Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.
- Creator
- Fist Pump Games
- Reviews
- -
- Added
- Sep 13, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.
I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI.
Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist
Some 3D models, UI assets and background music of the game were initially created with generative AI tools, and then fully revised, refined and adjusted manually by our development team.
All textual copy, dialogue, and scripts in this game are entirely handcrafted and written by the developer without the use of AI. The background music and sound effects are licensed from Pixabay under commercial-use terms. Generative AI (Leonardo.ai) was utilized strictly to pre-generate initial CG illustrations and concept art, which were subsequently edited and refined manually by the developer before being built into the game.
The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over. All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.
The coding process used artificial intelligence, to allow the creator to focus on the creative aspects of game development. All art, story, mechanics, balancing, and creative direction is human-made.
Jumpshot uses some AI-assisted tools during development.
This game uses a large language model to generate the AI companion’s dialogue and ending titles in real time. Dialogue responses are generated based on player input and conversation context. Generative AI tools were also used to help create or edit some store and promotional artwork and assist with text translation and localization.
按钮、图标、合成物品、背景使用了AI技术
I am a solo developer trying to get my dream games built. I use some AI tools to help me with this. I try to be thoughtful, careful and do whatever my skills allow.
The game and assets were created with the assistance of generative AI tools
Some assets in this game were created with the help of generative AI: background and character art, UI and achievement icons, music and sound effects, and promotional material such as the trailer. All of them were selected, edited and checked by hand before use. The script and all in-game text were written by a human. The game performs no AI generation at runtime and connects to no external AI service.
Store page capsules were created using AI
Some content on this store page, including the game description and promotional materials, was created or assisted by generative AI tools.
Spacetime Chronicles comes from a handmade animated feature: most of what you see are real paper sets, characters and props, photographed and animated frame by frame by the author. Generative AI was used in the following areas. Images: roughly 15% of the game's images were created or completed with generative AI, then edited and integrated by the author. Audio: the game's sound effects and character voices were produced using generative AI tools. Code: parts of the game's source code were written and reviewed with the help of AI assistants. All of this content was generated during development, reviewed and approved by the author before release. The game does not generate any AI content while you play, and it does not connect to any AI service at runtime.
Character portraits and environment artwork were generated using AI tools and reviewed, curated, and refined by the developer for final use. Narrator voice acting was generated using AI voice synthesis, directed and selected by the developer.
We use it to enhance our code base, design philosophy, and improve our store listing descriptions.
The illustrations in Dead Market — the 247 card images, the cutscene plates, the premises backdrops and the nine-slice chrome — were generated with image models during development, then selected, corrected, composed and integrated by hand against the game's own manifest. Everything that displays a live value is drawn procedurally in the engine rather than being an image. The spoken lines were synthesised from a written script, one voice per character, and edited into the game. Nothing is generated while the game runs. There is no model in the build, no network code and no telemetry.
Some voice lines, sound effects, and music in the game and its trailer were created with generative AI tools (ElevenLabs, Suno), then reviewed, edited, and finalized by the developer. No content is generated by AI during gameplay.
Some of the images, music, and song lyrics in this game were created with the assistance of generative AI tools. The creator performed all prompt design, selection, editing, arrangement, and integration; every asset was reviewed and adjusted by hand before being included in the game. The script, game design, systems, and code were written by the creator.
This game's art and code are creatively directed by a human developer (me), directing, refining, reviewing, and quality-checking every part across hundreds of hours of iteration. I build it with Claude AI as my tool. The visuals are not pre-made image files or AI-generated images. They are drawn by code at runtime (procedural rendering) using standard 2D canvas drawing commands, and Claude AI writes and brings that code to life. The store page and marketing images come from that same in-game rendering. The game does not include third-party copyrighted material.
Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements.
All images on the store page and game library are derived from AI-generated source images. The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
Some 2D art in this game was created with the assistance of AI image generation tools and then curated, pixel-processed and hand-corrected by the developer: backgrounds, story cutscene illustrations, card art, the title logo, and the Steam store assets. All game design, systems, balance, code and the original Korean script were written by the developer. The nine non-Korean localizations were produced with AI translation assistance and then reviewed and corrected in-game. The game does not generate any content with AI while you play, and it never connects to an AI service.
Generative AI tools were used during development to assist in creating some environmental artwork, textures, and 3D models. The generated assets were subsequently selected, edited, optimized, and integrated into the game by the developer. No generative AI is used during gameplay.
Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction.
The game will connect to an open-source local large language model that is already built into the game upon first launch, and use it during gameplay to generate NPC dialogues, host responses, and reasoning review feedback. Players may also choose to access compatible third‑party large language model APIs. The text generated at runtime is based on player questions and current story data.
Generative AI was used to create background art assets and to assist with code scripting.
