Translation was supported by AI tools.
- Creator
- Yagni Lab
- Reviews
- -
- Added
- Sep 30, 2026
Public Steam disclosure research 25,392 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Translation was supported by AI tools.
Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game. No AI is used during gameplay.
AI tools were used only to assist with translating in-game text into supported languages. No AI-generated images, music, audio, or 3D models were used. The game does not generate AI content during gameplay. Its creative direction and artistic content are rooted in human creativity and craftsmanship.
After a talk, audience questions are generated at runtime by a small open-weight language model (Qwen3) running locally on the player's computer, based on a transcript of what the player just said. Speech-to-text also runs locally (whisper.cpp). Nothing is sent to any server.
Generative AI was used to create some visual elements in certain promotional images for the Steam store page. These images are pre-generated and do not change during gameplay. The game currently does not generate AI content during gameplay or connect to external AI services.
Generative AI tools were used to help create some store and promotional artwork, including capsule images and Steam library artwork. These assets were prepared before release. The game does not generate AI content during gameplay or connect to external AI services.
AI is used to assist with programming, graphics creation and translations.
Generative AI was used for some artwork, including store capsule images and Steam library artwork.
Generative AI was used to assist in creating pre-generated in-game content, including visual assets, text, and audio, as well as certain Steam store and marketing materials. The game does not use generative AI to generate content in real time during gameplay.
This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content.
We used AI as a supporting tool to translate and proofread the in-game text. Every translation was reviewed and adjusted by our team before it went into the game.
游戏LOGO与宣传图由AI生成
Generative AI tools were used during development to assist with the creation of some pre-generated visual artwork. AI-assisted artwork is substantially edited, painted over, composited, and finalized by the developer before inclusion in the game. No generative AI is used to create content during gameplay.
Some in-game visual assets (icons and other artwork) were created with generative AI tools during development. Localization text was also drafted with AI and then reviewed by the developer. All shipped images and translations were checked before release. No AI content is generated while the game is running.
Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services.
Portions of the application code were developed with AI coding assistance tools. The app contains no AI-generated art, audio, or character content.
AI assistance was used. All in-game art, music, and sound were made by people.
This game uses generative AI to assist in creating visual and audio assets, and in translating and localizing in-game text into multiple languages.
AI was used for localization, generating achievement textures, and the title card in the trailer.
This game was made with the help of generative AI. AI tools were used during development to create visual assets, sound and music, parts of the source code, and the translations of this page and the in-game text. Everything was chosen, edited and assembled by hand before release. Nothing is generated while you play — all content ships with the game.
All of the game's art, music and sound effects were made by human artists (commercially licensed packs, credited in the game). AI tools were used to assist with programming and with writing and translating the game's text; all content was reviewed and edited by the developer. The game does not generate any AI content while you play.
Pre-generated: AI-assisted development was used for portions of WiderUp's included preset/code content. Generative image tools were also used for splash/backdrop artwork and parts of the user-interface icon set, based on WiderUp's prompts and followed by human review/editing. Shipped outputs were reviewed, tested and integrated by WiderUp. The product does not rely on an AI service while it is running. Live-generated: None. Spiroshader does not generate content with AI at runtime and contains no runtime AI model or generative-AI service.
In-game visuals and audio were developed with AI assistance.
Content produced with AI assistance: script functions and audio.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
Generative AI was used as a development tool to assist with programming and debugging.
AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay.
AI tools helped write the store page text and translate the game's text into other languages. The game's artwork and gameplay are not AI-generated, and nothing is generated by AI while you play.
AI assisted in the design of some game artwork
Generative AI tools were used during the development of Clean Your Garden for part of the 2D art (bug illustrations, backgrounds, weapon and achievement icons, and store art), to assist with writing code, and to assist with translating the game's text into English. All of it was reviewed, edited and integrated by hand. The game does not generate any content with AI while you play: no model runs at runtime. --- Durante el desarrollo de Clean Your Garden se han usado herramientas de IA generativa para parte del arte 2D (ilustraciones de bichos, fondos, iconos de armas y de logros, e imágenes de la ficha), para asistir en la escritura del código, y para asistir en la traducción de los textos al inglés. Todo ese material ha sido revisado, editado e integrado a mano. El juego no genera contenido con IA durante la partida: no hay ningún modelo ejecutándose en tiempo real.
Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay.
Generative AI tool TRAE was used during development to assist in writing portions of the codebase. The visual elements presented in-game — including the target spheres, ground plane, and sky — are directly generated by this code. The generation logic for the ground texture was produced with TRAE and was reviewed and approved by the developer before shipping in the final build. All AI-assisted visual content has been reviewed by the developer to ensure it meets expectations and platform standards. This software does not include any live-generated AI content at runtime.
Generative AI was used as an assistive development tool for programming, debugging and technical problem solving. Some developer created 2D concepts may also be refined using generative AI. Final creative direction, editing, implementation, game design and level design are handled by the developer.
AI Voice over
This game makes extensive use of generative AI during development to assist with visual, music, and written content, including background artwork, visual assets, game music, and discussion, revision, and polishing of the script. Generated content is reviewed, selected, edited, and integrated by the developer before being used in the game. The script, character settings, and overall creative direction are led by the developer and developed through an iterative collaboration with generative AI.
Generative AI was used as a development tool while making this game, for code assistance only. All dialogue and in-game text was written by hand. No AI-generated images, audio or text are included, and no content is generated by AI while the game is running.
Ai used to create the Steam page art and all the cards art in the game.
This game includes assets created with generative AI during development (official music, song artwork, and drum animations). Nothing is generated while you play, and the game does not connect to an AI service at runtime. Players cannot send prompts to any AI.
Some promotional images on the store page were generated with AI and are used only to represent the game’s overall mood and visual direction. They may not fully reflect the final in-game content. The game’s visuals, gameplay, and assets are still in development and may change before release.
The game to contain art assets generated by artificial intelligence
Generative AI was used to create art assets and assist with localization text. These assets and translations are prepared during development.
Some content in Camping Resort Simulator was made with the help of generative AI tools and then reviewed and reworked by the developer: - base 3D models for some buildings, props and characters, retouched by hand; - the music of the in-game radio; - the first draft of the translations; - some promotional artwork. Nothing is generated by AI while you play.
Some of MoonDoku's art and audio was made with generative AI tools while I built the game: the animated world backdrops, the MoonDoku FM music, a few sound effects, parts of the store and icon art, and a handful of smaller in-game images. I directed, edited, and composited all of it by hand. Everything else is made without generative AI. The puzzles come from my own deterministic generator, the cat is a commissioned 3D model I animated in Blender, and the game design & layout are directly from my brain. Nothing is generated while you play, and the game never talks to an AI service.
Generative AI was used by an artist to support visual aspects. The creative process was entirely human-led.
Some art assets in this game are AI-generated and have been truthfully disclosed in the Content Survey.
AI tools were used in the development of this project
Code was written using help of AI tools, all artwork is human made.
Generative AI tools were used during development to help create artwork, audio, writing, and programming. The game does not generate AI content during gameplay and does not connect to an external AI service while you play.
Some store artwork for this game was created using generative AI tools.
Some visual assets were created using generative AI during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fossil Digger In-game content text | Translation was supported by AI tools. | Yagni Lab | - | Sep 30, 2026 | |
Harvest Millions Idle Farm In-game content art | Some of the artworks, such as textures and illustrative elements, were created or enhanced using AI-based tools. All generated content has been reviewed, edited, and integrated to ensure consistency with the overall visual style and quality of the game.
No AI is used during gameplay. | Blackmonkgaming | - | Sep 30, 2026 | |
Scentkeeper: Tidy Up the Perfume Archive! In-game content text | AI tools were used only to assist with translating in-game text into supported languages. No AI-generated images, music, audio, or 3D models were used. The game does not generate AI content during gameplay.
