Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
All CGs, sprites, music, voice acting, and writing is human-generated by the artists listed on the credits screen in game.
AI-generated assets were used exclusively for backgrounds as a cost-saving measure due to being a solo indie developer on a limited budget.
By using generated backgrounds, the available funds were better spent on having more important human-generated assets, like MANY more CGs, voice acting, and new outfits for the characters.
An in-depth post regarding this decision was made prior to development on Patreon and Discord. All members were informed about its use and the tradeoffs being considered. Members and supporters agreed they'd prefer to have more CGs and voiced lines instead of custom backgrounds.
No patreon funds or profits from the earlier game were pocketed. This was purely a resource allocation decision. If the funds were available to do all custom backgrounds, that would have been done.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.