美术资源由生成式人工智能辅助生成
部分游戏内容基于AI生成
AI technologies were used for localization proofreading and generating select illustrative graphic assets to supplement text descriptions.
All supported languages are localized. English and Hungarian were translated manually, while all other languages were produced with AI assistance.
Some images are rendered and some music is produced by AI
Pre-generated AI tools were used for in-game character voice dubbing (such as voicemails and phone calls) as well as textures for interior framed pictures and props. All assets have been thoroughly reviewed to ensure there are no copyright infringements or unlawful elements.
UI assisted modification of a few textures; Created some sound effects using the UI;
Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices. The vast majority of the game was created by our team without AI.
Generative AI tools were used during development to assist with the creation of a limited number of graphical assets and promotional materials. The selected content was reviewed, adapted, and integrated by the development team. The game does not use live-generated AI, and no content is generated while playing.
Generative AI tools were used during the creation of some visual materials for the game. These materials were subsequently manually edited, refined, and adapted to match the project’s visual style. The game does not generate AI content during gameplay.
Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team.
Generative AI tools were used during development to assist with creating and refining some visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. All AI-generated content was pre-generated during development. The game does not call any AI services at runtime and does not generate content in real time.
English: This game uses generative AI to create case stories, suspect dialogues, and investigative clues in real time during play. AI is provided by third-party services — you bring your own API key (entered in the in-game settings). No microtransactions.
AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
Game assets are generated by AI
Artificial intelligence was used to generate artwork for the game's Steam page and the game's logo, as well as to translate and improve the game's dialogue. No AI-generated artwork was used in the game itself.
3D character and prop models, their textures, and pre-rendered cutscene video clips were created with generative AI tools. Character voice lines were synthesized with AI text-to-speech. Dialogue and story text were written with AI assistance. All AI-generated content is pre-rendered; nothing is generated during gameplay.
Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay.
Generative AI-assisted tools were used during production to create and refine pre-generated visual artwork, synthesized voice-over, and elements of the narrative and English localization. All materials were reviewed and edited by the development team before inclusion. The game does not generate content during gameplay and does not connect to third-party AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Vessel In-game content artaudio | Some AI was used to generate marketing images and in-game content, including music and art.
This game would not be possible for a 1-person studio without such tools. | Fist Pump Games | - | Sep 13, 2026 | |
Grimlife In-game content audioarttext | I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI. | Arkitech | - | Sep 13, 2026 | |
Cat Rooms: Sticker Decor! Dev only art | Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist | Cat Company Limited | - | Sep 13, 2026 | |
Pig Up In-game content artaudio | Some 3D models, UI assets and background music of the game were initially created with generative AI tools, and then fully revised, refined and adjusted manually by our development team. | MinghanWang | - | Sep 13, 2026 | |
ToFaYun 2000 In-game content art | All textual copy, dialogue, and scripts in this game are entirely handcrafted and written by the developer without the use of AI. The background music and sound effects are licensed from Pixabay under commercial-use terms. Generative AI (Leonardo.ai) was utilized strictly to pre-generate initial CG illustrations and concept art, which were subsequently edited and refined manually by the developer before being built into the game. | black_goat_studio | - | Sep 13, 2026 | |
DARK PGT 2 In-game content audio | The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over.
All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running. | ZERO5GAMES | - | Sep 13, 2026 | |
朝天阙 Heavenveil In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Sep 12, 2026 | |
PLEASE STOP THE RAIN In-game content artaudio | Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime. | Missroot | - | Sep 12, 2026 | |
Delved Too Deep Dev only code | The coding process used artificial intelligence, to allow the creator to focus on the creative aspects of game development. All art, story, mechanics, balancing, and creative direction is human-made. | Peter Kuna | - | Sep 12, 2026 | |
Jumpshot Dev only | Jumpshot uses some AI-assisted tools during development. | Jack Wilds | - | Sep 12, 2026 | |