Its creative direction and artistic content are rooted in human creativity and craftsmanship. | Emberline Games | - | Sep 30, 2026 | |
Present Good: A Public Speaking Simulator Live AI text | After a talk, audience questions are generated at runtime by a small open-weight language model (Qwen3) running locally on the player's computer, based on a transcript of what the player just said. Speech-to-text also runs locally (whisper.cpp). Nothing is sent to any server. | Playwithspect | - | Sep 30, 2026 | |
Slacklord Store/marketing art | Generative AI was used to create some visual elements in certain promotional images for the Steam store page. These images are pre-generated and do not change during gameplay. The game currently does not generate AI content during gameplay or connect to external AI services. | Clearbrook Games | - | Sep 30, 2026 | |
DeskFins: Desktop Aquarium Store/marketing art | Generative AI tools were used to help create some store and promotional artwork, including capsule images and Steam library artwork. These assets were prepared before release. The game does not generate AI content during gameplay or connect to external AI services. | 藍色天空 | - | Sep 30, 2026 | |
Casino School In-game content arttextcode | AI is used to assist with programming, graphics creation and translations. | netmin games GmbH | - | Sep 30, 2026 | |
Fair21: Blackjack Store/marketing art | Generative AI was used for some artwork, including store capsule images and Steam library artwork. | Maple Ridge Haven | - | Sep 30, 2026 | |
ABYSSRIUM In-game content arttextaudio | Generative AI was used to assist in creating pre-generated in-game content, including visual assets, text, and audio, as well as certain Steam store and marketing materials. The game does not use generative AI to generate content in real time during gameplay. | FLERO GAMES | - | Sep 30, 2026 | |
诗词防线 In-game content art | This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content. | shinejiang | - | Sep 30, 2026 | |
Piecework: The Jigsaw Museum In-game content text | We used AI as a supporting tool to translate and proofread the in-game text. Every translation was reviewed and adjusted by our team before it went into the game. | Warbyte Studios | - | Sep 30, 2026 | |
单词斩 Store/marketing art | 游戏LOGO与宣传图由AI生成 | SEN | - | Sep 30, 2026 | |
Cozy Cockpit In-game content art | Generative AI tools were used during development to assist with the creation of some pre-generated visual artwork. AI-assisted artwork is substantially edited, painted over, composited, and finalized by the developer before inclusion in the game. No generative AI is used to create content during gameplay. | MR FUTURE GAMES | - | Sep 30, 2026 | |
FishIdle In-game content arttext | Some in-game visual assets (icons and other artwork) were created with generative AI tools during development. Localization text was also drafted with AI and then reviewed by the developer. All shipped images and translations were checked before release. No AI content is generated while the game is running. | 和平哥 | - | Sep 30, 2026 | |
Cozy Associations In-game content artaudiotext | Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services. | Prototype Games | - | Sep 30, 2026 | |
もにぶい / MoniV Dev only code | Portions of the application code were developed with AI coding assistance tools. The app contains no AI-generated art, audio, or character content. | こなもつ工房 | - | Sep 30, 2026 | |
Pomo Valley In-game content artaudio | AI assistance was used. All in-game art, music, and sound were made by people. | Four Games | - | Sep 30, 2026 | |
Happy Chain Friends In-game content artaudiotext | This game uses generative AI to assist in creating visual and audio assets, and in translating and localizing in-game text into multiple languages. | TheGameIsDifficult Studio | - | Sep 30, 2026 | |
Black Hole Simulator In-game content textart | AI was used for localization, generating achievement textures, and the title card in the trailer. | Black Hole Simulator | - | Sep 30, 2026 | |
Puzzle Together In-game content artaudiocodetext | This game was made with the help of generative AI.
AI tools were used during development to create visual assets, sound and music, parts
of the source code, and the translations of this page and the in-game text. Everything
was chosen, edited and assembled by hand before release.
