tools
AI was used here purely to help put the game together, such as: - writing scripts - recording voice lines - generating animations
Generative AI was used for two in-game mood posters and some store page graphics.
Some ambient audio in this game — background crowd voices and station announcements — is generated using neural text-to-speech. All visual art, music, and narrative writing are human-authored or made with traditional, non-generative tools.
Root Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running. Items that may be generated: Illustrated art. UI/Interfaces Icon Sets Sounds and Music Dialogue, case briefings, case content, and interface copy
Generative AI was used to create in-game CCTV camera footage images and English voiceovers. All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards.
AI was used only as a supporting tool for the design of some vinyl visual designs and language translation.
Generative AI tools were used to assist in the creation of some artwork, store page graphics, 3D assets, and audio content. No generative AI is used to generate content live during gameplay.
Some assets on the store page have been AI‑enhanced.
本作では、ゲーム内アセットおよびストアページ用グラフィックアセットの制作に、生成AIツールを使用しています。 すべての生成物は開発者が確認・調整のうえ使用しています。
Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer. No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally.
Generative AI tools were used during development to assist with creating certain in-game visual assets, concept art, and UI elements. All AI-generated content has been reviewed, curated, and integrated manually by the developer.
The murals in the game are actually restored from real historical murals using AI.
This game contains AI-generated assets. The player character and user interface were created using AI tools.
During the development of Star Surge, generative AI tools were used to assist in designing certain in-game visuals (such as achievement icons) and promotional materials. AI was utilized as an aid to accelerate the visual production process, and all generated content was adjusted to fit the game's sci-fi theme. The core mechanics and coding of the game were developed entirely by hand.
Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay.
Generative artificial intelligence is used to speed up work with texts, sounds, and images.
Generative artificial intelligence is used to speed up work with texts, sounds, and images.
Some of Nation's 2D artwork — character portraits, card illustrations, backgrounds, and store/marketing images — was created with the assistance of generative AI tools, then selected, edited, and composited by our team. All game design, rules, writing, and code are human-made. The game does not generate content with AI while you play.
Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools. The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play.
Artificial intelligence was used for the images, sounds, music, and the store page.
All video, voice and music content in this game was pre-generated using AI tools under full human direction. The story, characters, dialogue, game design, editing and code are original work by a solo developer. No content is generated while the game is running; players only ever see pre-produced, human-reviewed material.
Generative AI tools were used during development to assist with the creation of some voice-over content, images, and written content. All AI-assisted content was generated and reviewed by the developer before being included in the game or its promotional materials. No generative AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ANT SIMULATOR: stock market game In-game content text | AI tools were used to assist with translation and text polishing (localization) in this game. | Cocomodo25 | - | Aug 22, 2026 | |
Shrimpscape In-game content arttext | Some of Shrimpscape's assets were produced with generative AI. The shrimp, plant and hardscape artwork was generated with AI image tools and then hand-edited, colour-corrected and assembled by the developer. The 3D hardscape models were generated with an AI mesh tool and then cleaned up and textured by hand in Blender. Store page and capsule art was made the same way. Text outside English is machine-translated. Nothing is generated while you play — everything shipped in the game is fixed and reviewed before release. | Umbriel Games | - | Aug 22, 2026 | |
熊猫钓鱼:台钓问道之旅 In-game content art | AI tools were used in the creation of some promotional renderings and in-game scene assets. All AI-generated visual content was reviewed, edited, and finalized by the development team to ensure consistency with the game's artistic direction. | BoLiZha Studio | - | Aug 22, 2026 | |
Electronics Depot Simulator In-game content art | Generative AI used for products box textures. | Last Bullet Games | - | Aug 22, 2026 | |
The Team Seven In-game content audio | The AI Programs Are Used Only For Voice Acting Purposes. | ReLibrary Interactive | - | Aug 22, 2026 | |
Embrace Of The Embers | The video and pictures are generated by AI | Hunan Xinghe Yingchuang Digital Technology Co., Ltd. | - | Aug 22, 2026 | |
