Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The AI is used in game to generate some props (small in-game objects models which make environment look more authentic.
The AI is NOT USED for any of the major game features, narrative or important visuals
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually.
Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project.
Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines.
There's one painting inside the mansion building, in chapter 2 called "Full House" chapter.
That painting was generated by OpenAI ChatGpt as texture for painting mesh.
it's not live-generate content, but it's pre-rendered by AI.
ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
The AI is used in game to generate some props (small in-game objects models which make environment look more authentic.
The AI is NOT USED for any of the major game features, narrative or important visuals
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually.
Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project.
Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines.
There's one painting inside the mansion building, in chapter 2 called "Full House" chapter.
That painting was generated by OpenAI ChatGpt as texture for painting mesh.
it's not live-generate content, but it's pre-rendered by AI.
ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.