Prompt Crisis Live AI textart | This game uses a large language model to generate the AI companion’s dialogue and ending titles in real time. Dialogue responses are generated based on player input and conversation context. Generative AI tools were also used to help create or edit some store and promotional artwork and assist with text translation and localization. | Second Reality | - | Sep 12, 2026 | |
lemon cat In-game content art | 按钮、图标、合成物品、背景使用了AI技术 | zhangmeng | - | Sep 12, 2026 | |
Be a Pirate! Dev only | I am a solo developer trying to get my dream games built. I use some AI tools to help me with this. I try to be thoughtful, careful and do whatever my skills allow. | Noble Rogues | - | Sep 12, 2026 | |
Daisy's Dead Unclear | The game and assets were created with the assistance of generative AI tools | SIIMBL | - | Sep 12, 2026 | |
风从东边来 In-game content artaudiotext | Some assets in this game were created with the help of generative AI: background and character art, UI and achievement icons, music and sound effects, and promotional material such as the trailer. All of them were selected, edited and checked by hand before use. The script and all in-game text were written by a human. The game performs no AI generation at runtime and connects to no external AI service. | Xiaowa | - | Sep 12, 2026 | |
ONE MORE TERM Store/marketing art | Store page capsules were created using AI | ONE MORE TERM | - | Sep 12, 2026 | |
这是一份礼物 Store/marketing textart | Some content on this store page, including the game description and promotional materials, was created or assisted by generative AI tools. | Oroku | - | Sep 12, 2026 | |
Spacetime Chronicles In-game content artaudiocode | Spacetime Chronicles comes from a handmade animated feature: most of what you see are real paper sets, characters and props, photographed and animated frame by frame by the author. Generative AI was used in the following areas. Images: roughly 15% of the game's images were created or completed with generative AI, then edited and integrated by the author. Audio: the game's sound effects and character voices were produced using generative AI tools. Code: parts of the game's source code were written and reviewed with the help of AI assistants. All of this content was generated during development, reviewed and approved by the author before release. The game does not generate any AI content while you play, and it does not connect to any AI service at runtime. | Seenfilm | - | Sep 12, 2026 | |
Novo: The Colony In-game content artaudio | Character portraits and environment artwork were generated using AI tools and reviewed, curated, and refined by the developer for final use. Narrator voice acting was generated using AI voice synthesis, directed and selected by the developer. | Broken Future Games | - | Sep 12, 2026 | |
Echoes of the Ninth Store/marketing codetext | We use it to enhance our code base, design philosophy, and improve our store listing descriptions. | Quality Level Entertainment | - | Sep 12, 2026 | |
Dead Market In-game content art | The illustrations in Dead Market — the 247 card images, the cutscene plates, the premises backdrops and the nine-slice chrome — were generated with image models during development, then selected, corrected, composed and integrated by hand against the game's own manifest. Everything that displays a live value is drawn procedurally in the engine rather than being an image. The spoken lines were synthesised from a written script, one voice per character, and edited into the game.
Nothing is generated while the game runs. There is no model in the build, no network code and no telemetry. | Bartjuh3 | - | Sep 12, 2026 | |
Don't tread on cat In-game content audio | Some voice lines, sound effects, and music in the game and its trailer were
created with generative AI tools (ElevenLabs, Suno), then reviewed, edited,
and finalized by the developer. No content is generated by AI during gameplay. | Aleksandr Mihhailovski | - | Sep 11, 2026 | |
艾兰军校 | Some of the images, music, and song lyrics in this game were created with the
assistance of generative AI tools. The creator performed all prompt design,
selection, editing, arrangement, and integration; every asset was reviewed and
adjusted by hand before being included in the game. The script, game design,
systems, and code were written by the creator. | Alpico | - | Sep 10, 2026 | |
Don't Die! You got 1 Life! In-game content artcode | This game's art and code are creatively directed by a human developer (me), directing, refining, reviewing, and quality-checking every part across hundreds of hours of iteration. I build it with Claude AI as my tool. The visuals are not pre-made image files or AI-generated images. They are drawn by code at runtime (procedural rendering) using standard 2D canvas drawing commands, and Claude AI writes and brings that code to life. The store page and marketing images come from that same in-game rendering. The game does not include third-party copyrighted material. | Mackenzie Taylor | - | Sep 10, 2026 | |
Redemptions Ocean In-game content artaudiotext | Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements. | 無名&無名 | - | Sep 10, 2026 | |
The drawing of the Genesis In-game content art | All images on the store page and game library are
derived from AI-generated source images.
The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI
and the generated images were stored in the game.