Museum 8 textaudio | Portions of the localization, textures, and sound effects in this product were created with the assistance of
artificial intelligence (AI). | Overay Inc. | - | Aug 22, 2026 | |
Iron Reborn – Battle of the Bots Store/marketing art | Some images were created by DALL-E and further processed. | Teemetal Game Studio | - | Aug 22, 2026 | |
泯灭 In-game content art | Some photos and textures in the game are generated using AI technology. | Gameloop | - | Aug 22, 2026 | |
Video Game Store Simulator In-game content artcodetext | Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game. | luuuuyang | - | Aug 22, 2026 | |
Dawnstead In-game content art | Generative AI was used to assist with some promotional artwork for the Steam store page. All gameplay screenshots and trailer footage are captured from the actual game. The game itself does not contain AI-generated content. | Dawnstead Games | - | Aug 22, 2026 | |
ESCAPE: FALSE COLORS In-game content artcode | Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation. | Voss | - | Aug 22, 2026 | |
After Work In-game content art | Generative AI was used to create two logo graphics used in the game's branding, user interface, and marketing materials. | Wenvio | - | Aug 22, 2026 | |
Maria IV: A Cozy Botanical Sim In-game content art | Since we developed the game with two people and didn't have a budget, we created some models using artificial intelligence. | DoubleShot Games | - | Aug 22, 2026 | |
Galactic Simulator 3 In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Aug 22, 2026 | |
After 9:59 In-game content audio | The character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI. | Blackcell Productions | - | Aug 22, 2026 | |
Hundred Fires: OPEN VECTOR — Episode 1 In-game content artaudio | Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay. | David Amado Fernández | - | Aug 20, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
阴阳鉴 In-game content art | All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation.
All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content.
The developer holds full commercial rights to all AI-generated content in the game and promotional materials. | Mahkra Studio | - | Aug 20, 2026 | |
Fidget Toy Engine In-game content text | Generative AI tools were used only to assist with localization and the writing of text for the Steam store page. No content is generated while the product is running. | Fidget Toy Engine Studio | - | Aug 20, 2026 | |
Alien Hordes In-game content text | The loading screen and in game titles were generated via AI | Dave Thomas | - | Aug 20, 2026 | |
三天 Three Days In-game content artaudiotext | The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans. | FAN | - | Aug 20, 2026 | |
Criminal Archives: Symphony of Death Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | DominiGames | - | Aug 20, 2026 | |
Between Jobs : Fixer Sim In-game content art | Generative AI was used during the development of Between Jobs to assist in creating 2D graphical assets. This includes static background art, environmental textures, and store page graphics. No AI content is live-generated while playing the game. | YRSD Games | - | Aug 20, 2026 | |
PAWN SHIFT In-game content text | AI has been widely used on localization to speed up the process. | Two-Man Shift | - | Aug 20, 2026 | |
Baryum In-game content artcode | Generative AI was used during development to assist with programming and to help
produce some 3D models and logo artwork, all reviewed and integrated by the developer.
No AI runs while you play: the game is fully offline and generates no content at runtime. | Dams-Labs | - | Aug 20, 2026 | |
Cheap Tattoo In-game content artaudio | Parts of the artwork (customer portraits, studio backgrounds, skin imagery, some tattoo motifs), the background music, and some store page images were created with generative AI tools and then edited and integrated by the developer. Game design, mechanics and game logic are the developer's own work. No content is generated while the game is running. | Cheap Games | - | Aug 20, 2026 | |
Worm in Ruins Store/marketing art | Steam store page logo and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sayon's Horror In-game content textaudioart | AI was used here purely to help put the game together, such as:
- writing scripts
- recording voice lines
- generating animations | AnyJackProductions | - | Aug 20, 2026 | |
Strike and Pop In-game content art | Generative AI was used for two in-game mood posters and some store page graphics. | Monos Dev | - | Aug 20, 2026 | |
Historiker In-game content audio | Some ambient audio in this game — background crowd voices and station announcements — is generated using neural text-to-speech. All visual art, music, and narrative writing are human-authored or made with traditional, non-generative tools. | PlatformOne | - | Aug 19, 2026 | |
Root Cause In-game content artaudiotext | Root Cause is utilizes AI assets in the game. This content, when utilized, is generated during development, then curated, edited, and committed to the project before release. Nothing is generated while the game is running.
Items that may be generated:
Illustrated art.
