This game uses AI text-to-speech for narration. All written content is created by the developer.
- Creator
- Light Source
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI text-to-speech for narration. All written content is created by the developer.
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
Generative AI was used during development for early ideation (e.g., concept exploration and/or placeholder text). Any content shipped in the game is reviewed, curated, and edited by the developer. Store page capsule images and promotional art created with AI assistance
Two music tracks were sourced from AI music artists. They are currently placeholders and may be replaced during development of the full game.
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
This game uses generative AI tools to create a small number of environmental textures and 3D props. All AI-generated assets were manually reviewed, edited and integrated by the developer.
Generative AI is used to create imagery for paintings and notes that the player can interact with.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process. - No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI. Some sound effects were created using AI.
Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
The game itself does not include AI content. But the pictures for the store page were made with help from AI.
This game features AI-generated content, including AI-developed materials such as imagery and audio.
Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções. Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final.
Image générée par IA et modifiée via un logiciel de retouche photo
This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (including environmental textures, character portraits, and UI elements) and background music. All AI-generated content has been manually reviewed, edited, and integrated to ensure it fits the game's horror atmosphere and narrative.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This game uses generative AI for selected voice and music elements.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
Some images and characters were AI-generated.
This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
All video content and other related materials of this product are first AI-generated and then manually adjusted.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
Some cutscenes and the game title are AI-generated images.
Very limited use of AI for minor assets and music support
AI-generated resources were used for certain character voice lines in the promotional trailer.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game.
This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative flow, and event sequencing based on player actions. AI is used to increase replayability and narrative variation, not to generate player-created content or media assets.
In the game, some visuals, voice acting, and music were generated by artificial intelligence.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
using AI to create some graphics and voiceovers
Some cutscenes and the game title are AI-generated images.
The voice actors are A.I. generated.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
Some cutscenes and the game title are AI-generated images.
The AI is used in game to generate some props (small in-game objects models which make environment look more authentic. The AI is NOT USED for any of the major game features, narrative or important visuals
Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human.
Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
Artificial intelligence was used to localize the store page and in-game text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Lighthouse of Black Salt In-game content audio | This game uses AI text-to-speech for narration. All written content is created by the developer. | Light Source | - | Mar 18, 2026 | |
ToMyX Unclear art | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements.
All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence. | Sinpla | - | Mar 18, 2026 | |
Doom of the Undying Store/marketing textart | Generative AI was used during development for early ideation (e.g., concept exploration and/or placeholder text). Any content shipped in the game is reviewed, curated, and edited by the developer.
Store page capsule images and promotional art created with AI assistance | ClawSea | - | Mar 18, 2026 | |
Staged: Open House In-game content audio | Two music tracks were sourced from AI music artists. They are currently placeholders and may be replaced during development of the full game. | Leeding Apps | - | Mar 18, 2026 | |
PAVLOV23 In-game content arttext | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer.
The game does not include real-time AI-generated content. | poligon13studio | - | Mar 18, 2026 | |
The Silent Expedition Echo Protocol In-game content art | This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer. | Psycho Dream Studio | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
REQUIRED SYNERGY WORKSHOP: Deja Damnation In-game content artaudio | This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio. | Moire X Studio | - | Mar 18, 2026 | |
異変マチアプ - Tindark In-game content art | - Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer. | Hot Tea Works | 17 | Mar 18, 2026 | |
THE APARTMENT LIES In-game content artaudio | We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI. | SIENTURE | - | Mar 18, 2026 | |
Orphic - The midnight shift In-game content art | Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay. | Obrivex | - | Mar 18, 2026 | |
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
Aftermath 1944 Store/marketing art | The game itself does not include AI content. But the pictures for the store page were made with help from AI. | Offensive Player | - | Mar 18, 2026 | |
University 33 In-game content artaudio | This game features AI-generated content, including AI-developed materials such as imagery and audio. | Fridel Fox | 17 | Mar 18, 2026 | |
R.E.G.O In-game content artaudiotext | Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções.
Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final. | oCarrasco | 32 | Mar 18, 2026 | |
In Silent Walls : Origins Store/marketing art | Image générée par IA et modifiée via un logiciel de retouche photo | Hollow Signal Games | - | Mar 18, 2026 | |
MALAM: School In-game content artaudio | This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (including environmental textures, character portraits, and UI elements) and background music. All AI-generated content has been manually reviewed, edited, and integrated to ensure it fits the game's horror atmosphere and narrative. | HEXA XII | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 | |
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Zelene Lux: Spirit Notes In-game content art | Some images and characters were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Antim Yatra In-game content arttext | This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience | DSY Studio | - | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
蛇女村:祭品 Store/marketing art | All video content and other related materials of this product are first AI-generated and then manually adjusted. | MYSTERY CROWN | - | Mar 18, 2026 | |
Testimony - Night Underground In-game content audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game. | Testimony | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Supernatural Haven In-game content audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
Cliché Horror 2000s: The Witch’s Lair Store/marketing art | AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game. | High Room Game studio | - | Mar 18, 2026 | |
The Incident Room Live AI text | This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative flow, and event sequencing based on player actions. AI is used to increase replayability and narrative variation, not to generate player-created content or media assets. | Ludotronics | - | Mar 18, 2026 | |
The Witch and The Lost Babies In-game content artaudio | In the game, some visuals, voice acting, and music were generated by artificial intelligence. | Montee Games | 15 | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
Blockenstein In-game content codeart | AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made. | Vandazel | - | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
Cults of the Endtimes In-game content artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
Heroines Paradox - 英雌悖论 - Nữ Anh Hùng In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
Rahasya general | All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material. | SuperHorizon Studios | - | Mar 18, 2026 | |
House Of Nowhere Store/marketing art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content. | Glassroot Interactive | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Rematonia In-game content art | The AI is used in game to generate some props (small in-game objects models which make environment look more authentic.
The AI is NOT USED for any of the major game features, narrative or important visuals | Burning Photos | - | Mar 18, 2026 | |
Be Not Afraid: Threads Of Light Dev only codetext | Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human. | IHAM Media | - | Mar 18, 2026 | |
Le Pirate du Portail In-game content artaudiocode | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated.
The story, writing, ideas, staging, and the majority of the code were designed and created by the developer. | Zizih | - | Mar 18, 2026 | |
Valenium In-game content text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 |