The store page capsule image (cover art) was generated using AI.
- Creator
- HugePixel
- Reviews
- 11
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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The store page capsule image (cover art) was generated using AI.
The background images and girls pictures are pre-rendered AI art
Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards.
・Detailed character settings and proposals for proper nouns ・Localisation text ・Algorithm design assistance
The background images and flowers pictures are pre-rendered AI art
The background images and chocolate pictures are pre-rendered AI art.
Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually.
AI used to solve a few missing art assets.
AI used for debugging.
Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game.
It really helped me a lot while coding. Sometimes I copied and pasted. but most of the time I did it manually.
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically: 1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels. 2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content. 3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information. By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
Using AI to translate text
The background images and plums pictures are pre-rendered AI art.
Some of the images in this game are created using artificial intelligence.
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
The puzzle images pre-rendered AI art
Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are made with the help of A. I. Some of the big wall posters you can see in-game are made with the help of A. I.
The background images and girls pictures are pre-rendered AI art
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic. – The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
Used AI to assist with some images.
Using Claude code for translation
Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand). AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the underlying game logic and optimizing code. All AI-assisted code has been manually reviewed, debugged, and refactored by the developer to ensure stability, security, and a smooth gameplay experience. The game does not contain any images, audio, or text content generated by AI in real-time.
Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists.
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade. Art assets refer to images and music. No AI ever runs during runtime.
We used AI to help with the translation.
The puzzle images pre-rendered AI art
The screenshots were upscaled using AI. Banners were partially created using AI.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
The screenshots were upscaled using AI. The logo was created using AI.
The background images and chocolate pictures are pre-rendered AI art.
Artificial Intelligence was used for vocalization.
Uses artificial intelligence to generate high-quality main quests, side quests and game scenes. All AI-created quests are story-driven and interconnected, not shallow or repetitive filler.
The background images and rodents pictures are pre-rendered AI art
Some AI sound effects and music.
Used AI for a couple of images
Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer.
The background images and girls pictures are pre-rendered AI art
voice-over and some store metadata.
AI was used to generate in-game images, such as backgrounds and assets.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
The background images and grapes pictures are pre-rendered AI art.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer). The background music includes tracks that were created and mastered using generative AI. No AI was involved in coding or core game design
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Threshold Warden Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 11 | Mar 18, 2026 | |
Lovely Anime Puzzle: Spring In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Ogaiva In-game content art | Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style. | Lavanda Studio | - | Mar 18, 2026 | |
Lose My Mind In-game content artaudio | This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards. | Past Tense Studio | - | Mar 18, 2026 | |
Sorcery of Ruin, Sword, and Red Hood In-game content text | ・Detailed character settings and proposals for proper nouns
・Localisation text
・Algorithm design assistance | AOMI Design Studio | - | Mar 18, 2026 | |
Space Memory: Flowers In-game content art | The background images and flowers pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: White Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Satarichi: Heroes De Caelum In-game content artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually. | Sata Indie Games | - | Mar 18, 2026 | |
Air Cadets In-game content art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
REKINDLE artaudio | Generative AI technology was utilized for certain art assets(Background and Item Images) and sound effects to enhance the overall production quality of this game. | StudioLightHouse | - | Mar 18, 2026 | |
Munkeyadbentour Dev only code | It really helped me a lot while coding. Sometimes I copied and pasted. but most of the time I did it manually. | blisnkrikz4 | - | Mar 18, 2026 | |
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
Planet of Lava – Save the Planet In-game content art | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes. | Leschev Game Studio | - | Mar 18, 2026 | |
Shotgun Joe In-game content art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
Flux Heroes In-game content text | Using AI to translate text | Funmax | - | Mar 18, 2026 | |
Sweetie Candy Maze: Violet Plum In-game content art | The background images and plums pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
Color Splash: Reptiles In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Mirage Of Tower In-game content audioart | Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I. | Arkhouse Telegraph | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Summer In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Rift Rebels In-game content art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity. | Playthrough Experience | - | Mar 18, 2026 | |
Cage in my head in my cage in my head in my Unclear art | Used AI to assist with some images. | Igor Cunev | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター In-game content text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Gravscape Dev only textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand).
AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time. | Kirocet Studio | - | Mar 18, 2026 | |
Green Button In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 | |
小球冲刺 Dev only code | During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the underlying game logic and optimizing code. All AI-assisted code has been manually reviewed, debugged, and refactored by the developer to ensure stability, security, and a smooth gameplay experience. The game does not contain any images, audio, or text content generated by AI in real-time. | Yu | - | Mar 18, 2026 | |
Songtail: Whiskers of Destiny In-game content audio | Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists. | slowcatgames | - | Mar 18, 2026 | |
News Roll In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
Cambell’s Oddity Box In-game content artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime. | Cambell James Smith | - | Mar 18, 2026 | |
Salty & Slobbery In-game content text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
Neon Fantasy: Owls In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Rogventure Store/marketing art | The screenshots were upscaled using AI. Banners were partially created using AI. | PikantoPizzaGames | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
Outworld Defence Store/marketing art | The screenshots were upscaled using AI. The logo was created using AI. | ParadGamesDevelop | - | Mar 18, 2026 | |
Sweetie Candy Maze: Brown Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
La Cosa Nostra In-game content audio | Artificial Intelligence was used for vocalization. | Zi Zi Games | - | Mar 18, 2026 | |
Tales of Medieval Duelists In-game content text | Uses artificial intelligence to generate high-quality main quests, side quests and game scenes.
All AI-created quests are story-driven and interconnected, not shallow or repetitive filler. | Alex | - | Mar 18, 2026 | |
Space Memory: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Wings of Vi 2 In-game content audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
Kula Collection In-game content art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer. | Mor10 Productions | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Kings Do Not Fall In-game content audio | voice-over and some store metadata. | HYPERDEVBOX JAPAN | - | Mar 18, 2026 | |
The Dinner Table In-game content art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
The X-Type In-game content art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game. | BinaryWriter | - | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DRUNKEN BARON In-game content artaudio | All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design | Florian Schäfer | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 |