UI/Interfaces
Icon Sets
Sounds and Music
Dialogue, case briefings, case content, and interface copy | Osaka Rock | - | Aug 19, 2026 | |
Kritsana In-game content artaudio | Generative AI was used to create in-game CCTV camera footage images and English voiceovers.
All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards. | Debuz Studio | - | Aug 19, 2026 | |
Vinyl Store: Tidy Up! In-game content arttext | AI was used only as a supporting tool for the design of some vinyl visual designs and language translation. | Pixel Puffs | - | Aug 19, 2026 | |
Tire Dealer Simulator In-game content artaudio | Generative AI tools were used to assist in the creation of some artwork, store page graphics, 3D assets, and audio content. No generative AI is used to generate content live during gameplay. | RamWhite Interactive | - | Aug 19, 2026 | |
零氪超变 Store/marketing art | Some assets on the store page have been AI‑enhanced. | 零氪超变 | - | Aug 19, 2026 | |
隔離病院 In-game content art | 本作では、ゲーム内アセットおよびストアページ用グラフィックアセットの制作に、生成AIツールを使用しています。
すべての生成物は開発者が確認・調整のうえ使用しています。 | ASINOURA | - | Aug 19, 2026 | |
Casino Dealer Simulator In-game content arttext | Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer.
No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally. | Umbriel Games | - | Aug 19, 2026 | |
Extraordinary In-game content art | Generative AI tools were used during development to assist with creating certain in-game visual assets, concept art, and UI elements. All AI-generated content has been reviewed, curated, and integrated manually by the developer. | Cengiz İnançlı | - | Aug 19, 2026 | |
敦煌流光 In-game content art | The murals in the game are actually restored from real historical murals using AI. | JZHacker | - | Aug 19, 2026 | |
Forsaken Trials In-game content art | This game contains AI-generated assets. The player character and user interface were created using AI tools. | Xukuth | - | Aug 19, 2026 | |
Star Surge In-game content art | During the development of Star Surge, generative AI tools were used to assist in designing certain in-game visuals (such as achievement icons) and promotional materials. AI was utilized as an aid to accelerate the visual production process, and all generated content was adjusted to fit the game's sci-fi theme. The core mechanics and coding of the game were developed entirely by hand. | Typhoon | - | Aug 19, 2026 | |
Retail Nation: My Supermarket In-game content arttext | Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay. | PerforMetric | - | Aug 17, 2026 | |
Ground Drone Operator: Ground Robotic System Simulator Unclear textaudioart | Generative artificial intelligence is used to speed up work with texts, sounds, and images. | Vladyslav Fomenko | - | Aug 17, 2026 | |
Virazh: FPV Drone Racing Unclear textaudioart | Generative artificial intelligence is used to speed up work with texts, sounds, and images. | Vladyslav Fomenko | - | Aug 17, 2026 | |
Nation In-game content art | Some of Nation's 2D artwork — character portraits, card illustrations, backgrounds, and store/marketing images — was created with the assistance of generative AI tools, then selected, edited, and composited by our team. All game design, rules, writing, and code are human-made. The game does not generate content with AI while you play. | William Urvan | - | Aug 17, 2026 | |
Beach Manager Simulator Store/marketing art | Selected pre-generated visual materials used for the Steam store page, capsule artwork, promotional assets, and presentation screenshots were created or refined with the assistance of generative AI tools.
The game does not use live generative AI during gameplay. No gameplay content, dialogue, images, audio, or missions are generated in real time by AI, and the game does not connect to external AI services during play. | E&Y Studio | - | Aug 16, 2026 | |
The Last Match In-game content artaudio | Artificial intelligence was used for the images, sounds, music, and the store page. | Montee Games | - | Aug 16, 2026 | |
THE FIFTH MASK In-game content artaudiotext | All video, voice and music content in this game was pre-generated using AI tools under full human direction. The story, characters, dialogue, game design, editing and code are original work by a solo developer. No content is generated while the game is running; players only ever see pre-produced, human-reviewed material. | KafamaGore Games | - | Aug 16, 2026 | |
Grand Snow Rider In-game content audioarttext | Generative AI tools were used during development to assist with the creation of some voice-over content, images, and written content. All AI-assisted content was generated and reviewed by the developer before being included in the game or its promotional materials. No generative AI is used during gameplay. | DASH | - | Aug 16, 2026 |