No AI is used during the game and no internet connection is used. | Vox Mare | - | Sep 10, 2026 | |
ANT HELL In-game content arttext | Some 2D art in this game was created with the assistance of AI image generation tools and then curated, pixel-processed and hand-corrected by the developer: backgrounds, story cutscene illustrations, card art, the title logo, and the Steam store assets. All game design, systems, balance, code and the original Korean script were written by the developer. The nine non-Korean localizations were produced with AI translation assistance and then reviewed and corrected in-game. The game does not generate any content with AI while you play, and it never connects to an AI service. | Basement Store | - | Sep 10, 2026 | |
Lionheart: The Spirit Within In-game content art | Generative AI tools were used during development to assist in creating some environmental artwork, textures, and 3D models. The generated assets were subsequently selected, edited, optimized, and integrated into the game by the developer. No generative AI is used during gameplay. | Kinokulak | - | Sep 10, 2026 | |
Hack Faster In-game content artaudiotext | Generative AI supported the creation of selected pre-generated visual assets, music, narrative drafts, and localized text. All AI-assisted materials were reviewed, edited, and integrated to match the game’s original world, tone, and creative direction. | Night Syntax | - | Sep 10, 2026 | |
海龟汤世界 Live AI text | The game will connect to an open-source local large language model that is already built into the game upon first launch, and use it during gameplay to generate NPC dialogues, host responses, and reasoning review feedback. Players may also choose to access compatible third‑party large language model APIs. The text generated at runtime is based on player questions and current story data. | Xufan Studio | - | Sep 10, 2026 | |
KOMMUNALKA In-game content artcode | Generative AI was used to create background art assets and to assist with code scripting. | FOOTAGE LOGS | - | Sep 10, 2026 | |
Cultivating Immortality Begins with Reincarnation In-game content art | 美术资源由生成式人工智能辅助生成 | 山中老猴子 | - | Sep 10, 2026 | |
The Unwritten Book of Fate In-game content | 部分游戏内容基于AI生成 | 词元万象 | - | Sep 10, 2026 | |
The Dangerous Viewer | 위험한 시청자 In-game content textart | AI technologies were used for localization proofreading and generating select illustrative graphic assets to supplement text descriptions. | DeepDarkSpot | - | Sep 10, 2026 | |
Genomino In-game content text | All supported languages are localized. English and Hungarian were translated manually, while all other languages were produced with AI assistance. | Nailed Games | - | Sep 10, 2026 | |
衍算:奈落观测者 In-game content artaudio | Some images are rendered and some music is produced by AI | 祈雪好樱 | - | Sep 10, 2026 | |
Tragedy : The Call of the Estate In-game content audioart | Pre-generated AI tools were used for in-game character voice dubbing (such as voicemails and phone calls) as well as textures for interior framed pictures and props. All assets have been thoroughly reviewed to ensure there are no copyright infringements or unlawful elements. | HighRavel | - | Sep 10, 2026 | |
Dreamland Pavilion In-game content artaudio | UI assisted modification of a few textures;
Created some sound effects using the UI; | 危途旅行团TravellersOnHazard | - | Sep 10, 2026 | |
Eternity Lost: Mystery of Aurum Collector's Edition In-game content arttextaudio | Our team used AI tools to assist with improving some existing sketches and character elements, creating some background elements, and producing/ improving translations and character voices.
The vast majority of the game was created by our team without AI. | Cateia Games | - | Sep 10, 2026 | |
Valoria Store/marketing art | Generative AI tools were used during development to assist with the creation of a limited number of graphical assets and promotional materials. The selected content was reviewed, adapted, and integrated by the development team. The game does not use live-generated AI, and no content is generated while playing. | Shijou Dev | - | Sep 10, 2026 | |
Тайны Родиона In-game content art | Generative AI tools were used during the creation of some visual materials for the game. These materials were subsequently manually edited, refined, and adapted to match the project’s visual style. The game does not generate AI content during gameplay. | Volganka Games | - | Sep 10, 2026 | |
小贼修仙记 In-game content artcode | Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team. | Lighthouse Game Studio | - | Sep 10, 2026 | |
Bound Together In-game content art | Generative AI tools were used during development to assist with creating and refining some visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
All AI-generated content was pre-generated during development. The game does not call any AI services at runtime and does not generate content in real time. | TLY Studio | - | Sep 10, 2026 | |
未结案 Live AI text | English: This game uses generative AI to create case stories, suspect dialogues, and investigative clues in real time during play. AI is provided by third-party services — you bring your own API key (entered in the in-game settings). No microtransactions. | Tricky Cat | - | Sep 10, 2026 | |
Blind Shaman Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | Nightforge Games | - | Sep 9, 2026 | |
大久保:重案之龙 In-game content art | Game assets are generated by AI | 闹眼子 | - | Sep 9, 2026 | |
Chronicles of Prozis In-game content arttext | Artificial intelligence was used to generate artwork for the game's Steam page and the game's logo, as well as to translate and improve the game's dialogue. No AI-generated artwork was used in the game itself. | DGIANN Games | - | Sep 9, 2026 | |
IRONWOOD In-game content artaudiotext | 3D character and prop models, their textures, and pre-rendered cutscene video clips were created with generative AI tools. Character voice lines were synthesized with AI text-to-speech. Dialogue and story text were written with AI assistance. All AI-generated content is pre-rendered; nothing is generated during gameplay. | GameQ Labs | - | Sep 9, 2026 | |
MINTHAVEN: A TCG Life Sim In-game content art | Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay. | Paper Nook Games | - | Sep 9, 2026 | |
Графиня из Москвы In-game content artaudiotext | Generative AI-assisted tools were used during production to create and refine pre-generated visual artwork, synthesized voice-over, and elements of the narrative and English localization. All materials were reviewed and edited by the development team before inclusion. The game does not generate content during gameplay and does not connect to third-party AI services. | RODRIK LTD | - | Sep 9, 2026 |