Nothing is generated while you play — all content ships with the game. | Cozy Tech INC | - | Sep 30, 2026 | |
By Royal Request In-game content textcode | All of the game's art, music and sound effects were made by human artists (commercially licensed packs, credited in the game). AI tools were used to assist with programming and with writing and translating the game's text; all content was reviewed and edited by the developer. The game does not generate any AI content while you play. | Nacho Riquelme | - | Sep 30, 2026 | |
Spiroshader art | Pre-generated: AI-assisted development was used for portions of WiderUp's
included preset/code content. Generative image tools were also used for
splash/backdrop artwork and parts of the user-interface icon set, based on
WiderUp's prompts and followed by human review/editing. Shipped outputs were
reviewed, tested and integrated by WiderUp. The product does not rely on an
AI service while it is running.
Live-generated: None. Spiroshader does not generate content with AI at
runtime and contains no runtime AI model or generative-AI service. | WiderUp LLC | - | Sep 30, 2026 | |
Fable's Prelude In-game content artaudio | In-game visuals and audio were developed with AI assistance. | Cupixel | - | Sep 30, 2026 | |
斩厄令 In-game content codeaudio | Content produced with AI assistance: script functions and audio. | 阿六Mr.Liu000 | - | Sep 30, 2026 | |
TRY IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 28, 2026 | |
NightGlow : Aquarium Shop Simulator Dev only code | Generative AI was used as a development tool to assist with programming and debugging. | Square Toast | - | Sep 28, 2026 | |
Dates at the Table In-game content textart | AI tools assisted historical card wording, interface and rules text, Japanese translations, and original procedural game and marketing artwork. Cards include source references. No generative AI runs during gameplay. | Luka Yeaman | - | Sep 28, 2026 | |
SLICE SURPRISE Store/marketing text | AI tools helped write the store page text and translate the game's text into other languages. The game's artwork and gameplay are not AI-generated, and nothing is generated by AI while you play. | Teerawat Samansook | - | Sep 28, 2026 | |
Everything Must Go! In-game content art | AI assisted in the design of some game artwork | WU QIUDONG | - | Sep 28, 2026 | |
Clean Your Garden In-game content arttextcode | Generative AI tools were used during the development of Clean Your Garden
for part of the 2D art (bug illustrations, backgrounds, weapon and
achievement icons, and store art), to assist with writing code, and to
assist with translating the game's text into English. All of it was
reviewed, edited and integrated by hand.
The game does not generate any content with AI while you play: no model
runs at runtime.
---
Durante el desarrollo de Clean Your Garden se han usado herramientas de IA
generativa para parte del arte 2D (ilustraciones de bichos, fondos, iconos
de armas y de logros, e imágenes de la ficha), para asistir en la escritura
del código, y para asistir en la traducción de los textos al inglés. Todo
ese material ha sido revisado, editado e integrado a mano.
El juego no genera contenido con IA durante la partida: no hay ningún
modelo ejecutándose en tiempo real. | Jorge Torre Pérez | - | Sep 28, 2026 | |
Karmic Wonders In-game content arttext | Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay. | WU QIU DONG | - | Sep 28, 2026 | |
AimZen In-game content artcode | Generative AI tool TRAE was used during development to assist in writing portions of the codebase. The visual elements presented in-game — including the target spheres, ground plane, and sky — are directly generated by this code. The generation logic for the ground texture was produced with TRAE and was reviewed and approved by the developer before shipping in the final build. All AI-assisted visual content has been reviewed by the developer to ensure it meets expectations and platform standards. This software does not include any live-generated AI content at runtime. | JING YUN | - | Sep 28, 2026 | |
Tidyspell In-game content codeart | Generative AI was used as an assistive development tool for programming, debugging and technical problem solving. Some developer created 2D concepts may also be refined using generative AI. Final creative direction, editing, implementation, game design and level design are handled by the developer. | Turshu Games | - | Sep 28, 2026 | |
Love&Knights Solitaire In-game content audio | AI Voice over | DigiMight | - | Sep 28, 2026 | |
Seri & Yuka with my heart In-game content artaudiotext | This game makes extensive use of generative AI during development to assist with visual, music, and written content, including background artwork, visual assets, game music, and discussion, revision, and polishing of the script.
Generated content is reviewed, selected, edited, and integrated by the developer before being used in the game.
The script, character settings, and overall creative direction are led by the developer and developed through an iterative collaboration with generative AI. | Fire & Works company | - | Sep 28, 2026 | |
Keystone Quarry Dev only code | Generative AI was used as a development tool while making this game, for code assistance only. All dialogue and in-game text was written by hand.
No AI-generated images, audio or text are included, and no content is generated by AI while the game is running. | Impulsar Games | - | Sep 28, 2026 | |
EchoMon: Pack & Stack! In-game content art | Ai used to create the Steam page art and all the cards art in the game. | Binary Lunar | - | Sep 28, 2026 | |
Music Maniaz In-game content artaudio | This game includes assets created with generative AI during development (official music, song artwork, and drum animations). Nothing is generated while you play, and the game does not connect to an AI service at runtime. Players cannot send prompts to any AI. | Maniaz | - | Sep 28, 2026 | |
Too Many Cats in the Plant Shop! Store/marketing art | Some promotional images on the store page were generated with AI and are used only to represent the game’s overall mood and visual direction. They may not fully reflect the final in-game content. The game’s visuals, gameplay, and assets are still in development and may change before release. | Aliu | - | Sep 28, 2026 | |
Slope Rivals In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Sep 28, 2026 | |
开缸大吉 In-game content arttext | Generative AI was used to create art assets and assist with localization text. These assets and translations are prepared during development. | Wuhan Wind Tunnel Network Technology Co., Ltd. | - | Sep 28, 2026 | |
Camping Resort Simulator In-game content artaudiotext | Some content in Camping Resort Simulator was made with the help of generative AI tools and then reviewed and reworked by the developer:
- base 3D models for some buildings, props and characters, retouched by hand;
- the music of the in-game radio;
- the first draft of the translations;
- some promotional artwork.
Nothing is generated by AI while you play. | Cottondream Studios | - | Sep 28, 2026 | |
MoonDoku In-game content artaudio | Some of MoonDoku's art and audio was made with generative AI tools while I built the game: the animated world backdrops, the MoonDoku FM music, a few sound effects, parts of the store and icon art, and a handful of smaller in-game images. I directed, edited, and composited all of it by hand.
Everything else is made without generative AI. The puzzles come from my own deterministic generator, the cat is a commissioned 3D model I animated in Blender, and the game design & layout are directly from my brain.
Nothing is generated while you play, and the game never talks to an AI service. | Altamont Interactive | - | Sep 28, 2026 | |
Soap Soup Tycoon Dev only art | Generative AI was used by an artist to support visual aspects. The creative process was entirely human-led. | Cosnyx Studios | - | Sep 28, 2026 | |
中国式青训 In-game content art | Some art assets in this game are AI-generated and have been truthfully disclosed in the Content Survey. | JZHL | - | Sep 28, 2026 | |
tiny desktop pals Unclear | AI tools were used in the development of this project | Penyo | 15 | Sep 28, 2026 | |
Whale Hunter Dev only code | Code was written using help of AI tools, all artwork is human made. | Tegridy Made Games | - | Sep 28, 2026 | |
Ant Clicker In-game content artaudiotextcode | Generative AI tools were used during development to help create artwork, audio, writing, and programming. The game does not generate AI content during gameplay and does not connect to an external AI service while you play. | Bryan Wrinkle | - | Sep 28, 2026 | |
星光农场 Store/marketing art | Some store artwork for this game was created using generative AI tools. | 新星像素/Nova Pixel | - | Sep 28, 2026 | |
DishDash Dev only art | Some visual assets were created using generative AI during development. | Quantum Box | - | Sep 28, 2026 |